#include #include "Vehicle.hpp" #include "veh_models.hpp" #include "GameWorld.hpp" bool Vehicle::MoveRight(GameWorld *world) { const struct object_info *car = &veh_store[type]; int h = car->height, i; for(i = 0; i < h; i++) world->RedrawCh(pos_y - i, pos_x); pos_x++; return world->Draw(car, pos_y, pos_x, false); }