#ifndef ASCIIROAD_GAMEWORLD_H #define ASCIIROAD_GAMEWORLD_H class GameWorld { char **world; int w_y, w_x; public: GameWorld(int a_y, int a_x); ~GameWorld(); bool Draw(const struct object_info *obj, int y, int x, bool replace); void RedrawCh(int y, int x); void Update(); }; #endif /* ASCIIROAD_GAMEWORLD_H */