/*** This file is part of Let's play gomoku! Copyright (C) 2021 Aleksandr D. Goncharov (Joursoir) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include #include #include "ai.hpp" #include "GameField.hpp" enum scores { MIN_SCORE = -1000, MAX_SCORE = 1000, NONE_SCORE = 0, DRAW_SCORE = 2, WIN_SCORE = 10, LOSE_SCORE = -10 }; AI::AI(int p, int d) : player(p), max_depth(d), first_move(true) { srand(time(NULL)); } void AI::GetBestMove(int &my, int &mx, GameField field) { int score = MIN_SCORE; int rows = field.GetRows(); int cols = field.GetCols(); // give chance to user :) if(first_move) { do { my = rand() % rows; mx = rand() % cols; } while( !field.CanMove(my, mx) ); first_move = false; return; } int y, x; for(y = 0; y < rows; y++) { for(x = 0; x < cols; x++) { if(!field.CanMove(y, x)) continue; field.Move(y, x); int result = MinMax(field, score, MAX_SCORE, 1); field.UndoMove(y, x); if(result > score) { score = result; my = y; mx = x; } } } } int AI::score(GameField field) { int state = field.GetState(); if(state == G_DRAW) return DRAW_SCORE; if(state == G_XPLAYER) return player == G_XPLAYER ? WIN_SCORE : LOSE_SCORE; if(state == G_OPLAYER) return player == G_OPLAYER ? WIN_SCORE : LOSE_SCORE; return NONE_SCORE; } // MIN_SCORE, MAX_SCORE int AI::MinMax(GameField field, int alpha, int beta, int depth) { if(field.GetState() != G_NONE || depth >= max_depth) { return score(field); } int score = beta; int rows = field.GetRows(); int cols = field.GetCols(); int y, x; for(y = 0; y < rows; y++) { for(x = 0; x < cols; x++) { if(!field.CanMove(y, x)) continue; field.Move(y, x); int result = MinMax(field, alpha, score, depth + 1); field.UndoMove(y, x); if(result < score) score = result; if(alpha >= score) return score; } } return score; }