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-rw-r--r--src/include/glm/gtc/bitfield.hpp266
-rw-r--r--src/include/glm/gtc/bitfield.inl626
-rw-r--r--src/include/glm/gtc/color_space.hpp56
-rw-r--r--src/include/glm/gtc/color_space.inl84
-rw-r--r--src/include/glm/gtc/constants.hpp165
-rw-r--r--src/include/glm/gtc/constants.inl167
-rw-r--r--src/include/glm/gtc/epsilon.hpp60
-rw-r--r--src/include/glm/gtc/epsilon.inl80
-rw-r--r--src/include/glm/gtc/integer.hpp65
-rw-r--r--src/include/glm/gtc/integer.inl68
-rw-r--r--src/include/glm/gtc/matrix_access.hpp60
-rw-r--r--src/include/glm/gtc/matrix_access.inl62
-rw-r--r--src/include/glm/gtc/matrix_integer.hpp433
-rw-r--r--src/include/glm/gtc/matrix_inverse.hpp50
-rw-r--r--src/include/glm/gtc/matrix_inverse.inl118
-rw-r--r--src/include/glm/gtc/matrix_transform.hpp36
-rw-r--r--src/include/glm/gtc/matrix_transform.inl3
-rw-r--r--src/include/glm/gtc/noise.hpp61
-rw-r--r--src/include/glm/gtc/noise.inl807
-rw-r--r--src/include/glm/gtc/packing.hpp728
-rw-r--r--src/include/glm/gtc/packing.inl938
-rw-r--r--src/include/glm/gtc/quaternion.hpp173
-rw-r--r--src/include/glm/gtc/quaternion.inl202
-rw-r--r--src/include/glm/gtc/quaternion_simd.inl0
-rw-r--r--src/include/glm/gtc/random.hpp82
-rw-r--r--src/include/glm/gtc/random.inl303
-rw-r--r--src/include/glm/gtc/reciprocal.hpp135
-rw-r--r--src/include/glm/gtc/reciprocal.inl191
-rw-r--r--src/include/glm/gtc/round.hpp160
-rw-r--r--src/include/glm/gtc/round.inl155
-rw-r--r--src/include/glm/gtc/type_aligned.hpp1315
-rw-r--r--src/include/glm/gtc/type_precision.hpp2094
-rw-r--r--src/include/glm/gtc/type_precision.inl6
-rw-r--r--src/include/glm/gtc/type_ptr.hpp230
-rw-r--r--src/include/glm/gtc/type_ptr.inl386
-rw-r--r--src/include/glm/gtc/ulp.hpp152
-rw-r--r--src/include/glm/gtc/ulp.inl173
-rw-r--r--src/include/glm/gtc/vec1.hpp30
38 files changed, 10720 insertions, 0 deletions
diff --git a/src/include/glm/gtc/bitfield.hpp b/src/include/glm/gtc/bitfield.hpp
new file mode 100644
index 0000000..d6548b3
--- /dev/null
+++ b/src/include/glm/gtc/bitfield.hpp
@@ -0,0 +1,266 @@
+/// @ref gtc_bitfield
+/// @file glm/gtc/bitfield.hpp
+///
+/// @see core (dependence)
+/// @see gtc_bitfield (dependence)
+///
+/// @defgroup gtc_bitfield GLM_GTC_bitfield
+/// @ingroup gtc
+///
+/// Include <glm/gtc/bitfield.hpp> to use the features of this extension.
+///
+/// Allow to perform bit operations on integer values
+
+#include "../detail/setup.hpp"
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_int_sized.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "type_precision.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_bitfield extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_bitfield
+ /// @{
+
+ /// Build a mask of 'count' bits
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType mask(genIUType Bits);
+
+ /// Build a mask of 'count' bits
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
+
+ /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
+
+ /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
+
+ /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
+
+ /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
+
+ /// Set to 1 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
+
+ /// Set to 1 a range of bits.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
+
+ /// Set to 0 a range of bits.
+ ///
+ /// @see gtc_bitfield
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
+
+ /// Set to 0 a range of bits.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Signed and unsigned integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_bitfield
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of v.x followed by the first bit of v.y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v);
+
+ /// Deinterleaves the bits of x.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave(glm::uint16 x);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of v.x followed by the first bit of v.y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v);
+
+ /// Deinterleaves the bits of x.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave(glm::uint32 x);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of x followed by the first bit of y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
+
+ /// Interleaves the bits of x and y.
+ /// The first bit is the first bit of v.x followed by the first bit of v.y.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v);
+
+ /// Deinterleaves the bits of x.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
+
+ /// Interleaves the bits of x, y and z.
+ /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
+
+ /// Interleaves the bits of x, y, z and w.
+ /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+ /// The other bits are interleaved following the previous sequence.
+ ///
+ /// @see gtc_bitfield
+ GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
+
+ /// @}
+} //namespace glm
+
+#include "bitfield.inl"
diff --git a/src/include/glm/gtc/bitfield.inl b/src/include/glm/gtc/bitfield.inl
new file mode 100644
index 0000000..1ac6f87
--- /dev/null
+++ b/src/include/glm/gtc/bitfield.inl
@@ -0,0 +1,626 @@
+/// @ref gtc_bitfield
+
+#include "../simd/integer.h"
+
+namespace glm{
+namespace detail
+{
+ template<typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
+
+ template<typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
+
+ template<typename PARAM, typename RET>
+ GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
+ {
+ glm::uint16 REG1(x);
+ glm::uint16 REG2(y);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint16>(0x0F0F);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint16>(0x0F0F);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint16>(0x3333);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint16>(0x3333);
+
+ REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint16>(0x5555);
+ REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint16>(0x5555);
+
+ return REG1 | static_cast<glm::uint16>(REG2 << 1);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x33333333);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x33333333);
+
+ REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint32>(0x55555555);
+ REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint32>(0x55555555);
+
+ return REG1 | (REG2 << 1);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
+
+ REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint64>(0x5555555555555555ull);
+ REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint64>(0x5555555555555555ull);
+
+ return REG1 | (REG2 << 1);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+ glm::uint32 REG3(z);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu);
+ REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu);
+ REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u);
+ REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x49249249u);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x49249249u);
+ REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x49249249u);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+
+ REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+
+ REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+ REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
+
+ REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+ REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
+
+ REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+ REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
+
+ REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+ REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
+
+ REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
+ REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(y);
+ glm::uint32 REG3(z);
+ glm::uint32 REG4(w);
+
+ REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint32>(0x000F000Fu);
+ REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint32>(0x000F000Fu);
+ REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint32>(0x000F000Fu);
+ REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint32>(0x000F000Fu);
+
+ REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint32>(0x03030303u);
+ REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint32>(0x03030303u);
+ REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint32>(0x03030303u);
+ REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint32>(0x03030303u);
+
+ REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint32>(0x11111111u);
+ REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint32>(0x11111111u);
+ REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint32>(0x11111111u);
+ REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint32>(0x11111111u);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(y);
+ glm::uint64 REG3(z);
+ glm::uint64 REG4(w);
+
+ REG1 = ((REG1 << 24) | REG1) & static_cast<glm::uint64>(0x000000FF000000FFull);
+ REG2 = ((REG2 << 24) | REG2) & static_cast<glm::uint64>(0x000000FF000000FFull);
+ REG3 = ((REG3 << 24) | REG3) & static_cast<glm::uint64>(0x000000FF000000FFull);
+ REG4 = ((REG4 << 24) | REG4) & static_cast<glm::uint64>(0x000000FF000000FFull);
+
+ REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint64>(0x000F000F000F000Full);
+ REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint64>(0x000F000F000F000Full);
+ REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint64>(0x000F000F000F000Full);
+ REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint64>(0x000F000F000F000Full);
+
+ REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint64>(0x0303030303030303ull);
+ REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint64>(0x0303030303030303ull);
+ REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint64>(0x0303030303030303ull);
+ REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint64>(0x0303030303030303ull);
+
+ REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint64>(0x1111111111111111ull);
+ REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint64>(0x1111111111111111ull);
+ REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint64>(0x1111111111111111ull);
+ REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint64>(0x1111111111111111ull);
+
+ return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+ }
+}//namespace detail
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
+
+ return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> mask(vec<L, T, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
+
+ return detail::functor1<vec, L, T, T, Q>::call(mask, v);
+ }
+
+ template<typename genIType>
+ GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
+
+ int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
+ return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
+
+ int const BitSize = static_cast<int>(sizeof(T) * 8);
+ return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
+ }
+
+ template<typename genIType>
+ GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
+
+ int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
+ return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
+
+ int const BitSize = static_cast<int>(sizeof(T) * 8);
+ return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
+ {
+ return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
+ {
+ return Value | static_cast<T>(mask(BitCount) << FirstBit);
+ }
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
+ {
+ return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
+ {
+ return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
+ }
+
+ GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y;
+
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
+ {
+ return detail::bitfieldInterleave<uint8, uint16>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(u8vec2 const& v)
+ {
+ return detail::bitfieldInterleave<uint8, uint16>(v.x, v.y);
+ }
+
+ GLM_FUNC_QUALIFIER u8vec2 bitfieldDeinterleave(glm::uint16 x)
+ {
+ uint16 REG1(x);
+ uint16 REG2(x >>= 1);
+
+ REG1 = REG1 & static_cast<uint16>(0x5555);
+ REG2 = REG2 & static_cast<uint16>(0x5555);
+
+ REG1 = ((REG1 >> 1) | REG1) & static_cast<uint16>(0x3333);
+ REG2 = ((REG2 >> 1) | REG2) & static_cast<uint16>(0x3333);
+
+ REG1 = ((REG1 >> 2) | REG1) & static_cast<uint16>(0x0F0F);
+ REG2 = ((REG2 >> 2) | REG2) & static_cast<uint16>(0x0F0F);
+
+ REG1 = ((REG1 >> 4) | REG1) & static_cast<uint16>(0x00FF);
+ REG2 = ((REG2 >> 4) | REG2) & static_cast<uint16>(0x00FF);
+
+ REG1 = ((REG1 >> 8) | REG1) & static_cast<uint16>(0xFFFF);
+ REG2 = ((REG2 >> 8) | REG2) & static_cast<uint16>(0xFFFF);
+
+ return glm::u8vec2(REG1, REG2);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
+ {
+ return detail::bitfieldInterleave<uint16, uint32>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(u16vec2 const& v)
+ {
+ return detail::bitfieldInterleave<uint16, uint32>(v.x, v.y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave(glm::uint32 x)
+ {
+ glm::uint32 REG1(x);
+ glm::uint32 REG2(x >>= 1);
+
+ REG1 = REG1 & static_cast<glm::uint32>(0x55555555);
+ REG2 = REG2 & static_cast<glm::uint32>(0x55555555);
+
+ REG1 = ((REG1 >> 1) | REG1) & static_cast<glm::uint32>(0x33333333);
+ REG2 = ((REG2 >> 1) | REG2) & static_cast<glm::uint32>(0x33333333);
+
+ REG1 = ((REG1 >> 2) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
+ REG2 = ((REG2 >> 2) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
+
+ REG1 = ((REG1 >> 4) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
+ REG2 = ((REG2 >> 4) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
+
+ REG1 = ((REG1 >> 8) | REG1) & static_cast<glm::uint32>(0x0000FFFF);
+ REG2 = ((REG2 >> 8) | REG2) & static_cast<glm::uint32>(0x0000FFFF);
+
+ return glm::u16vec2(REG1, REG2);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
+ {
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } sign_x, sign_y;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(u32vec2 const& v)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y);
+ }
+
+ GLM_FUNC_QUALIFIER glm::u32vec2 bitfieldDeinterleave(glm::uint64 x)
+ {
+ glm::uint64 REG1(x);
+ glm::uint64 REG2(x >>= 1);
+
+ REG1 = REG1 & static_cast<glm::uint64>(0x5555555555555555ull);
+ REG2 = REG2 & static_cast<glm::uint64>(0x5555555555555555ull);
+
+ REG1 = ((REG1 >> 1) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
+ REG2 = ((REG2 >> 1) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
+
+ REG1 = ((REG1 >> 2) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+ REG2 = ((REG2 >> 2) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
+
+ REG1 = ((REG1 >> 4) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+ REG2 = ((REG2 >> 4) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
+
+ REG1 = ((REG1 >> 8) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+ REG2 = ((REG2 >> 8) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
+
+ REG1 = ((REG1 >> 16) | REG1) & static_cast<glm::uint64>(0x00000000FFFFFFFFull);
+ REG2 = ((REG2 >> 16) | REG2) & static_cast<glm::uint64>(0x00000000FFFFFFFFull);
+
+ return glm::u32vec2(REG1, REG2);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec3 const& v)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(v.x, v.y, v.z);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec3 const& v)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y, v.z);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
+ {
+ union sign16
+ {
+ int32 i;
+ uint32 u;
+ } sign_x, sign_y, sign_z;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u32vec3 const& v)
+ {
+ return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y, v.z);
+ }
+
+ GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
+ {
+ union sign8
+ {
+ int8 i;
+ uint8 u;
+ } sign_x, sign_y, sign_z, sign_w;
+
+ union sign32
+ {
+ int32 i;
+ uint32 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ sign_w.i = w;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec4 const& v)
+ {
+ return detail::bitfieldInterleave<uint8, uint32>(v.x, v.y, v.z, v.w);
+ }
+
+ GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
+ {
+ union sign16
+ {
+ int16 i;
+ uint16 u;
+ } sign_x, sign_y, sign_z, sign_w;
+
+ union sign64
+ {
+ int64 i;
+ uint64 u;
+ } result;
+
+ sign_x.i = x;
+ sign_y.i = y;
+ sign_z.i = z;
+ sign_w.i = w;
+ result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+ return result.i;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
+ {
+ return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec4 const& v)
+ {
+ return detail::bitfieldInterleave<uint16, uint64>(v.x, v.y, v.z, v.w);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/color_space.hpp b/src/include/glm/gtc/color_space.hpp
new file mode 100644
index 0000000..4c63077
--- /dev/null
+++ b/src/include/glm/gtc/color_space.hpp
@@ -0,0 +1,56 @@
+/// @ref gtc_color_space
+/// @file glm/gtc/color_space.hpp
+///
+/// @see core (dependence)
+/// @see gtc_color_space (dependence)
+///
+/// @defgroup gtc_color_space GLM_GTC_color_space
+/// @ingroup gtc
+///
+/// Include <glm/gtc/color_space.hpp> to use the features of this extension.
+///
+/// Allow to perform bit operations on integer values
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../exponential.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_color_space extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_color_space
+ /// @{
+
+ /// Convert a linear color to sRGB color using a standard gamma correction.
+ /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
+
+ /// Convert a linear color to sRGB color using a custom gamma correction.
+ /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
+
+ /// Convert a sRGB color to linear color using a standard gamma correction.
+ /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
+
+ /// Convert a sRGB color to linear color using a custom gamma correction.
+ // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
+
+ /// @}
+} //namespace glm
+
+#include "color_space.inl"
diff --git a/src/include/glm/gtc/color_space.inl b/src/include/glm/gtc/color_space.inl
new file mode 100644
index 0000000..2b72d70
--- /dev/null
+++ b/src/include/glm/gtc/color_space.inl
@@ -0,0 +1,84 @@
+/// @ref gtc_color_space
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q>
+ struct compute_rgbToSrgb
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorRGB, T GammaCorrection)
+ {
+ vec<L, T, Q> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
+
+ return mix(
+ pow(ClampedColor, vec<L, T, Q>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
+ ClampedColor * static_cast<T>(12.92),
+ lessThan(ClampedColor, vec<L, T, Q>(static_cast<T>(0.0031308))));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_rgbToSrgb<4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection)
+ {
+ return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w);
+ }
+ };
+
+ template<length_t L, typename T, qualifier Q>
+ struct compute_srgbToRgb
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorSRGB, T Gamma)
+ {
+ return mix(
+ pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vec<L, T, Q>(Gamma)),
+ ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
+ lessThanEqual(ColorSRGB, vec<L, T, Q>(static_cast<T>(0.04045))));
+ }
+ };
+
+ template<typename T, qualifier Q>
+ struct compute_srgbToRgb<4, T, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma)
+ {
+ return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w);
+ }
+ };
+}//namespace detail
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear)
+ {
+ return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(0.41666));
+ }
+
+ // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
+ template<>
+ GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear)
+ {
+ vec<3, float, lowp> S1 = sqrt(ColorLinear);
+ vec<3, float, lowp> S2 = sqrt(S1);
+ vec<3, float, lowp> S3 = sqrt(S2);
+ return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma)
+ {
+ return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(1) / Gamma);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB)
+ {
+ return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, static_cast<T>(2.4));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma)
+ {
+ return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, Gamma);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/constants.hpp b/src/include/glm/gtc/constants.hpp
new file mode 100644
index 0000000..4777ee4
--- /dev/null
+++ b/src/include/glm/gtc/constants.hpp
@@ -0,0 +1,165 @@
+/// @ref gtc_constants
+/// @file glm/gtc/constants.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_constants GLM_GTC_constants
+/// @ingroup gtc
+///
+/// Include <glm/gtc/constants.hpp> to use the features of this extension.
+///
+/// Provide a list of constants and precomputed useful values.
+
+#pragma once
+
+// Dependencies
+#include "../ext/scalar_constants.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_constants extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_constants
+ /// @{
+
+ /// Return 0.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
+
+ /// Return 1.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one();
+
+ /// Return pi * 2.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
+
+ /// Return square root of pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
+
+ /// Return pi / 2.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
+
+ /// Return pi / 2 * 3.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
+
+ /// Return pi / 4.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
+
+ /// Return 1 / pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
+
+ /// Return 1 / (pi * 2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
+
+ /// Return 2 / pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
+
+ /// Return 4 / pi.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
+
+ /// Return 2 / sqrt(pi).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
+
+ /// Return 1 / sqrt(2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
+
+ /// Return sqrt(pi / 2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
+
+ /// Return sqrt(2 * pi).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
+
+ /// Return sqrt(ln(4)).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
+
+ /// Return e constant.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType e();
+
+ /// Return Euler's constant.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
+
+ /// Return sqrt(2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
+
+ /// Return sqrt(3).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
+
+ /// Return sqrt(5).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
+
+ /// Return ln(2).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
+
+ /// Return ln(10).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
+
+ /// Return ln(ln(2)).
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
+
+ /// Return 1 / 3.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType third();
+
+ /// Return 2 / 3.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
+
+ /// Return the golden ratio constant.
+ /// @see gtc_constants
+ template<typename genType>
+ GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
+
+ /// @}
+} //namespace glm
+
+#include "constants.inl"
diff --git a/src/include/glm/gtc/constants.inl b/src/include/glm/gtc/constants.inl
new file mode 100644
index 0000000..23289ff
--- /dev/null
+++ b/src/include/glm/gtc/constants.inl
@@ -0,0 +1,167 @@
+/// @ref gtc_constants
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero()
+ {
+ return genType(0);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one()
+ {
+ return genType(1);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi()
+ {
+ return genType(6.28318530717958647692528676655900576);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi()
+ {
+ return genType(1.772453850905516027);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi()
+ {
+ return genType(1.57079632679489661923132169163975144);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
+ {
+ return genType(4.71238898038468985769396507491925432);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi()
+ {
+ return genType(0.785398163397448309615660845819875721);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi()
+ {
+ return genType(0.318309886183790671537767526745028724);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi()
+ {
+ return genType(0.159154943091895335768883763372514362);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi()
+ {
+ return genType(0.636619772367581343075535053490057448);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi()
+ {
+ return genType(1.273239544735162686151070106980114898);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi()
+ {
+ return genType(1.12837916709551257389615890312154517);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two()
+ {
+ return genType(0.707106781186547524400844362104849039);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi()
+ {
+ return genType(1.253314137315500251);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi()
+ {
+ return genType(2.506628274631000502);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four()
+ {
+ return genType(1.17741002251547469);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e()
+ {
+ return genType(2.71828182845904523536);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler()
+ {
+ return genType(0.577215664901532860606);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two()
+ {
+ return genType(1.41421356237309504880168872420969808);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three()
+ {
+ return genType(1.73205080756887729352744634150587236);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five()
+ {
+ return genType(2.23606797749978969640917366873127623);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two()
+ {
+ return genType(0.693147180559945309417232121458176568);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten()
+ {
+ return genType(2.30258509299404568401799145468436421);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two()
+ {
+ return genType(-0.3665129205816643);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third()
+ {
+ return genType(0.3333333333333333333333333333333333333333);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds()
+ {
+ return genType(0.666666666666666666666666666666666666667);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio()
+ {
+ return genType(1.61803398874989484820458683436563811);
+ }
+
+} //namespace glm
diff --git a/src/include/glm/gtc/epsilon.hpp b/src/include/glm/gtc/epsilon.hpp
new file mode 100644
index 0000000..e2d5b81
--- /dev/null
+++ b/src/include/glm/gtc/epsilon.hpp
@@ -0,0 +1,60 @@
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_epsilon GLM_GTC_epsilon
+/// @ingroup gtc
+///
+/// Include <glm/gtc/epsilon.hpp> to use the features of this extension.
+///
+/// Comparison functions for a user defined epsilon values.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_epsilon extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_epsilon
+ /// @{
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<typename genType>
+ GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| < epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
+
+ /// Returns the component-wise comparison of |x - y| >= epsilon.
+ /// True if this expression is not satisfied.
+ ///
+ /// @see gtc_epsilon
+ template<typename genType>
+ GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
+
+ /// @}
+}//namespace glm
+
+#include "epsilon.inl"
diff --git a/src/include/glm/gtc/epsilon.inl b/src/include/glm/gtc/epsilon.inl
new file mode 100644
index 0000000..5c1b2ea
--- /dev/null
+++ b/src/include/glm/gtc/epsilon.inl
@@ -0,0 +1,80 @@
+/// @ref gtc_epsilon
+
+// Dependency:
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+
+namespace glm
+{
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ float const& x,
+ float const& y,
+ float const& epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonEqual
+ (
+ double const& x,
+ double const& y,
+ double const& epsilon
+ )
+ {
+ return abs(x - y) < epsilon;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
+ {
+ return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
+ {
+ return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon)
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon)
+ {
+ return abs(x - y) >= epsilon;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
+ {
+ return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
+ {
+ return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(qua<T, Q> const& x, qua<T, Q> const& y, T const& epsilon)
+ {
+ vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return lessThan(abs(v), vec<4, T, Q>(epsilon));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(qua<T, Q> const& x, qua<T, Q> const& y, T const& epsilon)
+ {
+ vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+ return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/integer.hpp b/src/include/glm/gtc/integer.hpp
new file mode 100644
index 0000000..c1531af
--- /dev/null
+++ b/src/include/glm/gtc/integer.hpp
@@ -0,0 +1,65 @@
+/// @ref gtc_integer
+/// @file glm/gtc/integer.hpp
+///
+/// @see core (dependence)
+/// @see gtc_integer (dependence)
+///
+/// @defgroup gtc_integer GLM_GTC_integer
+/// @ingroup gtc
+///
+/// Include <glm/gtc/integer.hpp> to use the features of this extension.
+///
+/// @brief Allow to perform bit operations on integer values
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../common.hpp"
+#include "../integer.hpp"
+#include "../exponential.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_integer
+ /// @{
+
+ /// Returns the log2 of x for integer values. Usefull to compute mipmap count from the texture size.
+ /// @see gtc_integer
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType log2(genIUType x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ ///
+ /// @param x The values of the argument must be greater or equal to zero.
+ /// @tparam T floating point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see gtc_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
+
+ /// Returns a value equal to the nearest integer to x.
+ /// The fraction 0.5 will round in a direction chosen by the
+ /// implementation, presumably the direction that is fastest.
+ ///
+ /// @param x The values of the argument must be greater or equal to zero.
+ /// @tparam T floating point scalar types.
+ ///
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ /// @see gtc_integer
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
+
+ /// @}
+} //namespace glm
+
+#include "integer.inl"
diff --git a/src/include/glm/gtc/integer.inl b/src/include/glm/gtc/integer.inl
new file mode 100644
index 0000000..caef571
--- /dev/null
+++ b/src/include/glm/gtc/integer.inl
@@ -0,0 +1,68 @@
+/// @ref gtc_integer
+
+namespace glm{
+namespace detail
+{
+ template<length_t L, typename T, qualifier Q, bool Aligned>
+ struct compute_log2<L, T, Q, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
+ {
+ //Equivalent to return findMSB(vec); but save one function call in ASM with VC
+ //return findMSB(vec);
+ return vec<L, T, Q>(detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v));
+ }
+ };
+
+# if GLM_HAS_BITSCAN_WINDOWS
+ template<qualifier Q, bool Aligned>
+ struct compute_log2<4, int, Q, false, Aligned>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
+ {
+ vec<4, int, Q> Result;
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), v.x);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), v.y);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), v.z);
+ _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), v.w);
+ return Result;
+ }
+ };
+# endif//GLM_HAS_BITSCAN_WINDOWS
+}//namespace detail
+ template<typename genType>
+ GLM_FUNC_QUALIFIER int iround(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
+ assert(static_cast<genType>(0.0) <= x);
+
+ return static_cast<int>(x + static_cast<genType>(0.5));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
+ assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
+
+ return vec<L, int, Q>(x + static_cast<T>(0.5));
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER uint uround(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
+ assert(static_cast<genType>(0.0) <= x);
+
+ return static_cast<uint>(x + static_cast<genType>(0.5));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
+ assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
+
+ return vec<L, uint, Q>(x + static_cast<T>(0.5));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_access.hpp b/src/include/glm/gtc/matrix_access.hpp
new file mode 100644
index 0000000..70ffea9
--- /dev/null
+++ b/src/include/glm/gtc/matrix_access.hpp
@@ -0,0 +1,60 @@
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
+///
+/// Defines functions to access rows or columns of a matrix easily.
+
+#pragma once
+
+// Dependency:
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_access extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_access
+ /// @{
+
+ /// Get a specific row of a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::row_type row(
+ genType const& m,
+ length_t index);
+
+ /// Set a specific row to a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL genType row(
+ genType const& m,
+ length_t index,
+ typename genType::row_type const& x);
+
+ /// Get a specific column of a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::col_type column(
+ genType const& m,
+ length_t index);
+
+ /// Set a specific column to a matrix.
+ /// @see gtc_matrix_access
+ template<typename genType>
+ GLM_FUNC_DECL genType column(
+ genType const& m,
+ length_t index,
+ typename genType::col_type const& x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_access.inl"
diff --git a/src/include/glm/gtc/matrix_access.inl b/src/include/glm/gtc/matrix_access.inl
new file mode 100644
index 0000000..5341b9c
--- /dev/null
+++ b/src/include/glm/gtc/matrix_access.inl
@@ -0,0 +1,62 @@
+/// @ref gtc_matrix_access
+
+namespace glm
+{
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType row
+ (
+ genType const& m,
+ length_t index,
+ typename genType::row_type const& x
+ )
+ {
+ assert(index >= 0 && index < m[0].length());
+
+ genType Result = m;
+ for(length_t i = 0; i < m.length(); ++i)
+ Result[i][index] = x[i];
+ return Result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER typename genType::row_type row
+ (
+ genType const& m,
+ length_t index
+ )
+ {
+ assert(index >= 0 && index < m[0].length());
+
+ typename genType::row_type Result(0);
+ for(length_t i = 0; i < m.length(); ++i)
+ Result[i] = m[i][index];
+ return Result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType column
+ (
+ genType const& m,
+ length_t index,
+ typename genType::col_type const& x
+ )
+ {
+ assert(index >= 0 && index < m.length());
+
+ genType Result = m;
+ Result[index] = x;
+ return Result;
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER typename genType::col_type column
+ (
+ genType const& m,
+ length_t index
+ )
+ {
+ assert(index >= 0 && index < m.length());
+
+ return m[index];
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_integer.hpp b/src/include/glm/gtc/matrix_integer.hpp
new file mode 100644
index 0000000..cbe3be1
--- /dev/null
+++ b/src/include/glm/gtc/matrix_integer.hpp
@@ -0,0 +1,433 @@
+/// @ref gtc_matrix_integer
+/// @file glm/gtc/matrix_integer.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
+///
+/// Defines a number of matrices with integer types.
+
+#pragma once
+
+// Dependency:
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_integer extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_integer
+ /// @{
+
+ /// High-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, highp> highp_imat2;
+
+ /// High-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, highp> highp_imat3;
+
+ /// High-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, highp> highp_imat4;
+
+ /// High-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, highp> highp_imat2x2;
+
+ /// High-qualifier signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, highp> highp_imat2x3;
+
+ /// High-qualifier signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, highp> highp_imat2x4;
+
+ /// High-qualifier signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, highp> highp_imat3x2;
+
+ /// High-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, highp> highp_imat3x3;
+
+ /// High-qualifier signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, highp> highp_imat3x4;
+
+ /// High-qualifier signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, highp> highp_imat4x2;
+
+ /// High-qualifier signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, highp> highp_imat4x3;
+
+ /// High-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, highp> highp_imat4x4;
+
+
+ /// Medium-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, mediump> mediump_imat2;
+
+ /// Medium-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, mediump> mediump_imat3;
+
+ /// Medium-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, mediump> mediump_imat4;
+
+
+ /// Medium-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, mediump> mediump_imat2x2;
+
+ /// Medium-qualifier signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, mediump> mediump_imat2x3;
+
+ /// Medium-qualifier signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, mediump> mediump_imat2x4;
+
+ /// Medium-qualifier signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, mediump> mediump_imat3x2;
+
+ /// Medium-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, mediump> mediump_imat3x3;
+
+ /// Medium-qualifier signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, mediump> mediump_imat3x4;
+
+ /// Medium-qualifier signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, mediump> mediump_imat4x2;
+
+ /// Medium-qualifier signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, mediump> mediump_imat4x3;
+
+ /// Medium-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, mediump> mediump_imat4x4;
+
+
+ /// Low-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, lowp> lowp_imat2;
+
+ /// Low-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, lowp> lowp_imat3;
+
+ /// Low-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, lowp> lowp_imat4;
+
+
+ /// Low-qualifier signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, lowp> lowp_imat2x2;
+
+ /// Low-qualifier signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, lowp> lowp_imat2x3;
+
+ /// Low-qualifier signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, lowp> lowp_imat2x4;
+
+ /// Low-qualifier signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, lowp> lowp_imat3x2;
+
+ /// Low-qualifier signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, lowp> lowp_imat3x3;
+
+ /// Low-qualifier signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, lowp> lowp_imat3x4;
+
+ /// Low-qualifier signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, lowp> lowp_imat4x2;
+
+ /// Low-qualifier signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, lowp> lowp_imat4x3;
+
+ /// Low-qualifier signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, lowp> lowp_imat4x4;
+
+
+ /// High-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, highp> highp_umat2;
+
+ /// High-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, highp> highp_umat3;
+
+ /// High-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, highp> highp_umat4;
+
+ /// High-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, highp> highp_umat2x2;
+
+ /// High-qualifier unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, highp> highp_umat2x3;
+
+ /// High-qualifier unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, highp> highp_umat2x4;
+
+ /// High-qualifier unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, highp> highp_umat3x2;
+
+ /// High-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, highp> highp_umat3x3;
+
+ /// High-qualifier unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, highp> highp_umat3x4;
+
+ /// High-qualifier unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, highp> highp_umat4x2;
+
+ /// High-qualifier unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, highp> highp_umat4x3;
+
+ /// High-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, highp> highp_umat4x4;
+
+
+ /// Medium-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, mediump> mediump_umat2;
+
+ /// Medium-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, mediump> mediump_umat3;
+
+ /// Medium-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, mediump> mediump_umat4;
+
+
+ /// Medium-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, mediump> mediump_umat2x2;
+
+ /// Medium-qualifier unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, mediump> mediump_umat2x3;
+
+ /// Medium-qualifier unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, mediump> mediump_umat2x4;
+
+ /// Medium-qualifier unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, mediump> mediump_umat3x2;
+
+ /// Medium-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, mediump> mediump_umat3x3;
+
+ /// Medium-qualifier unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, mediump> mediump_umat3x4;
+
+ /// Medium-qualifier unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, mediump> mediump_umat4x2;
+
+ /// Medium-qualifier unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, mediump> mediump_umat4x3;
+
+ /// Medium-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, mediump> mediump_umat4x4;
+
+
+ /// Low-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, lowp> lowp_umat2;
+
+ /// Low-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, lowp> lowp_umat3;
+
+ /// Low-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, lowp> lowp_umat4;
+
+
+ /// Low-qualifier unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, lowp> lowp_umat2x2;
+
+ /// Low-qualifier unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, lowp> lowp_umat2x3;
+
+ /// Low-qualifier unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, lowp> lowp_umat2x4;
+
+ /// Low-qualifier unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, lowp> lowp_umat3x2;
+
+ /// Low-qualifier unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, lowp> lowp_umat3x3;
+
+ /// Low-qualifier unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, lowp> lowp_umat3x4;
+
+ /// Low-qualifier unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, lowp> lowp_umat4x2;
+
+ /// Low-qualifier unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, lowp> lowp_umat4x3;
+
+ /// Low-qualifier unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, lowp> lowp_umat4x4;
+
+
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, defaultp> imat2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, defaultp> imat3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, defaultp> imat4;
+
+ /// Signed integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, int, defaultp> imat2x2;
+
+ /// Signed integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, int, defaultp> imat2x3;
+
+ /// Signed integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, int, defaultp> imat2x4;
+
+ /// Signed integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, int, defaultp> imat3x2;
+
+ /// Signed integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, int, defaultp> imat3x3;
+
+ /// Signed integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, int, defaultp> imat3x4;
+
+ /// Signed integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, int, defaultp> imat4x2;
+
+ /// Signed integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, int, defaultp> imat4x3;
+
+ /// Signed integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, int, defaultp> imat4x4;
+
+
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, defaultp> umat2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, defaultp> umat3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, defaultp> umat4;
+
+ /// Unsigned integer 2x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 2, uint, defaultp> umat2x2;
+
+ /// Unsigned integer 2x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 3, uint, defaultp> umat2x3;
+
+ /// Unsigned integer 2x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<2, 4, uint, defaultp> umat2x4;
+
+ /// Unsigned integer 3x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 2, uint, defaultp> umat3x2;
+
+ /// Unsigned integer 3x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 3, uint, defaultp> umat3x3;
+
+ /// Unsigned integer 3x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<3, 4, uint, defaultp> umat3x4;
+
+ /// Unsigned integer 4x2 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 2, uint, defaultp> umat4x2;
+
+ /// Unsigned integer 4x3 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 3, uint, defaultp> umat4x3;
+
+ /// Unsigned integer 4x4 matrix.
+ /// @see gtc_matrix_integer
+ typedef mat<4, 4, uint, defaultp> umat4x4;
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_inverse.hpp b/src/include/glm/gtc/matrix_inverse.hpp
new file mode 100644
index 0000000..47e934a
--- /dev/null
+++ b/src/include/glm/gtc/matrix_inverse.hpp
@@ -0,0 +1,50 @@
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
+///
+/// Defines additional matrix inverting functions.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../matrix.hpp"
+#include "../mat2x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_matrix_inverse
+ /// @{
+
+ /// Fast matrix inverse for affine matrix.
+ ///
+ /// @param m Input matrix to invert.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template<typename genType>
+ GLM_FUNC_DECL genType affineInverse(genType const& m);
+
+ /// Compute the inverse transpose of a matrix.
+ ///
+ /// @param m Input matrix to invert transpose.
+ /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+ /// @see gtc_matrix_inverse
+ template<typename genType>
+ GLM_FUNC_DECL genType inverseTranspose(genType const& m);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_inverse.inl"
diff --git a/src/include/glm/gtc/matrix_inverse.inl b/src/include/glm/gtc/matrix_inverse.inl
new file mode 100644
index 0000000..2964b9d
--- /dev/null
+++ b/src/include/glm/gtc/matrix_inverse.inl
@@ -0,0 +1,118 @@
+/// @ref gtc_matrix_inverse
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m)
+ {
+ mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m)));
+
+ return mat<3, 3, T, Q>(
+ vec<3, T, Q>(Inv[0], static_cast<T>(0)),
+ vec<3, T, Q>(Inv[1], static_cast<T>(0)),
+ vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast<T>(1)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m)
+ {
+ mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m)));
+
+ return mat<4, 4, T, Q>(
+ vec<4, T, Q>(Inv[0], static_cast<T>(0)),
+ vec<4, T, Q>(Inv[1], static_cast<T>(0)),
+ vec<4, T, Q>(Inv[2], static_cast<T>(0)),
+ vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast<T>(1)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m)
+ {
+ T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
+
+ mat<2, 2, T, Q> Inverse(
+ + m[1][1] / Determinant,
+ - m[0][1] / Determinant,
+ - m[1][0] / Determinant,
+ + m[0][0] / Determinant);
+
+ return Inverse;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m)
+ {
+ T Determinant =
+ + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
+ - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
+
+ mat<3, 3, T, Q> Inverse;
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
+ Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
+ Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
+ Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
+ Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
+ Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m)
+ {
+ T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ T SubFactor11 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ T SubFactor12 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+ T SubFactor13 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+ T SubFactor14 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+ T SubFactor15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+ T SubFactor16 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+ T SubFactor17 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ mat<4, 4, T, Q> Inverse;
+ Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
+ Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
+ Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
+ Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
+
+ Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
+ Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
+ Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
+ Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
+
+ Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
+ Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
+ Inverse[2][2] = + (m[0][0] * SubFactor07 - m[0][1] * SubFactor09 + m[0][3] * SubFactor11);
+ Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor11);
+
+ Inverse[3][0] = - (m[0][1] * SubFactor12 - m[0][2] * SubFactor13 + m[0][3] * SubFactor14);
+ Inverse[3][1] = + (m[0][0] * SubFactor12 - m[0][2] * SubFactor15 + m[0][3] * SubFactor16);
+ Inverse[3][2] = - (m[0][0] * SubFactor13 - m[0][1] * SubFactor15 + m[0][3] * SubFactor17);
+ Inverse[3][3] = + (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][2] * SubFactor17);
+
+ T Determinant =
+ + m[0][0] * Inverse[0][0]
+ + m[0][1] * Inverse[0][1]
+ + m[0][2] * Inverse[0][2]
+ + m[0][3] * Inverse[0][3];
+
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/matrix_transform.hpp b/src/include/glm/gtc/matrix_transform.hpp
new file mode 100644
index 0000000..22ddf1d
--- /dev/null
+++ b/src/include/glm/gtc/matrix_transform.hpp
@@ -0,0 +1,36 @@
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
+/// @ingroup gtc
+///
+/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
+///
+/// Defines functions that generate common transformation matrices.
+///
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+
+#pragma once
+
+// Dependencies
+#include "../mat4x4.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../ext/matrix_projection.hpp"
+#include "../ext/matrix_clip_space.hpp"
+#include "../ext/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_matrix_transform extension included")
+#endif
+
+#include "matrix_transform.inl"
diff --git a/src/include/glm/gtc/matrix_transform.inl b/src/include/glm/gtc/matrix_transform.inl
new file mode 100644
index 0000000..075e850
--- /dev/null
+++ b/src/include/glm/gtc/matrix_transform.inl
@@ -0,0 +1,3 @@
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+#include "../matrix.hpp"
diff --git a/src/include/glm/gtc/noise.hpp b/src/include/glm/gtc/noise.hpp
new file mode 100644
index 0000000..3199cb3
--- /dev/null
+++ b/src/include/glm/gtc/noise.hpp
@@ -0,0 +1,61 @@
+/// @ref gtc_noise
+/// @file glm/gtc/noise.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_noise GLM_GTC_noise
+/// @ingroup gtc
+///
+/// Include <glm/gtc/noise.hpp> to use the features of this extension.
+///
+/// Defines 2D, 3D and 4D procedural noise functions
+/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+/// https://github.com/ashima/webgl-noise
+/// Following Stefan Gustavson's paper "Simplex noise demystified":
+/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_noise.hpp"
+#include "../geometric.hpp"
+#include "../common.hpp"
+#include "../vector_relational.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_noise extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_noise
+ /// @{
+
+ /// Classic perlin noise.
+ /// @see gtc_noise
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T perlin(
+ vec<L, T, Q> const& p);
+
+ /// Periodic perlin noise.
+ /// @see gtc_noise
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T perlin(
+ vec<L, T, Q> const& p,
+ vec<L, T, Q> const& rep);
+
+ /// Simplex noise.
+ /// @see gtc_noise
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T simplex(
+ vec<L, T, Q> const& p);
+
+ /// @}
+}//namespace glm
+
+#include "noise.inl"
diff --git a/src/include/glm/gtc/noise.inl b/src/include/glm/gtc/noise.inl
new file mode 100644
index 0000000..01acc1a
--- /dev/null
+++ b/src/include/glm/gtc/noise.inl
@@ -0,0 +1,807 @@
+/// @ref gtc_noise
+///
+// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
+// https://github.com/ashima/webgl-noise
+// Following Stefan Gustavson's paper "Simplex noise demystified":
+// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+
+namespace glm{
+namespace gtc
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip)
+ {
+ vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1);
+ T pW = static_cast<T>(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1));
+ vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0)));
+ pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
+ return vec<4, T, Q>(pXYZ, pW);
+ }
+}//namespace gtc
+
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position)
+ {
+ vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
+ vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
+
+ vec<4, T, Q> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
+ vec<4, T, Q> gy = glm::abs(gx) - T(0.5);
+ vec<4, T, Q> tx = glm::floor(gx + T(0.5));
+ gx = gx - tx;
+
+ vec<2, T, Q> g00(gx.x, gy.x);
+ vec<2, T, Q> g10(gx.y, gy.y);
+ vec<2, T, Q> g01(gx.z, gy.z);
+ vec<2, T, Q> g11(gx.w, gy.w);
+
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
+ T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
+ T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
+ T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
+
+ vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
+ vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position)
+ {
+ vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing
+ vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = detail::mod289(Pi0);
+ Pi1 = detail::mod289(Pi1);
+ vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y));
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+
+ vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0);
+ vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
+ gx0 = fract(gx0);
+ vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
+ vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
+ gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+ gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+ vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0);
+ vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
+ gx1 = fract(gx1);
+ vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
+ vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
+ vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
+ vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
+ vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
+ vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
+ vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
+ vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
+ vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
+
+ vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ vec<3, T, Q> fade_xyz = detail::fade(Pf0);
+ vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
+ vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ /*
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P)
+ {
+ vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing
+ vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, T(289));
+ Pi1 = mod(Pi1, T(289));
+ vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation
+ vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+
+ vec<4, T, Q> ixy = permute(permute(ix) + iy);
+ vec<4, T, Q> ixy0 = permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = permute(ixy + iz1);
+
+ vec<4, T, Q> gx0 = ixy0 / T(7);
+ vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
+ vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
+ gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+ gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+ vec<4, T, Q> gx1 = ixy1 / T(7);
+ vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
+ vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
+ vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
+ vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
+ vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
+ vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
+ vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
+ vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
+ vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
+
+ vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ vec<3, T, Q> fade_xyz = fade(Pf0);
+ vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
+ vec<2, T, Q> n_yz = mix(
+ vec<2, T, Q>(n_z.x, n_z.y),
+ vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+ */
+ // Classic Perlin noise
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position)
+ {
+ vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing
+ vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
+ Pi0 = mod(Pi0, vec<4, T, Q>(289));
+ Pi1 = mod(Pi1, vec<4, T, Q>(289));
+ vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+ vec<4, T, Q> iw0(Pi0.w);
+ vec<4, T, Q> iw1(Pi1.w);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+ vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
+ vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
+ vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
+ vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
+
+ vec<4, T, Q> gx00 = ixy00 / T(7);
+ vec<4, T, Q> gy00 = floor(gx00) / T(7);
+ vec<4, T, Q> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0));
+ gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+ gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+ vec<4, T, Q> gx01 = ixy01 / T(7);
+ vec<4, T, Q> gy01 = floor(gx01) / T(7);
+ vec<4, T, Q> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
+ gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+ gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+ vec<4, T, Q> gx10 = ixy10 / T(7);
+ vec<4, T, Q> gy10 = floor(gx10) / T(7);
+ vec<4, T, Q> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0));
+ gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+ gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+ vec<4, T, Q> gx11 = ixy11 / T(7);
+ vec<4, T, Q> gy11 = floor(gx11) / T(7);
+ vec<4, T, Q> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0));
+ gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+ gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+ vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
+ vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep)
+ {
+ vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
+ Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
+ Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
+ vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+ vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+ vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+ vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+ vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
+
+ vec<4, T, Q> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
+ vec<4, T, Q> gy = abs(gx) - T(0.5);
+ vec<4, T, Q> tx = floor(gx + T(0.5));
+ gx = gx - tx;
+
+ vec<2, T, Q> g00(gx.x, gy.x);
+ vec<2, T, Q> g10(gx.y, gy.y);
+ vec<2, T, Q> g01(gx.z, gy.z);
+ vec<2, T, Q> g11(gx.w, gy.w);
+
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+ g00 *= norm.x;
+ g01 *= norm.y;
+ g10 *= norm.z;
+ g11 *= norm.w;
+
+ T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
+ T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
+ T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
+ T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
+
+ vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
+ vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
+ T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+ return T(2.3) * n_xy;
+ }
+
+ // Classic Perlin noise, periodic variant
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep)
+ {
+ vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
+ vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period
+ Pi0 = mod(Pi0, vec<3, T, Q>(289));
+ Pi1 = mod(Pi1, vec<3, T, Q>(289));
+ vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0
+ vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+
+ vec<4, T, Q> gx0 = ixy0 / T(7);
+ vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+ gx0 = fract(gx0);
+ vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
+ vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0));
+ gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+ gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+ vec<4, T, Q> gx1 = ixy1 / T(7);
+ vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+ gx1 = fract(gx1);
+ vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
+ vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0)));
+ gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+ gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+ vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x);
+ vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y);
+ vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z);
+ vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w);
+ vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x);
+ vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y);
+ vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z);
+ vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w);
+
+ vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+ g000 *= norm0.x;
+ g010 *= norm0.y;
+ g100 *= norm0.z;
+ g110 *= norm0.w;
+ vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+ g001 *= norm1.x;
+ g011 *= norm1.y;
+ g101 *= norm1.z;
+ g111 *= norm1.w;
+
+ T n000 = dot(g000, Pf0);
+ T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
+ T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
+ T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
+ T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
+ T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
+ T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
+ T n111 = dot(g111, Pf1);
+
+ vec<3, T, Q> fade_xyz = detail::fade(Pf0);
+ vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
+ vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
+ T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+ return T(2.2) * n_xyz;
+ }
+
+ // Classic Perlin noise, periodic version
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep)
+ {
+ vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
+ vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
+ vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
+ vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+ vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+ vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+ vec<4, T, Q> iz0(Pi0.z);
+ vec<4, T, Q> iz1(Pi1.z);
+ vec<4, T, Q> iw0(Pi0.w);
+ vec<4, T, Q> iw1(Pi1.w);
+
+ vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
+ vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
+ vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
+ vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
+ vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
+ vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
+ vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
+
+ vec<4, T, Q> gx00 = ixy00 / T(7);
+ vec<4, T, Q> gy00 = floor(gx00) / T(7);
+ vec<4, T, Q> gz00 = floor(gy00) / T(6);
+ gx00 = fract(gx00) - T(0.5);
+ gy00 = fract(gy00) - T(0.5);
+ gz00 = fract(gz00) - T(0.5);
+ vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+ vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0));
+ gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+ gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+ vec<4, T, Q> gx01 = ixy01 / T(7);
+ vec<4, T, Q> gy01 = floor(gx01) / T(7);
+ vec<4, T, Q> gz01 = floor(gy01) / T(6);
+ gx01 = fract(gx01) - T(0.5);
+ gy01 = fract(gy01) - T(0.5);
+ gz01 = fract(gz01) - T(0.5);
+ vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+ vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
+ gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+ gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+ vec<4, T, Q> gx10 = ixy10 / T(7);
+ vec<4, T, Q> gy10 = floor(gx10) / T(7);
+ vec<4, T, Q> gz10 = floor(gy10) / T(6);
+ gx10 = fract(gx10) - T(0.5);
+ gy10 = fract(gy10) - T(0.5);
+ gz10 = fract(gz10) - T(0.5);
+ vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+ vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0));
+ gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+ gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+ vec<4, T, Q> gx11 = ixy11 / T(7);
+ vec<4, T, Q> gy11 = floor(gx11) / T(7);
+ vec<4, T, Q> gz11 = floor(gy11) / T(6);
+ gx11 = fract(gx11) - T(0.5);
+ gy11 = fract(gy11) - T(0.5);
+ gz11 = fract(gz11) - T(0.5);
+ vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+ vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0)));
+ gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+ gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+ vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+ vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+ vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+ vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+ vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+ vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+ vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+ vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+ vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+ vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+ vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+ vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+ vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+ vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+ vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+ vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+ vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+ g0000 *= norm00.x;
+ g0100 *= norm00.y;
+ g1000 *= norm00.z;
+ g1100 *= norm00.w;
+
+ vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+ g0001 *= norm01.x;
+ g0101 *= norm01.y;
+ g1001 *= norm01.z;
+ g1101 *= norm01.w;
+
+ vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+ g0010 *= norm10.x;
+ g0110 *= norm10.y;
+ g1010 *= norm10.z;
+ g1110 *= norm10.w;
+
+ vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+ g0011 *= norm11.x;
+ g0111 *= norm11.y;
+ g1011 *= norm11.z;
+ g1111 *= norm11.w;
+
+ T n0000 = dot(g0000, Pf0);
+ T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+ T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+ T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+ T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+ T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+ T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+ T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+ T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+ T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+ T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+ T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+ T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+ T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+ T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+ T n1111 = dot(g1111, Pf1);
+
+ vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
+ vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+ vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+ vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+ vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
+ T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+ return T(2.2) * n_xyzw;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v)
+ {
+ vec<4, T, Q> const C = vec<4, T, Q>(
+ T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
+ T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
+ T(-0.577350269189626), // -1.0 + 2.0 * C.x
+ T( 0.024390243902439)); // 1.0 / 41.0
+
+ // First corner
+ vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1])));
+ vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0]));
+
+ // Other corners
+ //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+ //i1.y = 1.0 - i1.x;
+ vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1);
+ // x0 = x0 - 0.0 + 0.0 * C.xx ;
+ // x1 = x0 - i1 + 1.0 * C.xx ;
+ // x2 = x0 - 1.0 + 2.0 * C.xx ;
+ vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z);
+ x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w);
+
+ // Permutations
+ i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation
+ vec<3, T, Q> p = detail::permute(
+ detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1)))
+ + i.x + vec<3, T, Q>(T(0), i1.x, T(1)));
+
+ vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>(
+ dot(x0, x0),
+ dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
+ dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0));
+ m = m * m ;
+ m = m * m ;
+
+ // Gradients: 41 points uniformly over a line, mapped onto a diamond.
+ // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+ vec<3, T, Q> x = static_cast<T>(2) * fract(p * C.w) - T(1);
+ vec<3, T, Q> h = abs(x) - T(0.5);
+ vec<3, T, Q> ox = floor(x + T(0.5));
+ vec<3, T, Q> a0 = x - ox;
+
+ // Normalise gradients implicitly by scaling m
+ // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+ m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+
+ // Compute final noise value at P
+ vec<3, T, Q> g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ g.y = a0.y * x12.x + h.y * x12.y;
+ g.z = a0.z * x12.z + h.z * x12.w;
+ return T(130) * dot(m, g);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v)
+ {
+ vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0);
+ vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0);
+
+ // First corner
+ vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y))));
+ vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x)));
+
+ // Other corners
+ vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0));
+ vec<3, T, Q> l(T(1) - g);
+ vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y)));
+ vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y)));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxx;
+ // x1 = x0 - i1 + 1.0 * C.xxx;
+ // x2 = x0 - i2 + 2.0 * C.xxx;
+ // x3 = x0 - 1.0 + 3.0 * C.xxx;
+ vec<3, T, Q> x1(x0 - i1 + C.x);
+ vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
+ vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
+
+ // Permutations
+ i = detail::mod289(i);
+ vec<4, T, Q> p(detail::permute(detail::permute(detail::permute(
+ i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) +
+ i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) +
+ i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1))));
+
+ // Gradients: 7x7 points over a square, mapped onto an octahedron.
+ // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+ T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
+ vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x));
+
+ vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
+
+ vec<4, T, Q> x_(floor(j * ns.z));
+ vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N)
+
+ vec<4, T, Q> x(x_ * ns.x + ns.y);
+ vec<4, T, Q> y(y_ * ns.x + ns.y);
+ vec<4, T, Q> h(T(1) - abs(x) - abs(y));
+
+ vec<4, T, Q> b0(x.x, x.y, y.x, y.y);
+ vec<4, T, Q> b1(x.z, x.w, y.z, y.w);
+
+ // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+ // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+ vec<4, T, Q> s0(floor(b0) * T(2) + T(1));
+ vec<4, T, Q> s1(floor(b1) * T(2) + T(1));
+ vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0)));
+
+ vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y);
+ vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w);
+
+ vec<3, T, Q> p0(a0.x, a0.y, h.x);
+ vec<3, T, Q> p1(a0.z, a0.w, h.y);
+ vec<3, T, Q> p2(a1.x, a1.y, h.z);
+ vec<3, T, Q> p3(a1.z, a1.w, h.w);
+
+ // Normalise gradients
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+
+ // Mix final noise value
+ vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0));
+ m = m * m;
+ return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v)
+ {
+ vec<4, T, Q> const C(
+ 0.138196601125011, // (5 - sqrt(5))/20 G4
+ 0.276393202250021, // 2 * G4
+ 0.414589803375032, // 3 * G4
+ -0.447213595499958); // -1 + 4 * G4
+
+ // (sqrt(5) - 1)/4 = F4, used once below
+ T const F4 = static_cast<T>(0.309016994374947451);
+
+ // First corner
+ vec<4, T, Q> i = floor(v + dot(v, vec<4, T, Q>(F4)));
+ vec<4, T, Q> x0 = v - i + dot(i, vec<4, T, Q>(C.x));
+
+ // Other corners
+
+ // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+ vec<4, T, Q> i0;
+ vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x));
+ vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z));
+ // i0.x = dot(isX, vec3(1.0));
+ //i0.x = isX.x + isX.y + isX.z;
+ //i0.yzw = static_cast<T>(1) - isX;
+ i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX);
+ // i0.y += dot(isYZ.xy, vec2(1.0));
+ i0.y += isYZ.x + isYZ.y;
+ //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y);
+ i0.z += static_cast<T>(1) - isYZ.x;
+ i0.w += static_cast<T>(1) - isYZ.y;
+ i0.z += isYZ.z;
+ i0.w += static_cast<T>(1) - isYZ.z;
+
+ // i0 now contains the unique values 0,1,2,3 in each channel
+ vec<4, T, Q> i3 = clamp(i0, T(0), T(1));
+ vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1));
+ vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1));
+
+ // x0 = x0 - 0.0 + 0.0 * C.xxxx
+ // x1 = x0 - i1 + 0.0 * C.xxxx
+ // x2 = x0 - i2 + 0.0 * C.xxxx
+ // x3 = x0 - i3 + 0.0 * C.xxxx
+ // x4 = x0 - 1.0 + 4.0 * C.xxxx
+ vec<4, T, Q> x1 = x0 - i1 + C.x;
+ vec<4, T, Q> x2 = x0 - i2 + C.y;
+ vec<4, T, Q> x3 = x0 - i3 + C.z;
+ vec<4, T, Q> x4 = x0 + C.w;
+
+ // Permutations
+ i = mod(i, vec<4, T, Q>(289));
+ T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
+ vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
+ i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) +
+ i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) +
+ i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) +
+ i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1)));
+
+ // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+ // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+ vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+
+ vec<4, T, Q> p0 = gtc::grad4(j0, ip);
+ vec<4, T, Q> p1 = gtc::grad4(j1.x, ip);
+ vec<4, T, Q> p2 = gtc::grad4(j1.y, ip);
+ vec<4, T, Q> p3 = gtc::grad4(j1.z, ip);
+ vec<4, T, Q> p4 = gtc::grad4(j1.w, ip);
+
+ // Normalise gradients
+ vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+ p0 *= norm.x;
+ p1 *= norm.y;
+ p2 *= norm.z;
+ p3 *= norm.w;
+ p4 *= detail::taylorInvSqrt(dot(p4, p4));
+
+ // Mix contributions from the five corners
+ vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0));
+ vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0));
+ m0 = m0 * m0;
+ m1 = m1 * m1;
+ return T(49) *
+ (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
+ dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4))));
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/packing.hpp b/src/include/glm/gtc/packing.hpp
new file mode 100644
index 0000000..d8c9bcf
--- /dev/null
+++ b/src/include/glm/gtc/packing.hpp
@@ -0,0 +1,728 @@
+/// @ref gtc_packing
+/// @file glm/gtc/packing.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_packing GLM_GTC_packing
+/// @ingroup gtc
+///
+/// Include <glm/gtc/packing.hpp> to use the features of this extension.
+///
+/// This extension provides a set of function to convert vertors to packed
+/// formats.
+
+#pragma once
+
+// Dependency:
+#include "type_precision.hpp"
+#include "../ext/vector_packing.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_packing extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_packing
+ /// @{
+
+ /// First, converts the normalized floating-point value v into a 8-bit integer value.
+ /// Then, the results are packed into the returned 8-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm2x8(vec2 const& v)
+ /// @see uint32 packUnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint8 packUnorm1x8(float v);
+
+ /// Convert a single 8-bit integer to a normalized floating-point value.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x8(uint16 p)
+ /// @see vec4 unpackUnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
+
+ /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm1x8(float const& v)
+ /// @see uint32 packUnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm4x8: f / 255.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackUnorm1x8(uint8 v)
+ /// @see vec4 unpackUnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
+
+ /// First, converts the normalized floating-point value v into 8-bit integer value.
+ /// Then, the results are packed into the returned 8-bit unsigned integer.
+ ///
+ /// The conversion to fixed point is done as follows:
+ /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm2x8(vec2 const& v)
+ /// @see uint32 packSnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint8 packSnorm1x8(float s);
+
+ /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
+ /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackSnorm2x8(uint16 p)
+ /// @see vec4 unpackSnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
+
+ /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packSnorm1x8(float const& v)
+ /// @see uint32 packSnorm4x8(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackSnorm1x8(uint8 p)
+ /// @see vec4 unpackSnorm4x8(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
+
+ /// First, converts the normalized floating-point value v into a 16-bit integer value.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const& v)
+ /// @see uint64 packSnorm4x16(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packUnorm1x16(float v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+ /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm1x16: f / 65535.0
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x16(uint32 p)
+ /// @see vec4 unpackUnorm4x16(uint64 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
+
+ /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+ /// Then, the results are packed into the returned 64-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm1x16(float const& v)
+ /// @see uint32 packUnorm2x16(vec2 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
+
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnormx4x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackUnorm1x16(uint16 p)
+ /// @see vec2 unpackUnorm2x16(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
+
+ /// First, converts the normalized floating-point value v into 16-bit integer value.
+ /// Then, the results are packed into the returned 16-bit unsigned integer.
+ ///
+ /// The conversion to fixed point is done as follows:
+ /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm2x16(vec2 const& v)
+ /// @see uint64 packSnorm4x16(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packSnorm1x16(float v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackSnorm2x16(uint32 p)
+ /// @see vec4 unpackSnorm4x16(uint64 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
+
+ /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+ /// Then, the results are packed into the returned 64-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const& v)
+ /// @see uint32 packSnorm2x16(vec2 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
+
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackSnorm1x16(uint16 p)
+ /// @see vec2 unpackSnorm2x16(uint32 p)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a floating-point scalar
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing this 16-bit value into a 16-bit unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packHalf2x16(vec2 const& v)
+ /// @see uint64 packHalf4x16(vec4 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint16 packHalf1x16(float v);
+
+ /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
+ /// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
+ /// and converting it to 32-bit floating-point values.
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackHalf2x16(uint32 const& v)
+ /// @see vec4 unpackHalf4x16(uint64 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification,
+ /// and then packing these four 16-bit values into a 64-bit unsigned integer.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packHalf1x16(float const& v)
+ /// @see uint32 packHalf2x16(vec2 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
+
+ /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
+ /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
+ /// and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see float unpackHalf1x16(uint16 const& v)
+ /// @see vec2 unpackHalf2x16(uint32 const& v)
+ /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
+ /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
+ /// and then packing these four values into a 32-bit unsigned integer.
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packI3x10_1x2(uvec4 const& v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see ivec4 unpackI3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
+
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
+ GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
+
+ /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
+ /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
+ /// and then packing these four values into a 32-bit unsigned integer.
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see ivec4 unpackU3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
+
+ /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
+ GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
+
+ /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
+ /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
+ /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
+ ///
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
+ /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
+
+ /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
+ /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
+ /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
+ ///
+ /// The first vector component specifies the 10 least-significant bits of the result;
+ /// the forth component specifies the 2 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
+ /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
+ /// @see uint32 packU3x10_1x2(uvec4 const& v)
+ /// @see uint32 packI3x10_1x2(ivec4 const& v)
+ GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
+ /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
+ /// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
+ /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
+ /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
+ GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
+
+ /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
+ /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The first vector component specifies the 11 least-significant bits of the result;
+ /// the last component specifies the 10 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackF2x11_1x10(uint32 const& p)
+ GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packF2x11_1x10(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
+
+
+ /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
+ /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The first vector component specifies the 11 least-significant bits of the result;
+ /// the last component specifies the 10 most-significant bits.
+ ///
+ /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackF3x9_E1x5(uint32 const& p)
+ GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
+
+ /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
+ /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packF3x9_E1x5(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
+
+ /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
+
+ /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
+
+ /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
+ /// to the 16-bit floating-point representation found in the OpenGL Specification.
+ /// The first vector component specifies the 16 least-significant bits of the result;
+ /// the forth component specifies the 16 most-significant bits.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
+
+ /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
+ /// The first component of the vector is obtained from the 16 least-significant bits of v;
+ /// the forth component is obtained from the 16 most-significant bits of v.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+ template<length_t L, qualifier Q>
+ GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
+ template<typename uintType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
+ template<typename floatType, length_t L, typename uintType, qualifier Q>
+ GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
+
+ /// Convert each component of the normalized floating-point vector into signed integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
+ template<typename intType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
+ template<typename floatType, length_t L, typename intType, qualifier Q>
+ GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec2 unpackUnorm2x4(uint8 p)
+ GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm2x4(vec2 const& v)
+ GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm4x4(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm4x4(vec4 const& v)
+ GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec4 unpackUnorm3x5_1x1(uint16 p)
+ GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm3x5_1x1(vec4 const& v)
+ GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
+
+ /// Convert each component of the normalized floating-point vector into unsigned integer values.
+ ///
+ /// @see gtc_packing
+ /// @see vec3 unpackUnorm2x3_1x2(uint8 p)
+ GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
+
+ /// Convert a packed integer to a normalized floating-point vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm2x3_1x2(vec3 const& v)
+ GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
+
+
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i8vec2 unpackInt2x8(int16 p)
+ GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int16 packInt2x8(i8vec2 const& v)
+ GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u8vec2 unpackInt2x8(uint16 p)
+ GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint16 packInt2x8(u8vec2 const& v)
+ GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i8vec4 unpackInt4x8(int32 p)
+ GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int32 packInt2x8(i8vec4 const& v)
+ GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u8vec4 unpackUint4x8(uint32 p)
+ GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint32 packUint4x8(u8vec2 const& v)
+ GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i16vec2 unpackInt2x16(int p)
+ GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packInt2x16(i16vec2 const& v)
+ GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i16vec4 unpackInt4x16(int64 p)
+ GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int64 packInt4x16(i16vec4 const& v)
+ GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u16vec2 unpackUint2x16(uint p)
+ GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint packUint2x16(u16vec2 const& v)
+ GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u16vec4 unpackUint4x16(uint64 p)
+ GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see uint64 packUint4x16(u16vec4 const& v)
+ GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
+
+ /// Convert each component from an integer vector into a packed integer.
+ ///
+ /// @see gtc_packing
+ /// @see i32vec2 unpackInt2x32(int p)
+ GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packInt2x16(i32vec2 const& v)
+ GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
+
+ /// Convert each component from an integer vector into a packed unsigned integer.
+ ///
+ /// @see gtc_packing
+ /// @see u32vec2 unpackUint2x32(int p)
+ GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
+
+ /// Convert a packed integer into an integer vector.
+ ///
+ /// @see gtc_packing
+ /// @see int packUint2x16(u32vec2 const& v)
+ GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
+
+ /// @}
+}// namespace glm
+
+#include "packing.inl"
diff --git a/src/include/glm/gtc/packing.inl b/src/include/glm/gtc/packing.inl
new file mode 100644
index 0000000..03b2750
--- /dev/null
+++ b/src/include/glm/gtc/packing.inl
@@ -0,0 +1,938 @@
+/// @ref gtc_packing
+
+#include "../ext/scalar_relational.hpp"
+#include "../ext/vector_relational.hpp"
+#include "../common.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../detail/type_half.hpp"
+#include <cstring>
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((f >> 16) & 0x8000) | // sign
+ ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
+ ((f >> 13) & 0x03ff); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x000007c0 => 00000000 00000000 00000111 11000000
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
+ ((f >> 17) & 0x003f); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x000007c0 => 00000000 00000000 00000111 11000000
+ // 0x00007c00 => 00000000 00000000 01111100 00000000
+ // 0x000003ff => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
+ ((p & 0x003f) << 17); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x0000001F => 00000000 00000000 00000000 00011111
+ // 0x0000003F => 00000000 00000000 00000000 00111111
+ // 0x000003E0 => 00000000 00000000 00000011 11100000
+ // 0x000007C0 => 00000000 00000000 00000111 11000000
+ // 0x00007C00 => 00000000 00000000 01111100 00000000
+ // 0x000003FF => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
+ ((f >> 18) & 0x001f); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p)
+ {
+ // 10 bits => EE EEEFFFFF
+ // 11 bits => EEE EEFFFFFF
+ // Half bits => SEEEEEFF FFFFFFFF
+ // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+ // 0x0000001F => 00000000 00000000 00000000 00011111
+ // 0x0000003F => 00000000 00000000 00000000 00111111
+ // 0x000003E0 => 00000000 00000000 00000011 11100000
+ // 0x000007C0 => 00000000 00000000 00000111 11000000
+ // 0x00007C00 => 00000000 00000000 01111100 00000000
+ // 0x000003FF => 00000000 00000000 00000011 11111111
+ // 0x38000000 => 00111000 00000000 00000000 00000000
+ // 0x7f800000 => 01111111 10000000 00000000 00000000
+ // 0x00008000 => 00000000 00000000 10000000 00000000
+ return
+ ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
+ ((p & 0x001f) << 18); // Mantissa
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h)
+ {
+ return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
+ {
+ if(x == 0.0f)
+ return 0u;
+ else if(glm::isnan(x))
+ return ~0u;
+ else if(glm::isinf(x))
+ return 0x1Fu << 6u;
+
+ uint Pack = 0u;
+ memcpy(&Pack, &x, sizeof(Pack));
+ return float2packed11(Pack);
+ }
+
+ GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
+ {
+ if(x == 0)
+ return 0.0f;
+ else if(x == ((1 << 11) - 1))
+ return ~0;//NaN
+ else if(x == (0x1f << 6))
+ return ~0;//Inf
+
+ uint Result = packed11ToFloat(x);
+
+ float Temp = 0;
+ memcpy(&Temp, &Result, sizeof(Temp));
+ return Temp;
+ }
+
+ GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
+ {
+ if(x == 0.0f)
+ return 0u;
+ else if(glm::isnan(x))
+ return ~0u;
+ else if(glm::isinf(x))
+ return 0x1Fu << 5u;
+
+ uint Pack = 0;
+ memcpy(&Pack, &x, sizeof(Pack));
+ return float2packed10(Pack);
+ }
+
+ GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
+ {
+ if(x == 0)
+ return 0.0f;
+ else if(x == ((1 << 10) - 1))
+ return ~0;//NaN
+ else if(x == (0x1f << 5))
+ return ~0;//Inf
+
+ uint Result = packed10ToFloat(x);
+
+ float Temp = 0;
+ memcpy(&Temp, &Result, sizeof(Temp));
+ return Temp;
+ }
+
+// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
+// {
+// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
+// }
+
+ union u3u3u2
+ {
+ struct
+ {
+ uint x : 3;
+ uint y : 3;
+ uint z : 2;
+ } data;
+ uint8 pack;
+ };
+
+ union u4u4
+ {
+ struct
+ {
+ uint x : 4;
+ uint y : 4;
+ } data;
+ uint8 pack;
+ };
+
+ union u4u4u4u4
+ {
+ struct
+ {
+ uint x : 4;
+ uint y : 4;
+ uint z : 4;
+ uint w : 4;
+ } data;
+ uint16 pack;
+ };
+
+ union u5u6u5
+ {
+ struct
+ {
+ uint x : 5;
+ uint y : 6;
+ uint z : 5;
+ } data;
+ uint16 pack;
+ };
+
+ union u5u5u5u1
+ {
+ struct
+ {
+ uint x : 5;
+ uint y : 5;
+ uint z : 5;
+ uint w : 1;
+ } data;
+ uint16 pack;
+ };
+
+ union u10u10u10u2
+ {
+ struct
+ {
+ uint x : 10;
+ uint y : 10;
+ uint z : 10;
+ uint w : 2;
+ } data;
+ uint32 pack;
+ };
+
+ union i10i10i10i2
+ {
+ struct
+ {
+ int x : 10;
+ int y : 10;
+ int z : 10;
+ int w : 2;
+ } data;
+ uint32 pack;
+ };
+
+ union u9u9u9e5
+ {
+ struct
+ {
+ uint x : 9;
+ uint y : 9;
+ uint z : 9;
+ uint w : 5;
+ } data;
+ uint32 pack;
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_half
+ {};
+
+ template<qualifier Q>
+ struct compute_half<1, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v)
+ {
+ int16 const Unpack(detail::toFloat16(v.x));
+ u16vec1 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v)
+ {
+ i16vec1 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<1, float, Q>(detail::toFloat32(v.x));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_half<2, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v)
+ {
+ vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
+ u16vec2 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v)
+ {
+ i16vec2 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_half<3, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v)
+ {
+ vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
+ u16vec3 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v)
+ {
+ i16vec3 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
+ }
+ };
+
+ template<qualifier Q>
+ struct compute_half<4, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v)
+ {
+ vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
+ u16vec4 Packed;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
+ }
+ };
+}//namespace detail
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
+ {
+ return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+ }
+
+ GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
+ {
+ float const Unpack(p);
+ return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v)
+ {
+ u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+
+ uint16 Unpack = 0;
+ memcpy(&Unpack, &Topack, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
+ {
+ u8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
+ {
+ int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
+ uint8 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
+ {
+ int8 Unpack = 0;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ static_cast<float>(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v)
+ {
+ i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
+ {
+ i8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
+ {
+ return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
+ }
+
+ GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
+ {
+ float const Unpack(p);
+ return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v)
+ {
+ u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
+ {
+ u16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
+ {
+ int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
+ {
+ int16 Unpack = 0;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v)
+ {
+ i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return clamp(
+ vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+ -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
+ {
+ int16 const Topack(detail::toFloat16(v));
+ uint16 Packed = 0;
+ memcpy(&Packed, &Topack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
+ {
+ int16 Unpack = 0;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return detail::toFloat32(Unpack);
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v)
+ {
+ i16vec4 const Unpack(
+ detail::toFloat16(v.x),
+ detail::toFloat16(v.y),
+ detail::toFloat16(v.z),
+ detail::toFloat16(v.w));
+ uint64 Packed = 0;
+ memcpy(&Packed, &Unpack, sizeof(Packed));
+ return Packed;
+ }
+
+ GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &v, sizeof(Unpack));
+ return vec4(
+ detail::toFloat32(Unpack.x),
+ detail::toFloat32(Unpack.y),
+ detail::toFloat32(Unpack.z),
+ detail::toFloat32(Unpack.w));
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v)
+ {
+ detail::i10i10i10i2 Result;
+ Result.data.x = v.x;
+ Result.data.y = v.y;
+ Result.data.z = v.z;
+ Result.data.w = v.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
+ {
+ detail::i10i10i10i2 Unpack;
+ Unpack.pack = v;
+ return ivec4(
+ Unpack.data.x,
+ Unpack.data.y,
+ Unpack.data.z,
+ Unpack.data.w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v)
+ {
+ detail::u10u10u10u2 Result;
+ Result.data.x = v.x;
+ Result.data.y = v.y;
+ Result.data.z = v.z;
+ Result.data.w = v.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
+ {
+ detail::u10u10u10u2 Unpack;
+ Unpack.pack = v;
+ return uvec4(
+ Unpack.data.x,
+ Unpack.data.y,
+ Unpack.data.z,
+ Unpack.data.w);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v)
+ {
+ ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f)));
+
+ detail::i10i10i10i2 Result;
+ Result.data.x = Pack.x;
+ Result.data.y = Pack.y;
+ Result.data.z = Pack.z;
+ Result.data.w = Pack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
+ {
+ detail::i10i10i10i2 Unpack;
+ Unpack.pack = v;
+
+ vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w);
+
+ return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v)
+ {
+ uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f)));
+
+ detail::u10u10u10u2 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
+ {
+ vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f);
+
+ detail::u10u10u10u2 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v)
+ {
+ return
+ ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
+ ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
+ ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
+ {
+ return vec3(
+ detail::packed11bitToFloat(v >> 0),
+ detail::packed11bitToFloat(v >> 11),
+ detail::packed10bitToFloat(v >> 22));
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v)
+ {
+ float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f);
+ vec3 const Color = clamp(v, 0.0f, SharedExpMax);
+ float const MaxColor = max(Color.x, max(Color.y, Color.z));
+
+ float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f;
+ float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f);
+ float const ExpShared = equal(MaxShared, pow(2.0f, 9.0f), epsilon<float>()) ? ExpSharedP + 1.0f : ExpSharedP;
+
+ uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f));
+
+ detail::u9u9u9e5 Unpack;
+ Unpack.data.x = ColorComp.x;
+ Unpack.data.y = ColorComp.y;
+ Unpack.data.z = ColorComp.z;
+ Unpack.data.w = uint(ExpShared);
+ return Unpack.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v)
+ {
+ detail::u9u9u9e5 Unpack;
+ Unpack.pack = v;
+
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f);
+ }
+
+ // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb)
+ {
+ vec<3, T, Q> const Color(rgb * static_cast<T>(1.0 / 6.0));
+ T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast<T>(1e-6))), static_cast<T>(0), static_cast<T>(1));
+ Alpha = ceil(Alpha * static_cast<T>(255.0)) / static_cast<T>(255.0);
+ return vec<4, T, Q>(Color / Alpha, Alpha);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm)
+ {
+ return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
+ {
+ return detail::compute_half<L, Q>::pack(v);
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& v)
+ {
+ return detail::compute_half<L, Q>::unpack(v);
+ }
+
+ template<typename uintType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vec<L, uintType, Q>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
+ }
+
+ template<typename floatType, length_t L, typename uintType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vec<L, float, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
+ }
+
+ template<typename intType, length_t L, typename floatType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return vec<L, intType, Q>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
+ }
+
+ template<typename floatType, length_t L, typename intType, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
+ GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
+
+ return clamp(vec<L, floatType, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v)
+ {
+ u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
+ detail::u4u4 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v)
+ {
+ float const ScaleFactor(1.f / 15.f);
+ detail::u4u4 Unpack;
+ Unpack.pack = v;
+ return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v)
+ {
+ u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
+ detail::u4u4u4u4 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v)
+ {
+ float const ScaleFactor(1.f / 15.f);
+ detail::u4u4u4u4 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
+ {
+ u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f)));
+ detail::u5u6u5 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v)
+ {
+ vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f);
+ detail::u5u6u5 Unpack;
+ Unpack.pack = v;
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v)
+ {
+ u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f)));
+ detail::u5u5u5u1 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ Result.data.w = Unpack.w;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v)
+ {
+ vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f);
+ detail::u5u5u5u1 Unpack;
+ Unpack.pack = v;
+ return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v)
+ {
+ u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f)));
+ detail::u3u3u2 Result;
+ Result.data.x = Unpack.x;
+ Result.data.y = Unpack.y;
+ Result.data.z = Unpack.z;
+ return Result.pack;
+ }
+
+ GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v)
+ {
+ vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f);
+ detail::u3u3u2 Unpack;
+ Unpack.pack = v;
+ return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
+ }
+
+ GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v)
+ {
+ int16 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p)
+ {
+ i8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v)
+ {
+ uint16 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p)
+ {
+ u8vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v)
+ {
+ int32 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p)
+ {
+ i8vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v)
+ {
+ uint32 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p)
+ {
+ u8vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v)
+ {
+ int Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p)
+ {
+ i16vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v)
+ {
+ int64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p)
+ {
+ i16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v)
+ {
+ uint Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p)
+ {
+ u16vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v)
+ {
+ uint64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p)
+ {
+ u16vec4 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v)
+ {
+ int64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p)
+ {
+ i32vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+
+ GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v)
+ {
+ uint64 Pack = 0;
+ memcpy(&Pack, &v, sizeof(Pack));
+ return Pack;
+ }
+
+ GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p)
+ {
+ u32vec2 Unpack;
+ memcpy(&Unpack, &p, sizeof(Unpack));
+ return Unpack;
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtc/quaternion.hpp b/src/include/glm/gtc/quaternion.hpp
new file mode 100644
index 0000000..d8e8550
--- /dev/null
+++ b/src/include/glm/gtc/quaternion.hpp
@@ -0,0 +1,173 @@
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.hpp
+///
+/// @see core (dependence)
+/// @see gtc_constants (dependence)
+///
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
+/// @ingroup gtc
+///
+/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
+///
+/// Defines a templated quaternion type and several quaternion operations.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/constants.hpp"
+#include "../gtc/matrix_transform.hpp"
+#include "../ext/vector_relational.hpp"
+#include "../ext/quaternion_common.hpp"
+#include "../ext/quaternion_float.hpp"
+#include "../ext/quaternion_float_precision.hpp"
+#include "../ext/quaternion_double.hpp"
+#include "../ext/quaternion_double_precision.hpp"
+#include "../ext/quaternion_relational.hpp"
+#include "../ext/quaternion_geometric.hpp"
+#include "../ext/quaternion_trigonometric.hpp"
+#include "../ext/quaternion_transform.hpp"
+#include "../detail/type_mat3x3.hpp"
+#include "../detail/type_mat4x4.hpp"
+#include "../detail/type_vec3.hpp"
+#include "../detail/type_vec4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_quaternion extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_quaternion
+ /// @{
+
+ /// Returns euler angles, pitch as x, yaw as y, roll as z.
+ /// The result is expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
+
+ /// Returns roll value of euler angles expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T roll(qua<T, Q> const& x);
+
+ /// Returns pitch value of euler angles expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
+
+ /// Returns yaw value of euler angles expressed in radians.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
+
+ /// Converts a quaternion to a 3 * 3 matrix.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
+
+ /// Converts a quaternion to a 4 * 4 matrix.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
+
+ /// Converts a pure rotation 3 * 3 matrix to a quaternion.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
+
+ /// Converts a pure rotation 4 * 4 matrix to a quaternion.
+ ///
+ /// @tparam T Floating-point scalar types.
+ ///
+ /// @see gtc_quaternion
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
+
+ /// Returns the component-wise comparison result of x < y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x <= y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x > y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Returns the component-wise comparison of result x >= y.
+ ///
+ /// @tparam T Floating-point scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see ext_quaternion_relational
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
+ /// Build a look at quaternion based on the default handedness.
+ ///
+ /// @param direction Desired forward direction. Needs to be normalized.
+ /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quatLookAt(
+ vec<3, T, Q> const& direction,
+ vec<3, T, Q> const& up);
+
+ /// Build a right-handed look at quaternion.
+ ///
+ /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
+ /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
+ vec<3, T, Q> const& direction,
+ vec<3, T, Q> const& up);
+
+ /// Build a left-handed look at quaternion.
+ ///
+ /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
+ /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
+ vec<3, T, Q> const& direction,
+ vec<3, T, Q> const& up);
+ /// @}
+} //namespace glm
+
+#include "quaternion.inl"
diff --git a/src/include/glm/gtc/quaternion.inl b/src/include/glm/gtc/quaternion.inl
new file mode 100644
index 0000000..9edf6fc
--- /dev/null
+++ b/src/include/glm/gtc/quaternion.inl
@@ -0,0 +1,202 @@
+#include "../trigonometric.hpp"
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include "epsilon.hpp"
+#include <limits>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua<T, Q> const& x)
+ {
+ return vec<3, T, Q>(pitch(x), yaw(x), roll(x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T roll(qua<T, Q> const& q)
+ {
+ return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T pitch(qua<T, Q> const& q)
+ {
+ //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
+ T const y = static_cast<T>(2) * (q.y * q.z + q.w * q.x);
+ T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z;
+
+ if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon<T>()))) //avoid atan2(0,0) - handle singularity - Matiis
+ return static_cast<T>(static_cast<T>(2) * atan(q.x, q.w));
+
+ return static_cast<T>(atan(y, x));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T yaw(qua<T, Q> const& q)
+ {
+ return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1)));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& q)
+ {
+ mat<3, 3, T, Q> Result(T(1));
+ T qxx(q.x * q.x);
+ T qyy(q.y * q.y);
+ T qzz(q.z * q.z);
+ T qxz(q.x * q.z);
+ T qxy(q.x * q.y);
+ T qyz(q.y * q.z);
+ T qwx(q.w * q.x);
+ T qwy(q.w * q.y);
+ T qwz(q.w * q.z);
+
+ Result[0][0] = T(1) - T(2) * (qyy + qzz);
+ Result[0][1] = T(2) * (qxy + qwz);
+ Result[0][2] = T(2) * (qxz - qwy);
+
+ Result[1][0] = T(2) * (qxy - qwz);
+ Result[1][1] = T(1) - T(2) * (qxx + qzz);
+ Result[1][2] = T(2) * (qyz + qwx);
+
+ Result[2][0] = T(2) * (qxz + qwy);
+ Result[2][1] = T(2) * (qyz - qwx);
+ Result[2][2] = T(1) - T(2) * (qxx + qyy);
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& q)
+ {
+ return mat<4, 4, T, Q>(mat3_cast(q));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<3, 3, T, Q> const& m)
+ {
+ T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
+ T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
+ T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
+ T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
+
+ int biggestIndex = 0;
+ T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
+ if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourXSquaredMinus1;
+ biggestIndex = 1;
+ }
+ if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourYSquaredMinus1;
+ biggestIndex = 2;
+ }
+ if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
+ {
+ fourBiggestSquaredMinus1 = fourZSquaredMinus1;
+ biggestIndex = 3;
+ }
+
+ T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5);
+ T mult = static_cast<T>(0.25) / biggestVal;
+
+ switch(biggestIndex)
+ {
+ case 0:
+ return qua<T, Q>(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult);
+ case 1:
+ return qua<T, Q>((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult);
+ case 2:
+ return qua<T, Q>((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult);
+ case 3:
+ return qua<T, Q>((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal);
+ default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
+ assert(false);
+ return qua<T, Q>(1, 0, 0, 0);
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<4, 4, T, Q> const& m4)
+ {
+ return quat_cast(mat<3, 3, T, Q>(m4));
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] < y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
+ {
+ vec<4, bool, Q> Result;
+ for(length_t i = 0; i < x.length(); ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
+ {
+# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+ return quatLookAtLH(direction, up);
+# else
+ return quatLookAtRH(direction, up);
+# endif
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
+ {
+ mat<3, 3, T, Q> Result;
+
+ Result[2] = -direction;
+ vec<3, T, Q> const& Right = cross(up, Result[2]);
+ Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right)));
+ Result[1] = cross(Result[2], Result[0]);
+
+ return quat_cast(Result);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
+ {
+ mat<3, 3, T, Q> Result;
+
+ Result[2] = direction;
+ vec<3, T, Q> const& Right = cross(up, Result[2]);
+ Result[0] = Right * inversesqrt(max(static_cast<T>(0.00001), dot(Right, Right)));
+ Result[1] = cross(Result[2], Result[0]);
+
+ return quat_cast(Result);
+ }
+}//namespace glm
+
+#if GLM_CONFIG_SIMD == GLM_ENABLE
+# include "quaternion_simd.inl"
+#endif
+
diff --git a/src/include/glm/gtc/quaternion_simd.inl b/src/include/glm/gtc/quaternion_simd.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/include/glm/gtc/quaternion_simd.inl
diff --git a/src/include/glm/gtc/random.hpp b/src/include/glm/gtc/random.hpp
new file mode 100644
index 0000000..77bda17
--- /dev/null
+++ b/src/include/glm/gtc/random.hpp
@@ -0,0 +1,82 @@
+/// @ref gtc_random
+/// @file glm/gtc/random.hpp
+///
+/// @see core (dependence)
+/// @see gtx_random (extended)
+///
+/// @defgroup gtc_random GLM_GTC_random
+/// @ingroup gtc
+///
+/// Include <glm/gtc/random.hpp> to use the features of this extension.
+///
+/// Generate random number from various distribution methods.
+
+#pragma once
+
+// Dependency:
+#include "../ext/scalar_int_sized.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/qualifier.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_random extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_random
+ /// @{
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min Minimum value included in the sampling
+ /// @param Max Maximum value included in the sampling
+ /// @tparam genType Value type. Currently supported: float or double scalars.
+ /// @see gtc_random
+ template<typename genType>
+ GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a linear distribution
+ ///
+ /// @param Min Minimum value included in the sampling
+ /// @param Max Maximum value included in the sampling
+ /// @tparam T Value type. Currently supported: float or double.
+ ///
+ /// @see gtc_random
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+
+ /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
+ ///
+ /// @see gtc_random
+ template<typename genType>
+ GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
+
+ /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
+
+ /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
+ ///
+ /// @see gtc_random
+ template<typename T>
+ GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
+
+ /// @}
+}//namespace glm
+
+#include "random.inl"
diff --git a/src/include/glm/gtc/random.inl b/src/include/glm/gtc/random.inl
new file mode 100644
index 0000000..ff5d365
--- /dev/null
+++ b/src/include/glm/gtc/random.inl
@@ -0,0 +1,303 @@
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include "../trigonometric.hpp"
+#include "../detail/type_vec1.hpp"
+#include <cstdlib>
+#include <ctime>
+#include <cassert>
+#include <cmath>
+
+namespace glm{
+namespace detail
+{
+ template <length_t L, typename T, qualifier Q>
+ struct compute_rand
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call();
+ };
+
+ template <qualifier P>
+ struct compute_rand<1, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<1, uint8, P> call()
+ {
+ return vec<1, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <qualifier P>
+ struct compute_rand<2, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<2, uint8, P> call()
+ {
+ return vec<2, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <qualifier P>
+ struct compute_rand<3, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<3, uint8, P> call()
+ {
+ return vec<3, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <qualifier P>
+ struct compute_rand<4, uint8, P>
+ {
+ GLM_FUNC_QUALIFIER static vec<4, uint8, P> call()
+ {
+ return vec<4, uint8, P>(
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max(),
+ std::rand() % std::numeric_limits<uint8>::max());
+ }
+ };
+
+ template <length_t L, qualifier Q>
+ struct compute_rand<L, uint16, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call()
+ {
+ return
+ (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(8)) |
+ (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(0));
+ }
+ };
+
+ template <length_t L, qualifier Q>
+ struct compute_rand<L, uint32, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call()
+ {
+ return
+ (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(16)) |
+ (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(0));
+ }
+ };
+
+ template <length_t L, qualifier Q>
+ struct compute_rand<L, uint64, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call()
+ {
+ return
+ (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(32)) |
+ (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(0));
+ }
+ };
+
+ template <length_t L, typename T, qualifier Q>
+ struct compute_linearRand
+ {
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int8, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int8, Q> call(vec<L, int8, Q> const& Min, vec<L, int8, Q> const& Max)
+ {
+ return (vec<L, int8, Q>(compute_rand<L, uint8, Q>::call() % vec<L, uint8, Q>(Max + static_cast<int8>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint8, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint8, Q> call(vec<L, uint8, Q> const& Min, vec<L, uint8, Q> const& Max)
+ {
+ return (compute_rand<L, uint8, Q>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int16, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int16, Q> call(vec<L, int16, Q> const& Min, vec<L, int16, Q> const& Max)
+ {
+ return (vec<L, int16, Q>(compute_rand<L, uint16, Q>::call() % vec<L, uint16, Q>(Max + static_cast<int16>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint16, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call(vec<L, uint16, Q> const& Min, vec<L, uint16, Q> const& Max)
+ {
+ return (compute_rand<L, uint16, Q>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int32, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int32, Q> call(vec<L, int32, Q> const& Min, vec<L, int32, Q> const& Max)
+ {
+ return (vec<L, int32, Q>(compute_rand<L, uint32, Q>::call() % vec<L, uint32, Q>(Max + static_cast<int32>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint32, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call(vec<L, uint32, Q> const& Min, vec<L, uint32, Q> const& Max)
+ {
+ return (compute_rand<L, uint32, Q>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, int64, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, int64, Q> call(vec<L, int64, Q> const& Min, vec<L, int64, Q> const& Max)
+ {
+ return (vec<L, int64, Q>(compute_rand<L, uint64, Q>::call() % vec<L, uint64, Q>(Max + static_cast<int64>(1) - Min))) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, uint64, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call(vec<L, uint64, Q> const& Min, vec<L, uint64, Q> const& Max)
+ {
+ return (compute_rand<L, uint64, Q>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, float, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, float, Q> call(vec<L, float, Q> const& Min, vec<L, float, Q> const& Max)
+ {
+ return vec<L, float, Q>(compute_rand<L, uint32, Q>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, double, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, double, Q> call(vec<L, double, Q> const& Min, vec<L, double, Q> const& Max)
+ {
+ return vec<L, double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+ }
+ };
+
+ template<length_t L, qualifier Q>
+ struct compute_linearRand<L, long double, Q>
+ {
+ GLM_FUNC_QUALIFIER static vec<L, long double, Q> call(vec<L, long double, Q> const& Min, vec<L, long double, Q> const& Max)
+ {
+ return vec<L, long double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
+ }
+ };
+}//namespace detail
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
+ {
+ return detail::compute_linearRand<1, genType, highp>::call(
+ vec<1, genType, highp>(Min),
+ vec<1, genType, highp>(Max)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
+ {
+ return detail::compute_linearRand<L, T, Q>::call(Min, Max);
+ }
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
+ {
+ genType w, x1, x2;
+
+ do
+ {
+ x1 = linearRand(genType(-1), genType(1));
+ x2 = linearRand(genType(-1), genType(1));
+
+ w = x1 * x1 + x2 * x2;
+ } while(w > genType(1));
+
+ return static_cast<genType>(x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> gaussRand(vec<L, T, Q> const& Mean, vec<L, T, Q> const& Deviation)
+ {
+ return detail::functor2<vec, L, T, Q>::call(gaussRand, Mean, Deviation);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ vec<2, T, defaultp> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(
+ vec<2, T, defaultp>(-Radius),
+ vec<2, T, defaultp>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ vec<3, T, defaultp> Result(T(0));
+ T LenRadius(T(0));
+
+ do
+ {
+ Result = linearRand(
+ vec<3, T, defaultp>(-Radius),
+ vec<3, T, defaultp>(Radius));
+ LenRadius = length(Result);
+ }
+ while(LenRadius > Radius);
+
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ T a = linearRand(T(0), static_cast<T>(6.283185307179586476925286766559));
+ return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius)
+ {
+ assert(Radius > static_cast<T>(0));
+
+ T theta = linearRand(T(0), T(6.283185307179586476925286766559f));
+ T phi = std::acos(linearRand(T(-1.0f), T(1.0f)));
+
+ T x = std::sin(phi) * std::cos(theta);
+ T y = std::sin(phi) * std::sin(theta);
+ T z = std::cos(phi);
+
+ return vec<3, T, defaultp>(x, y, z) * Radius;
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/reciprocal.hpp b/src/include/glm/gtc/reciprocal.hpp
new file mode 100644
index 0000000..57aa392
--- /dev/null
+++ b/src/include/glm/gtc/reciprocal.hpp
@@ -0,0 +1,135 @@
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
+/// @ingroup gtc
+///
+/// Include <glm/gtc/reciprocal.hpp> to use the features of this extension.
+///
+/// Define secant, cosecant and cotangent functions.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_reciprocal extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_reciprocal
+ /// @{
+
+ /// Secant function.
+ /// hypotenuse / adjacent or 1 / cos(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType sec(genType angle);
+
+ /// Cosecant function.
+ /// hypotenuse / opposite or 1 / sin(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType csc(genType angle);
+
+ /// Cotangent function.
+ /// adjacent / opposite or 1 / tan(x)
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType cot(genType angle);
+
+ /// Inverse secant function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType asec(genType x);
+
+ /// Inverse cosecant function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acsc(genType x);
+
+ /// Inverse cotangent function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acot(genType x);
+
+ /// Secant hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType sech(genType angle);
+
+ /// Cosecant hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType csch(genType angle);
+
+ /// Cotangent hyperbolic function.
+ ///
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType coth(genType angle);
+
+ /// Inverse secant hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType asech(genType x);
+
+ /// Inverse cosecant hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acsch(genType x);
+
+ /// Inverse cotangent hyperbolic function.
+ ///
+ /// @return Return an angle expressed in radians.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see gtc_reciprocal
+ template<typename genType>
+ GLM_FUNC_DECL genType acoth(genType x);
+
+ /// @}
+}//namespace glm
+
+#include "reciprocal.inl"
diff --git a/src/include/glm/gtc/reciprocal.inl b/src/include/glm/gtc/reciprocal.inl
new file mode 100644
index 0000000..14ebbb3
--- /dev/null
+++ b/src/include/glm/gtc/reciprocal.inl
@@ -0,0 +1,191 @@
+/// @ref gtc_reciprocal
+
+#include "../trigonometric.hpp"
+#include <limits>
+
+namespace glm
+{
+ // sec
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType sec(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
+ return genType(1) / glm::cos(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sec(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(sec, x);
+ }
+
+ // csc
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType csc(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
+ return genType(1) / glm::sin(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> csc(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(csc, x);
+ }
+
+ // cot
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType cot(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
+
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+ return glm::tan(pi_over_2 - angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> cot(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(cot, x);
+ }
+
+ // asec
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType asec(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
+ return acos(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> asec(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(asec, x);
+ }
+
+ // acsc
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acsc(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
+ return asin(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acsc(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acsc, x);
+ }
+
+ // acot
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acot(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
+
+ genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+ return pi_over_2 - atan(x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acot(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acot, x);
+ }
+
+ // sech
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType sech(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
+ return genType(1) / glm::cosh(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> sech(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(sech, x);
+ }
+
+ // csch
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType csch(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
+ return genType(1) / glm::sinh(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> csch(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(csch, x);
+ }
+
+ // coth
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType coth(genType angle)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
+ return glm::cosh(angle) / glm::sinh(angle);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> coth(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(coth, x);
+ }
+
+ // asech
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType asech(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
+ return acosh(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> asech(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(asech, x);
+ }
+
+ // acsch
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acsch(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
+ return asinh(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acsch(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acsch, x);
+ }
+
+ // acoth
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType acoth(genType x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
+ return atanh(genType(1) / x);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> acoth(vec<L, T, Q> const& x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
+ return detail::functor1<vec, L, T, T, Q>::call(acoth, x);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/round.hpp b/src/include/glm/gtc/round.hpp
new file mode 100644
index 0000000..1a9f7aa
--- /dev/null
+++ b/src/include/glm/gtc/round.hpp
@@ -0,0 +1,160 @@
+/// @ref gtc_round
+/// @file glm/gtc/round.hpp
+///
+/// @see core (dependence)
+/// @see gtc_round (dependence)
+///
+/// @defgroup gtc_round GLM_GTC_round
+/// @ingroup gtc
+///
+/// Include <glm/gtc/round.hpp> to use the features of this extension.
+///
+/// Rounding value to specific boundings
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include <limits>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_round extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_round
+ /// @{
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @see gtc_round
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is just higher the input value,
+ /// round up to a power of two.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @see gtc_round
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is just lower the input value,
+ /// round down to a power of two.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Return the power of two number which value is the closet to the input value.
+ ///
+ /// @see gtc_round
+ template<typename genIUType>
+ GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v);
+
+ /// Return the power of two number which value is the closet to the input value.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<typename genType>
+ GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple);
+
+ /// Higher multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<typename genType>
+ GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> floorMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam genType Floating-point or integer scalar or vector types.
+ ///
+ /// @param v Source value to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<typename genType>
+ GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple);
+
+ /// Lower multiple number of Source.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point or integer scalar types
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @param v Source values to which is applied the function
+ /// @param Multiple Must be a null or positive value
+ ///
+ /// @see gtc_round
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> roundMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
+ /// @}
+} //namespace glm
+
+#include "round.inl"
diff --git a/src/include/glm/gtc/round.inl b/src/include/glm/gtc/round.inl
new file mode 100644
index 0000000..a1beda5
--- /dev/null
+++ b/src/include/glm/gtc/round.inl
@@ -0,0 +1,155 @@
+/// @ref gtc_round
+
+#include "../integer.hpp"
+#include "../ext/vector_integer.hpp"
+
+namespace glm{
+namespace detail
+{
+ template<bool is_float, bool is_signed>
+ struct compute_roundMultiple {};
+
+ template<>
+ struct compute_roundMultiple<true, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if (Source >= genType(0))
+ return Source - std::fmod(Source, Multiple);
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - std::fmod(Tmp, Multiple) - Multiple;
+ }
+ }
+ };
+
+ template<>
+ struct compute_roundMultiple<false, false>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if (Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+
+ template<>
+ struct compute_roundMultiple<false, true>
+ {
+ template<typename genType>
+ GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
+ {
+ if (Source >= genType(0))
+ return Source - Source % Multiple;
+ else
+ {
+ genType Tmp = Source + genType(1);
+ return Tmp - Tmp % Multiple - Multiple;
+ }
+ }
+ };
+}//namespace detail
+
+ //////////////////
+ // ceilPowerOfTwo
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
+ {
+ return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
+ }
+
+ ///////////////////
+ // floorPowerOfTwo
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
+ {
+ return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(floorPowerOfTwo, v);
+ }
+
+ ///////////////////
+ // roundPowerOfTwo
+
+ template<typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
+ {
+ if(isPowerOfTwo(value))
+ return value;
+
+ genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
+ genIUType const next = prev << static_cast<genIUType>(1);
+ return (next - value) < (value - prev) ? next : prev;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v)
+ {
+ return detail::functor1<vec, L, T, T, Q>::call(roundPowerOfTwo, v);
+ }
+
+ //////////////////////
+ // ceilMultiple
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ return detail::functor2<vec, L, T, Q>::call(ceilMultiple, Source, Multiple);
+ }
+
+ //////////////////////
+ // floorMultiple
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ return detail::functor2<vec, L, T, Q>::call(floorMultiple, Source, Multiple);
+ }
+
+ //////////////////////
+ // roundMultiple
+
+ template<typename genType>
+ GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
+ {
+ return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
+ {
+ return detail::functor2<vec, L, T, Q>::call(roundMultiple, Source, Multiple);
+ }
+}//namespace glm
diff --git a/src/include/glm/gtc/type_aligned.hpp b/src/include/glm/gtc/type_aligned.hpp
new file mode 100644
index 0000000..56b2c1b
--- /dev/null
+++ b/src/include/glm/gtc/type_aligned.hpp
@@ -0,0 +1,1315 @@
+/// @ref gtc_type_aligned
+/// @file glm/gtc/type_aligned.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
+/// @ingroup gtc
+///
+/// Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
+///
+/// Aligned types allowing SIMD optimizations of vectors and matrices types
+
+#pragma once
+
+#if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
+# error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types."
+#endif
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_aligned extension included")
+#endif
+
+#include "../mat4x4.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x2.hpp"
+#include "../mat3x4.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x2.hpp"
+#include "../mat2x4.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x2.hpp"
+#include "../gtc/vec1.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup gtc_type_aligned
+ /// @{
+
+ // -- *vec1 --
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_highp> aligned_highp_vec1;
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_highp> packed_highp_vec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_mediump> packed_mediump_vec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_lowp> packed_lowp_vec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_highp> packed_highp_dvec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_highp> packed_highp_ivec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_highp> packed_highp_uvec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_highp> packed_highp_bvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
+
+ // -- *vec2 --
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_highp> aligned_highp_vec2;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_highp> packed_highp_vec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_mediump> packed_mediump_vec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_lowp> packed_lowp_vec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_highp> packed_highp_dvec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_highp> packed_highp_ivec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_highp> packed_highp_uvec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_highp> packed_highp_bvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
+
+ // -- *vec3 --
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_highp> aligned_highp_vec3;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_highp> packed_highp_vec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_mediump> packed_mediump_vec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_lowp> packed_lowp_vec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_highp> packed_highp_dvec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_highp> packed_highp_ivec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_highp> packed_highp_uvec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_highp> packed_highp_bvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
+
+ // -- *vec4 --
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_highp> aligned_highp_vec4;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_highp> packed_highp_vec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_mediump> packed_mediump_vec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_lowp> packed_lowp_vec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_highp> packed_highp_dvec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_highp> packed_highp_ivec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_highp> packed_highp_uvec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_highp> packed_highp_bvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
+
+ // -- *mat2 --
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_highp> packed_highp_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_highp> packed_highp_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2;
+
+ // -- *mat3 --
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_highp> packed_highp_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_highp> packed_highp_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3;
+
+ // -- *mat4 --
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_highp> packed_highp_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_highp> packed_highp_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4;
+
+ // -- *mat2x2 --
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2;
+
+ // -- *mat2x3 --
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3;
+
+ // -- *mat2x4 --
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4;
+
+ // -- *mat3x2 --
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2;
+
+ // -- *mat3x3 --
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3;
+
+ // -- *mat3x4 --
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4;
+
+ // -- *mat4x2 --
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2;
+
+ // -- *mat4x3 --
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3;
+
+ // -- *mat4x4 --
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4;
+
+ // -- default --
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef aligned_lowp_vec1 aligned_vec1;
+ typedef aligned_lowp_vec2 aligned_vec2;
+ typedef aligned_lowp_vec3 aligned_vec3;
+ typedef aligned_lowp_vec4 aligned_vec4;
+ typedef packed_lowp_vec1 packed_vec1;
+ typedef packed_lowp_vec2 packed_vec2;
+ typedef packed_lowp_vec3 packed_vec3;
+ typedef packed_lowp_vec4 packed_vec4;
+
+ typedef aligned_lowp_mat2 aligned_mat2;
+ typedef aligned_lowp_mat3 aligned_mat3;
+ typedef aligned_lowp_mat4 aligned_mat4;
+ typedef packed_lowp_mat2 packed_mat2;
+ typedef packed_lowp_mat3 packed_mat3;
+ typedef packed_lowp_mat4 packed_mat4;
+
+ typedef aligned_lowp_mat2x2 aligned_mat2x2;
+ typedef aligned_lowp_mat2x3 aligned_mat2x3;
+ typedef aligned_lowp_mat2x4 aligned_mat2x4;
+ typedef aligned_lowp_mat3x2 aligned_mat3x2;
+ typedef aligned_lowp_mat3x3 aligned_mat3x3;
+ typedef aligned_lowp_mat3x4 aligned_mat3x4;
+ typedef aligned_lowp_mat4x2 aligned_mat4x2;
+ typedef aligned_lowp_mat4x3 aligned_mat4x3;
+ typedef aligned_lowp_mat4x4 aligned_mat4x4;
+ typedef packed_lowp_mat2x2 packed_mat2x2;
+ typedef packed_lowp_mat2x3 packed_mat2x3;
+ typedef packed_lowp_mat2x4 packed_mat2x4;
+ typedef packed_lowp_mat3x2 packed_mat3x2;
+ typedef packed_lowp_mat3x3 packed_mat3x3;
+ typedef packed_lowp_mat3x4 packed_mat3x4;
+ typedef packed_lowp_mat4x2 packed_mat4x2;
+ typedef packed_lowp_mat4x3 packed_mat4x3;
+ typedef packed_lowp_mat4x4 packed_mat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef aligned_mediump_vec1 aligned_vec1;
+ typedef aligned_mediump_vec2 aligned_vec2;
+ typedef aligned_mediump_vec3 aligned_vec3;
+ typedef aligned_mediump_vec4 aligned_vec4;
+ typedef packed_mediump_vec1 packed_vec1;
+ typedef packed_mediump_vec2 packed_vec2;
+ typedef packed_mediump_vec3 packed_vec3;
+ typedef packed_mediump_vec4 packed_vec4;
+
+ typedef aligned_mediump_mat2 aligned_mat2;
+ typedef aligned_mediump_mat3 aligned_mat3;
+ typedef aligned_mediump_mat4 aligned_mat4;
+ typedef packed_mediump_mat2 packed_mat2;
+ typedef packed_mediump_mat3 packed_mat3;
+ typedef packed_mediump_mat4 packed_mat4;
+
+ typedef aligned_mediump_mat2x2 aligned_mat2x2;
+ typedef aligned_mediump_mat2x3 aligned_mat2x3;
+ typedef aligned_mediump_mat2x4 aligned_mat2x4;
+ typedef aligned_mediump_mat3x2 aligned_mat3x2;
+ typedef aligned_mediump_mat3x3 aligned_mat3x3;
+ typedef aligned_mediump_mat3x4 aligned_mat3x4;
+ typedef aligned_mediump_mat4x2 aligned_mat4x2;
+ typedef aligned_mediump_mat4x3 aligned_mat4x3;
+ typedef aligned_mediump_mat4x4 aligned_mat4x4;
+ typedef packed_mediump_mat2x2 packed_mat2x2;
+ typedef packed_mediump_mat2x3 packed_mat2x3;
+ typedef packed_mediump_mat2x4 packed_mat2x4;
+ typedef packed_mediump_mat3x2 packed_mat3x2;
+ typedef packed_mediump_mat3x3 packed_mat3x3;
+ typedef packed_mediump_mat3x4 packed_mat3x4;
+ typedef packed_mediump_mat4x2 packed_mat4x2;
+ typedef packed_mediump_mat4x3 packed_mat4x3;
+ typedef packed_mediump_mat4x4 packed_mat4x4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+ /// 1 component vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec1 aligned_vec1;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec2 aligned_vec2;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec3 aligned_vec3;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec4 aligned_vec4;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec1 packed_vec1;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec2 packed_vec2;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec3 packed_vec3;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec4 packed_vec4;
+
+ /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2 aligned_mat2;
+
+ /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3 aligned_mat3;
+
+ /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4 aligned_mat4;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2 packed_mat2;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3 packed_mat3;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4 packed_mat4;
+
+ /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x2 aligned_mat2x2;
+
+ /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x3 aligned_mat2x3;
+
+ /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x4 aligned_mat2x4;
+
+ /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x2 aligned_mat3x2;
+
+ /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x3 aligned_mat3x3;
+
+ /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x4 aligned_mat3x4;
+
+ /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x2 aligned_mat4x2;
+
+ /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x3 aligned_mat4x3;
+
+ /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x4 aligned_mat4x4;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x2 packed_mat2x2;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x3 packed_mat2x3;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x4 packed_mat2x4;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x2 packed_mat3x2;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x3 packed_mat3x3;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x4 packed_mat3x4;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x2 packed_mat4x2;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x3 packed_mat4x3;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x4 packed_mat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef aligned_lowp_dvec1 aligned_dvec1;
+ typedef aligned_lowp_dvec2 aligned_dvec2;
+ typedef aligned_lowp_dvec3 aligned_dvec3;
+ typedef aligned_lowp_dvec4 aligned_dvec4;
+ typedef packed_lowp_dvec1 packed_dvec1;
+ typedef packed_lowp_dvec2 packed_dvec2;
+ typedef packed_lowp_dvec3 packed_dvec3;
+ typedef packed_lowp_dvec4 packed_dvec4;
+
+ typedef aligned_lowp_dmat2 aligned_dmat2;
+ typedef aligned_lowp_dmat3 aligned_dmat3;
+ typedef aligned_lowp_dmat4 aligned_dmat4;
+ typedef packed_lowp_dmat2 packed_dmat2;
+ typedef packed_lowp_dmat3 packed_dmat3;
+ typedef packed_lowp_dmat4 packed_dmat4;
+
+ typedef aligned_lowp_dmat2x2 aligned_dmat2x2;
+ typedef aligned_lowp_dmat2x3 aligned_dmat2x3;
+ typedef aligned_lowp_dmat2x4 aligned_dmat2x4;
+ typedef aligned_lowp_dmat3x2 aligned_dmat3x2;
+ typedef aligned_lowp_dmat3x3 aligned_dmat3x3;
+ typedef aligned_lowp_dmat3x4 aligned_dmat3x4;
+ typedef aligned_lowp_dmat4x2 aligned_dmat4x2;
+ typedef aligned_lowp_dmat4x3 aligned_dmat4x3;
+ typedef aligned_lowp_dmat4x4 aligned_dmat4x4;
+ typedef packed_lowp_dmat2x2 packed_dmat2x2;
+ typedef packed_lowp_dmat2x3 packed_dmat2x3;
+ typedef packed_lowp_dmat2x4 packed_dmat2x4;
+ typedef packed_lowp_dmat3x2 packed_dmat3x2;
+ typedef packed_lowp_dmat3x3 packed_dmat3x3;
+ typedef packed_lowp_dmat3x4 packed_dmat3x4;
+ typedef packed_lowp_dmat4x2 packed_dmat4x2;
+ typedef packed_lowp_dmat4x3 packed_dmat4x3;
+ typedef packed_lowp_dmat4x4 packed_dmat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef aligned_mediump_dvec1 aligned_dvec1;
+ typedef aligned_mediump_dvec2 aligned_dvec2;
+ typedef aligned_mediump_dvec3 aligned_dvec3;
+ typedef aligned_mediump_dvec4 aligned_dvec4;
+ typedef packed_mediump_dvec1 packed_dvec1;
+ typedef packed_mediump_dvec2 packed_dvec2;
+ typedef packed_mediump_dvec3 packed_dvec3;
+ typedef packed_mediump_dvec4 packed_dvec4;
+
+ typedef aligned_mediump_dmat2 aligned_dmat2;
+ typedef aligned_mediump_dmat3 aligned_dmat3;
+ typedef aligned_mediump_dmat4 aligned_dmat4;
+ typedef packed_mediump_dmat2 packed_dmat2;
+ typedef packed_mediump_dmat3 packed_dmat3;
+ typedef packed_mediump_dmat4 packed_dmat4;
+
+ typedef aligned_mediump_dmat2x2 aligned_dmat2x2;
+ typedef aligned_mediump_dmat2x3 aligned_dmat2x3;
+ typedef aligned_mediump_dmat2x4 aligned_dmat2x4;
+ typedef aligned_mediump_dmat3x2 aligned_dmat3x2;
+ typedef aligned_mediump_dmat3x3 aligned_dmat3x3;
+ typedef aligned_mediump_dmat3x4 aligned_dmat3x4;
+ typedef aligned_mediump_dmat4x2 aligned_dmat4x2;
+ typedef aligned_mediump_dmat4x3 aligned_dmat4x3;
+ typedef aligned_mediump_dmat4x4 aligned_dmat4x4;
+ typedef packed_mediump_dmat2x2 packed_dmat2x2;
+ typedef packed_mediump_dmat2x3 packed_dmat2x3;
+ typedef packed_mediump_dmat2x4 packed_dmat2x4;
+ typedef packed_mediump_dmat3x2 packed_dmat3x2;
+ typedef packed_mediump_dmat3x3 packed_dmat3x3;
+ typedef packed_mediump_dmat3x4 packed_dmat3x4;
+ typedef packed_mediump_dmat4x2 packed_dmat4x2;
+ typedef packed_mediump_dmat4x3 packed_dmat4x3;
+ typedef packed_mediump_dmat4x4 packed_dmat4x4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+ /// 1 component vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec1 aligned_dvec1;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec2 aligned_dvec2;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec3 aligned_dvec3;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec4 aligned_dvec4;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec1 packed_dvec1;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec2 packed_dvec2;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec3 packed_dvec3;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec4 packed_dvec4;
+
+ /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2 aligned_dmat2;
+
+ /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3 aligned_dmat3;
+
+ /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4 aligned_dmat4;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2 packed_dmat2;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3 packed_dmat3;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4 packed_dmat4;
+
+ /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x2 aligned_dmat2x2;
+
+ /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x3 aligned_dmat2x3;
+
+ /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x4 aligned_dmat2x4;
+
+ /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x2 aligned_dmat3x2;
+
+ /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x3 aligned_dmat3x3;
+
+ /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x4 aligned_dmat3x4;
+
+ /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x2 aligned_dmat4x2;
+
+ /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x3 aligned_dmat4x3;
+
+ /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x4 aligned_dmat4x4;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x2 packed_dmat2x2;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x3 packed_dmat2x3;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x4 packed_dmat2x4;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x2 packed_dmat3x2;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x3 packed_dmat3x3;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x4 packed_dmat3x4;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x2 packed_dmat4x2;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x3 packed_dmat4x3;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x4 packed_dmat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef aligned_lowp_ivec1 aligned_ivec1;
+ typedef aligned_lowp_ivec2 aligned_ivec2;
+ typedef aligned_lowp_ivec3 aligned_ivec3;
+ typedef aligned_lowp_ivec4 aligned_ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef aligned_mediump_ivec1 aligned_ivec1;
+ typedef aligned_mediump_ivec2 aligned_ivec2;
+ typedef aligned_mediump_ivec3 aligned_ivec3;
+ typedef aligned_mediump_ivec4 aligned_ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec1 aligned_ivec1;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec2 aligned_ivec2;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec3 aligned_ivec3;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec4 aligned_ivec4;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec1 packed_ivec1;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec2 packed_ivec2;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec3 packed_ivec3;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec4 packed_ivec4;
+#endif//GLM_PRECISION
+
+ // -- Unsigned integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef aligned_lowp_uvec1 aligned_uvec1;
+ typedef aligned_lowp_uvec2 aligned_uvec2;
+ typedef aligned_lowp_uvec3 aligned_uvec3;
+ typedef aligned_lowp_uvec4 aligned_uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef aligned_mediump_uvec1 aligned_uvec1;
+ typedef aligned_mediump_uvec2 aligned_uvec2;
+ typedef aligned_mediump_uvec3 aligned_uvec3;
+ typedef aligned_mediump_uvec4 aligned_uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec1 aligned_uvec1;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec2 aligned_uvec2;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec3 aligned_uvec3;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec4 aligned_uvec4;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec1 packed_uvec1;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec2 packed_uvec2;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec3 packed_uvec3;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec4 packed_uvec4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef aligned_lowp_bvec1 aligned_bvec1;
+ typedef aligned_lowp_bvec2 aligned_bvec2;
+ typedef aligned_lowp_bvec3 aligned_bvec3;
+ typedef aligned_lowp_bvec4 aligned_bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef aligned_mediump_bvec1 aligned_bvec1;
+ typedef aligned_mediump_bvec2 aligned_bvec2;
+ typedef aligned_mediump_bvec3 aligned_bvec3;
+ typedef aligned_mediump_bvec4 aligned_bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+ /// 1 component vector aligned in memory of bool values.
+ typedef aligned_highp_bvec1 aligned_bvec1;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec2 aligned_bvec2;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec3 aligned_bvec3;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec4 aligned_bvec4;
+
+ /// 1 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec1 packed_bvec1;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec2 packed_bvec2;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec3 packed_bvec3;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec4 packed_bvec4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm
diff --git a/src/include/glm/gtc/type_precision.hpp b/src/include/glm/gtc/type_precision.hpp
new file mode 100644
index 0000000..54c07dc
--- /dev/null
+++ b/src/include/glm/gtc/type_precision.hpp
@@ -0,0 +1,2094 @@
+/// @ref gtc_type_precision
+/// @file glm/gtc/type_precision.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_precision GLM_GTC_type_precision
+/// @ingroup gtc
+///
+/// Include <glm/gtc/type_precision.hpp> to use the features of this extension.
+///
+/// Defines specific C++-based qualifier types.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../gtc/vec1.hpp"
+#include "../ext/vector_int1_sized.hpp"
+#include "../ext/vector_int2_sized.hpp"
+#include "../ext/vector_int3_sized.hpp"
+#include "../ext/vector_int4_sized.hpp"
+#include "../ext/scalar_int_sized.hpp"
+#include "../ext/vector_uint1_sized.hpp"
+#include "../ext/vector_uint2_sized.hpp"
+#include "../ext/vector_uint3_sized.hpp"
+#include "../ext/vector_uint4_sized.hpp"
+#include "../ext/scalar_uint_sized.hpp"
+#include "../detail/type_vec2.hpp"
+#include "../detail/type_vec3.hpp"
+#include "../detail/type_vec4.hpp"
+#include "../detail/type_mat2x2.hpp"
+#include "../detail/type_mat2x3.hpp"
+#include "../detail/type_mat2x4.hpp"
+#include "../detail/type_mat3x2.hpp"
+#include "../detail/type_mat3x3.hpp"
+#include "../detail/type_mat3x4.hpp"
+#include "../detail/type_mat4x2.hpp"
+#include "../detail/type_mat4x3.hpp"
+#include "../detail/type_mat4x4.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_precision extension included")
+#endif
+
+namespace glm
+{
+ ///////////////////////////
+ // Signed int vector types
+
+ /// @addtogroup gtc_type_precision
+ /// @{
+
+ /// Low qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8;
+
+ /// Low qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16;
+
+ /// Low qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32;
+
+ /// Low qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64;
+
+ /// Low qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_int8_t;
+
+ /// Low qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_int16_t;
+
+ /// Low qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_int32_t;
+
+ /// Low qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_int64_t;
+
+ /// Low qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 lowp_i8;
+
+ /// Low qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 lowp_i16;
+
+ /// Low qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 lowp_i32;
+
+ /// Low qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 lowp_i64;
+
+ /// Medium qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8;
+
+ /// Medium qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16;
+
+ /// Medium qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32;
+
+ /// Medium qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64;
+
+ /// Medium qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_int8_t;
+
+ /// Medium qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_int16_t;
+
+ /// Medium qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_int32_t;
+
+ /// Medium qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_int64_t;
+
+ /// Medium qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 mediump_i8;
+
+ /// Medium qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 mediump_i16;
+
+ /// Medium qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 mediump_i32;
+
+ /// Medium qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 mediump_i64;
+
+ /// High qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8;
+
+ /// High qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16;
+
+ /// High qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32;
+
+ /// High qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64;
+
+ /// High qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_int8_t;
+
+ /// High qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_int32_t;
+
+ /// High qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_int64_t;
+
+ /// High qualifier 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 highp_i8;
+
+ /// High qualifier 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 highp_i16;
+
+ /// High qualifier 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 highp_i32;
+
+ /// High qualifier 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 highp_i64;
+
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::int8_t;
+ using std::int16_t;
+ using std::int32_t;
+ using std::int64_t;
+#else
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 int8_t;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 int16_t;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 int32_t;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 int64_t;
+#endif
+
+ /// 8 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int8 i8;
+
+ /// 16 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int16 i16;
+
+ /// 32 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int32 i32;
+
+ /// 64 bit signed integer type.
+ /// @see gtc_type_precision
+ typedef detail::int64 i64;
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8;
+
+ /// Low qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16;
+
+ /// Low qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32;
+
+ /// Low qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64;
+
+ /// Low qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_uint8_t;
+
+ /// Low qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_uint16_t;
+
+ /// Low qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_uint32_t;
+
+ /// Low qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_uint64_t;
+
+ /// Low qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 lowp_u8;
+
+ /// Low qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 lowp_u16;
+
+ /// Low qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 lowp_u32;
+
+ /// Low qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 lowp_u64;
+
+ /// Medium qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8;
+
+ /// Medium qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16;
+
+ /// Medium qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32;
+
+ /// Medium qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64;
+
+ /// Medium qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_uint8_t;
+
+ /// Medium qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_uint16_t;
+
+ /// Medium qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_uint32_t;
+
+ /// Medium qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_uint64_t;
+
+ /// Medium qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 mediump_u8;
+
+ /// Medium qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 mediump_u16;
+
+ /// Medium qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 mediump_u32;
+
+ /// Medium qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 mediump_u64;
+
+ /// High qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8;
+
+ /// High qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16;
+
+ /// High qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32;
+
+ /// High qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64;
+
+ /// High qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_uint8_t;
+
+ /// High qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_uint16_t;
+
+ /// High qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_uint32_t;
+
+ /// High qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_uint64_t;
+
+ /// High qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 highp_u8;
+
+ /// High qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 highp_u16;
+
+ /// High qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 highp_u32;
+
+ /// High qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 highp_u64;
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+ using std::uint8_t;
+ using std::uint16_t;
+ using std::uint32_t;
+ using std::uint64_t;
+#else
+ /// Default qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 uint8_t;
+
+ /// Default qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 uint16_t;
+
+ /// Default qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 uint32_t;
+
+ /// Default qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 uint64_t;
+#endif
+
+ /// Default qualifier 8 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint8 u8;
+
+ /// Default qualifier 16 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint16 u16;
+
+ /// Default qualifier 32 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint32 u32;
+
+ /// Default qualifier 64 bit unsigned integer type.
+ /// @see gtc_type_precision
+ typedef detail::uint64 u64;
+
+
+
+
+
+ //////////////////////
+ // Float vector types
+
+ /// Single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float float32;
+
+ /// Double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef double float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32_t;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64_t;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32_t;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64_t;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_float32_t;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_float64_t;
+
+ /// Low 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 lowp_f32;
+
+ /// Low 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 lowp_f64;
+
+
+ /// Medium 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 mediump_float32;
+
+ /// Medium 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 mediump_float64;
+
+ /// Medium 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 mediump_float32_t;
+
+ /// Medium 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 mediump_float64_t;
+
+ /// Medium 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 mediump_f32;
+
+ /// Medium 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 mediump_f64;
+
+
+ /// High 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 highp_float32;
+
+ /// High 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 highp_float64;
+
+ /// High 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 highp_float32_t;
+
+ /// High 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 highp_float64_t;
+
+ /// High 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 highp_f32;
+
+ /// High 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 highp_f64;
+
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float32_t float32_t;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_float64_t float64_t;
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_f32 f32;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef lowp_f64 f64;
+
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float32 float32_t;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float64 float64_t;
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float32 f32;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef mediump_float64 f64;
+
+#else//(defined(GLM_PRECISION_HIGHP_FLOAT))
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float32_t float32_t;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float64_t float64_t;
+
+ /// Default 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float32_t f32;
+
+ /// Default 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef highp_float64_t f64;
+#endif
+
+
+ /// Low single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, lowp> lowp_fvec1;
+
+ /// Low single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, float, lowp> lowp_fvec2;
+
+ /// Low single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, float, lowp> lowp_fvec3;
+
+ /// Low single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, float, lowp> lowp_fvec4;
+
+
+ /// Medium single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, mediump> mediump_fvec1;
+
+ /// Medium Single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, float, mediump> mediump_fvec2;
+
+ /// Medium Single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, float, mediump> mediump_fvec3;
+
+ /// Medium Single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, float, mediump> mediump_fvec4;
+
+
+ /// High single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, highp> highp_fvec1;
+
+ /// High Single-qualifier floating-point vector of 2 components.
+ /// @see core_precision
+ typedef vec<2, float, highp> highp_fvec2;
+
+ /// High Single-qualifier floating-point vector of 3 components.
+ /// @see core_precision
+ typedef vec<3, float, highp> highp_fvec3;
+
+ /// High Single-qualifier floating-point vector of 4 components.
+ /// @see core_precision
+ typedef vec<4, float, highp> highp_fvec4;
+
+
+ /// Low single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, lowp> lowp_f32vec1;
+
+ /// Low single-qualifier floating-point vector of 2 components.
+ /// @see core_precision
+ typedef vec<2, f32, lowp> lowp_f32vec2;
+
+ /// Low single-qualifier floating-point vector of 3 components.
+ /// @see core_precision
+ typedef vec<3, f32, lowp> lowp_f32vec3;
+
+ /// Low single-qualifier floating-point vector of 4 components.
+ /// @see core_precision
+ typedef vec<4, f32, lowp> lowp_f32vec4;
+
+ /// Medium single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, mediump> mediump_f32vec1;
+
+ /// Medium single-qualifier floating-point vector of 2 components.
+ /// @see core_precision
+ typedef vec<2, f32, mediump> mediump_f32vec2;
+
+ /// Medium single-qualifier floating-point vector of 3 components.
+ /// @see core_precision
+ typedef vec<3, f32, mediump> mediump_f32vec3;
+
+ /// Medium single-qualifier floating-point vector of 4 components.
+ /// @see core_precision
+ typedef vec<4, f32, mediump> mediump_f32vec4;
+
+ /// High single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, highp> highp_f32vec1;
+
+ /// High single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f32, highp> highp_f32vec2;
+
+ /// High single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f32, highp> highp_f32vec3;
+
+ /// High single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f32, highp> highp_f32vec4;
+
+
+ /// Low double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, lowp> lowp_f64vec1;
+
+ /// Low double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, lowp> lowp_f64vec2;
+
+ /// Low double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, lowp> lowp_f64vec3;
+
+ /// Low double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, lowp> lowp_f64vec4;
+
+ /// Medium double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, mediump> mediump_f64vec1;
+
+ /// Medium double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, mediump> mediump_f64vec2;
+
+ /// Medium double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, mediump> mediump_f64vec3;
+
+ /// Medium double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, mediump> mediump_f64vec4;
+
+ /// High double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, highp> highp_f64vec1;
+
+ /// High double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, highp> highp_f64vec2;
+
+ /// High double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, highp> highp_f64vec3;
+
+ /// High double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, highp> highp_f64vec4;
+
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_f32 lowp_fmat1x1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
+
+ /// Low single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
+
+ /// Low single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
+
+ /// Low single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
+
+ /// Low single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
+
+ /// Low single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
+
+ /// Low single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_fmat1x1 lowp_fmat1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat2x2 lowp_fmat2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat3x3 lowp_fmat3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_fmat4x4 lowp_fmat4;
+
+
+ /// Medium single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_f32 mediump_fmat1x1;
+
+ /// Medium single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
+
+ /// Medium single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
+
+ /// Medium single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
+
+ /// Medium single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
+
+ /// Medium single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
+
+ /// Medium single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
+
+ /// Medium single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
+
+ /// Medium single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_fmat1x1 mediump_fmat1;
+
+ /// Medium single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat2x2 mediump_fmat2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat3x3 mediump_fmat3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_fmat4x4 mediump_fmat4;
+
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_f32 highp_fmat1x1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, highp> highp_fmat2x2;
+
+ /// High single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, highp> highp_fmat2x3;
+
+ /// High single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, highp> highp_fmat2x4;
+
+ /// High single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, highp> highp_fmat3x2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, highp> highp_fmat3x3;
+
+ /// High single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, highp> highp_fmat3x4;
+
+ /// High single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, highp> highp_fmat4x2;
+
+ /// High single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, highp> highp_fmat4x3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, highp> highp_fmat4x4;
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_fmat1x1 highp_fmat1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat2x2 highp_fmat2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat3x3 highp_fmat3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_fmat4x4 highp_fmat4;
+
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 lowp_f32mat1x1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
+
+ /// Low single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
+
+ /// Low single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
+
+ /// Low single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
+
+ /// Low single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
+
+ /// Low single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
+
+ /// Low single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
+
+ /// Low single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat2x2 lowp_f32mat2;
+
+ /// Low single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat3x3 lowp_f32mat3;
+
+ /// Low single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f32mat4x4 lowp_f32mat4;
+
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 mediump_f32mat1x1;
+
+ /// Low single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
+
+ /// Medium single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
+
+ /// Medium single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
+
+ /// Medium single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
+
+ /// Medium single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
+
+ /// Medium single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
+
+ /// Medium single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
+
+ /// Medium single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, mediump> f32mat1;
+
+ /// Medium single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat2x2 mediump_f32mat2;
+
+ /// Medium single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat3x3 mediump_f32mat3;
+
+ /// Medium single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f32mat4x4 mediump_f32mat4;
+
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 highp_f32mat1x1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, highp> highp_f32mat2x2;
+
+ /// High single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, highp> highp_f32mat2x3;
+
+ /// High single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, highp> highp_f32mat2x4;
+
+ /// High single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, highp> highp_f32mat3x2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, highp> highp_f32mat3x3;
+
+ /// High single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, highp> highp_f32mat3x4;
+
+ /// High single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, highp> highp_f32mat4x2;
+
+ /// High single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, highp> highp_f32mat4x3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, highp> highp_f32mat4x4;
+
+ /// High single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, highp> f32mat1;
+
+ /// High single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat2x2 highp_f32mat2;
+
+ /// High single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat3x3 highp_f32mat3;
+
+ /// High single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f32mat4x4 highp_f32mat4;
+
+
+ /// Low double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 lowp_f64mat1x1;
+
+ /// Low double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
+
+ /// Low double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
+
+ /// Low double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
+
+ /// Low double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
+
+ /// Low double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
+
+ /// Low double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
+
+ /// Low double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
+
+ /// Low double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
+
+ /// Low double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
+
+ /// Low double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef lowp_f64mat1x1 lowp_f64mat1;
+
+ /// Low double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat2x2 lowp_f64mat2;
+
+ /// Low double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat3x3 lowp_f64mat3;
+
+ /// Low double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef lowp_f64mat4x4 lowp_f64mat4;
+
+
+ /// Medium double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 Highp_f64mat1x1;
+
+ /// Medium double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
+
+ /// Medium double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
+
+ /// Medium double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
+
+ /// Medium double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
+
+ /// Medium double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
+
+ /// Medium double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
+
+ /// Medium double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
+
+ /// Medium double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
+
+ /// Medium double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
+
+ /// Medium double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef mediump_f64mat1x1 mediump_f64mat1;
+
+ /// Medium double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat2x2 mediump_f64mat2;
+
+ /// Medium double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat3x3 mediump_f64mat3;
+
+ /// Medium double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mediump_f64mat4x4 mediump_f64mat4;
+
+ /// High double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 highp_f64mat1x1;
+
+ /// High double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, highp> highp_f64mat2x2;
+
+ /// High double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, highp> highp_f64mat2x3;
+
+ /// High double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, highp> highp_f64mat2x4;
+
+ /// High double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, highp> highp_f64mat3x2;
+
+ /// High double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, highp> highp_f64mat3x3;
+
+ /// High double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, highp> highp_f64mat3x4;
+
+ /// High double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, highp> highp_f64mat4x2;
+
+ /// High double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, highp> highp_f64mat4x3;
+
+ /// High double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, highp> highp_f64mat4x4;
+
+ /// High double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef highp_f64mat1x1 highp_f64mat1;
+
+ /// High double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat2x2 highp_f64mat2;
+
+ /// High double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat3x3 highp_f64mat3;
+
+ /// High double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef highp_f64mat4x4 highp_f64mat4;
+
+
+ /////////////////////////////
+ // Signed int vector types
+
+ /// Low qualifier signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, int, lowp> lowp_ivec1;
+
+ /// Low qualifier signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, int, lowp> lowp_ivec2;
+
+ /// Low qualifier signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, int, lowp> lowp_ivec3;
+
+ /// Low qualifier signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, int, lowp> lowp_ivec4;
+
+
+ /// Medium qualifier signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, int, mediump> mediump_ivec1;
+
+ /// Medium qualifier signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, int, mediump> mediump_ivec2;
+
+ /// Medium qualifier signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, int, mediump> mediump_ivec3;
+
+ /// Medium qualifier signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, int, mediump> mediump_ivec4;
+
+
+ /// High qualifier signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, int, highp> highp_ivec1;
+
+ /// High qualifier signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, int, highp> highp_ivec2;
+
+ /// High qualifier signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, int, highp> highp_ivec3;
+
+ /// High qualifier signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, int, highp> highp_ivec4;
+
+
+ /// Low qualifier 8 bit signed integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, i8, lowp> lowp_i8vec1;
+
+ /// Low qualifier 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i8, lowp> lowp_i8vec2;
+
+ /// Low qualifier 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i8, lowp> lowp_i8vec3;
+
+ /// Low qualifier 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i8, lowp> lowp_i8vec4;
+
+
+ /// Medium qualifier 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i8, mediump> mediump_i8vec1;
+
+ /// Medium qualifier 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i8, mediump> mediump_i8vec2;
+
+ /// Medium qualifier 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i8, mediump> mediump_i8vec3;
+
+ /// Medium qualifier 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i8, mediump> mediump_i8vec4;
+
+
+ /// High qualifier 8 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i8, highp> highp_i8vec1;
+
+ /// High qualifier 8 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i8, highp> highp_i8vec2;
+
+ /// High qualifier 8 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i8, highp> highp_i8vec3;
+
+ /// High qualifier 8 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i8, highp> highp_i8vec4;
+
+
+ /// Low qualifier 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i16, lowp> lowp_i16vec1;
+
+ /// Low qualifier 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i16, lowp> lowp_i16vec2;
+
+ /// Low qualifier 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i16, lowp> lowp_i16vec3;
+
+ /// Low qualifier 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i16, lowp> lowp_i16vec4;
+
+
+ /// Medium qualifier 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i16, mediump> mediump_i16vec1;
+
+ /// Medium qualifier 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i16, mediump> mediump_i16vec2;
+
+ /// Medium qualifier 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i16, mediump> mediump_i16vec3;
+
+ /// Medium qualifier 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i16, mediump> mediump_i16vec4;
+
+
+ /// High qualifier 16 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i16, highp> highp_i16vec1;
+
+ /// High qualifier 16 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i16, highp> highp_i16vec2;
+
+ /// High qualifier 16 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i16, highp> highp_i16vec3;
+
+ /// High qualifier 16 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i16, highp> highp_i16vec4;
+
+
+ /// Low qualifier 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i32, lowp> lowp_i32vec1;
+
+ /// Low qualifier 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i32, lowp> lowp_i32vec2;
+
+ /// Low qualifier 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i32, lowp> lowp_i32vec3;
+
+ /// Low qualifier 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i32, lowp> lowp_i32vec4;
+
+
+ /// Medium qualifier 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i32, mediump> mediump_i32vec1;
+
+ /// Medium qualifier 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i32, mediump> mediump_i32vec2;
+
+ /// Medium qualifier 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i32, mediump> mediump_i32vec3;
+
+ /// Medium qualifier 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i32, mediump> mediump_i32vec4;
+
+
+ /// High qualifier 32 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i32, highp> highp_i32vec1;
+
+ /// High qualifier 32 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i32, highp> highp_i32vec2;
+
+ /// High qualifier 32 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i32, highp> highp_i32vec3;
+
+ /// High qualifier 32 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i32, highp> highp_i32vec4;
+
+
+ /// Low qualifier 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i64, lowp> lowp_i64vec1;
+
+ /// Low qualifier 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i64, lowp> lowp_i64vec2;
+
+ /// Low qualifier 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i64, lowp> lowp_i64vec3;
+
+ /// Low qualifier 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i64, lowp> lowp_i64vec4;
+
+
+ /// Medium qualifier 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i64, mediump> mediump_i64vec1;
+
+ /// Medium qualifier 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i64, mediump> mediump_i64vec2;
+
+ /// Medium qualifier 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i64, mediump> mediump_i64vec3;
+
+ /// Medium qualifier 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i64, mediump> mediump_i64vec4;
+
+
+ /// High qualifier 64 bit signed integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, i64, highp> highp_i64vec1;
+
+ /// High qualifier 64 bit signed integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, i64, highp> highp_i64vec2;
+
+ /// High qualifier 64 bit signed integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, i64, highp> highp_i64vec3;
+
+ /// High qualifier 64 bit signed integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, i64, highp> highp_i64vec4;
+
+
+ /////////////////////////////
+ // Unsigned int vector types
+
+ /// Low qualifier unsigned integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, uint, lowp> lowp_uvec1;
+
+ /// Low qualifier unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, uint, lowp> lowp_uvec2;
+
+ /// Low qualifier unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, uint, lowp> lowp_uvec3;
+
+ /// Low qualifier unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, uint, lowp> lowp_uvec4;
+
+
+ /// Medium qualifier unsigned integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, uint, mediump> mediump_uvec1;
+
+ /// Medium qualifier unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, uint, mediump> mediump_uvec2;
+
+ /// Medium qualifier unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, uint, mediump> mediump_uvec3;
+
+ /// Medium qualifier unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, uint, mediump> mediump_uvec4;
+
+
+ /// High qualifier unsigned integer vector of 1 component type.
+ /// @see gtc_type_precision
+ typedef vec<1, uint, highp> highp_uvec1;
+
+ /// High qualifier unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, uint, highp> highp_uvec2;
+
+ /// High qualifier unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, uint, highp> highp_uvec3;
+
+ /// High qualifier unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, uint, highp> highp_uvec4;
+
+
+ /// Low qualifier 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u8, lowp> lowp_u8vec1;
+
+ /// Low qualifier 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u8, lowp> lowp_u8vec2;
+
+ /// Low qualifier 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u8, lowp> lowp_u8vec3;
+
+ /// Low qualifier 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u8, lowp> lowp_u8vec4;
+
+
+ /// Medium qualifier 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u8, mediump> mediump_u8vec1;
+
+ /// Medium qualifier 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u8, mediump> mediump_u8vec2;
+
+ /// Medium qualifier 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u8, mediump> mediump_u8vec3;
+
+ /// Medium qualifier 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u8, mediump> mediump_u8vec4;
+
+
+ /// High qualifier 8 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u8, highp> highp_u8vec1;
+
+ /// High qualifier 8 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u8, highp> highp_u8vec2;
+
+ /// High qualifier 8 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u8, highp> highp_u8vec3;
+
+ /// High qualifier 8 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u8, highp> highp_u8vec4;
+
+
+ /// Low qualifier 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u16, lowp> lowp_u16vec1;
+
+ /// Low qualifier 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u16, lowp> lowp_u16vec2;
+
+ /// Low qualifier 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u16, lowp> lowp_u16vec3;
+
+ /// Low qualifier 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u16, lowp> lowp_u16vec4;
+
+
+ /// Medium qualifier 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u16, mediump> mediump_u16vec1;
+
+ /// Medium qualifier 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u16, mediump> mediump_u16vec2;
+
+ /// Medium qualifier 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u16, mediump> mediump_u16vec3;
+
+ /// Medium qualifier 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u16, mediump> mediump_u16vec4;
+
+
+ /// High qualifier 16 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u16, highp> highp_u16vec1;
+
+ /// High qualifier 16 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u16, highp> highp_u16vec2;
+
+ /// High qualifier 16 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u16, highp> highp_u16vec3;
+
+ /// High qualifier 16 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u16, highp> highp_u16vec4;
+
+
+ /// Low qualifier 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u32, lowp> lowp_u32vec1;
+
+ /// Low qualifier 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u32, lowp> lowp_u32vec2;
+
+ /// Low qualifier 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u32, lowp> lowp_u32vec3;
+
+ /// Low qualifier 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u32, lowp> lowp_u32vec4;
+
+
+ /// Medium qualifier 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u32, mediump> mediump_u32vec1;
+
+ /// Medium qualifier 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u32, mediump> mediump_u32vec2;
+
+ /// Medium qualifier 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u32, mediump> mediump_u32vec3;
+
+ /// Medium qualifier 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u32, mediump> mediump_u32vec4;
+
+
+ /// High qualifier 32 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u32, highp> highp_u32vec1;
+
+ /// High qualifier 32 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u32, highp> highp_u32vec2;
+
+ /// High qualifier 32 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u32, highp> highp_u32vec3;
+
+ /// High qualifier 32 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u32, highp> highp_u32vec4;
+
+
+ /// Low qualifier 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u64, lowp> lowp_u64vec1;
+
+ /// Low qualifier 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u64, lowp> lowp_u64vec2;
+
+ /// Low qualifier 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u64, lowp> lowp_u64vec3;
+
+ /// Low qualifier 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u64, lowp> lowp_u64vec4;
+
+
+ /// Medium qualifier 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u64, mediump> mediump_u64vec1;
+
+ /// Medium qualifier 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u64, mediump> mediump_u64vec2;
+
+ /// Medium qualifier 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u64, mediump> mediump_u64vec3;
+
+ /// Medium qualifier 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u64, mediump> mediump_u64vec4;
+
+
+ /// High qualifier 64 bit unsigned integer scalar type.
+ /// @see gtc_type_precision
+ typedef vec<1, u64, highp> highp_u64vec1;
+
+ /// High qualifier 64 bit unsigned integer vector of 2 components type.
+ /// @see gtc_type_precision
+ typedef vec<2, u64, highp> highp_u64vec2;
+
+ /// High qualifier 64 bit unsigned integer vector of 3 components type.
+ /// @see gtc_type_precision
+ typedef vec<3, u64, highp> highp_u64vec3;
+
+ /// High qualifier 64 bit unsigned integer vector of 4 components type.
+ /// @see gtc_type_precision
+ typedef vec<4, u64, highp> highp_u64vec4;
+
+
+ //////////////////////
+ // Float vector types
+
+ /// 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 float32_t;
+
+ /// 32 bit single-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float32 f32;
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 float64_t;
+
+ /// 64 bit double-qualifier floating-point scalar.
+ /// @see gtc_type_precision
+ typedef float64 f64;
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ /// Single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, float, defaultp> fvec1;
+
+ /// Single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, float, defaultp> fvec2;
+
+ /// Single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, float, defaultp> fvec3;
+
+ /// Single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, float, defaultp> fvec4;
+
+
+ /// Single-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f32, defaultp> f32vec1;
+
+ /// Single-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f32, defaultp> f32vec2;
+
+ /// Single-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f32, defaultp> f32vec3;
+
+ /// Single-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f32, defaultp> f32vec4;
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+ /// Double-qualifier floating-point vector of 1 component.
+ /// @see gtc_type_precision
+ typedef vec<1, f64, defaultp> f64vec1;
+
+ /// Double-qualifier floating-point vector of 2 components.
+ /// @see gtc_type_precision
+ typedef vec<2, f64, defaultp> f64vec2;
+
+ /// Double-qualifier floating-point vector of 3 components.
+ /// @see gtc_type_precision
+ typedef vec<3, f64, defaultp> f64vec3;
+
+ /// Double-qualifier floating-point vector of 4 components.
+ /// @see gtc_type_precision
+ typedef vec<4, f64, defaultp> f64vec4;
+# endif//GLM_FORCE_SINGLE_ONLY
+
+
+ //////////////////////
+ // Float matrix types
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32> fmat1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> fmat2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> fmat3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> fmat4;
+
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 fmat1x1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> fmat2x2;
+
+ /// Single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, defaultp> fmat2x3;
+
+ /// Single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, defaultp> fmat2x4;
+
+ /// Single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, defaultp> fmat3x2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> fmat3x3;
+
+ /// Single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, defaultp> fmat3x4;
+
+ /// Single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, defaultp> fmat4x2;
+
+ /// Single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, defaultp> fmat4x3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> fmat4x4;
+
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> f32mat2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> f32mat3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> f32mat4;
+
+
+ /// Single-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f32 f32mat1x1;
+
+ /// Single-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f32, defaultp> f32mat2x2;
+
+ /// Single-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f32, defaultp> f32mat2x3;
+
+ /// Single-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f32, defaultp> f32mat2x4;
+
+ /// Single-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f32, defaultp> f32mat3x2;
+
+ /// Single-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f32, defaultp> f32mat3x3;
+
+ /// Single-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f32, defaultp> f32mat3x4;
+
+ /// Single-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f32, defaultp> f32mat4x2;
+
+ /// Single-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f32, defaultp> f32mat4x3;
+
+ /// Single-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f32, defaultp> f32mat4x4;
+
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// Double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
+ /// Double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, defaultp> f64mat2;
+
+ /// Double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, defaultp> f64mat3;
+
+ /// Double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, defaultp> f64mat4;
+
+
+ /// Double-qualifier floating-point 1x1 matrix.
+ /// @see gtc_type_precision
+ //typedef f64 f64mat1x1;
+
+ /// Double-qualifier floating-point 2x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 2, f64, defaultp> f64mat2x2;
+
+ /// Double-qualifier floating-point 2x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 3, f64, defaultp> f64mat2x3;
+
+ /// Double-qualifier floating-point 2x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<2, 4, f64, defaultp> f64mat2x4;
+
+ /// Double-qualifier floating-point 3x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 2, f64, defaultp> f64mat3x2;
+
+ /// Double-qualifier floating-point 3x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 3, f64, defaultp> f64mat3x3;
+
+ /// Double-qualifier floating-point 3x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<3, 4, f64, defaultp> f64mat3x4;
+
+ /// Double-qualifier floating-point 4x2 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 2, f64, defaultp> f64mat4x2;
+
+ /// Double-qualifier floating-point 4x3 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 3, f64, defaultp> f64mat4x3;
+
+ /// Double-qualifier floating-point 4x4 matrix.
+ /// @see gtc_type_precision
+ typedef mat<4, 4, f64, defaultp> f64mat4x4;
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ //////////////////////////
+ // Quaternion types
+
+ /// Single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, defaultp> f32quat;
+
+ /// Low single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, lowp> lowp_f32quat;
+
+ /// Low double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, lowp> lowp_f64quat;
+
+ /// Medium single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, mediump> mediump_f32quat;
+
+# ifndef GLM_FORCE_SINGLE_ONLY
+
+ /// Medium double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, mediump> mediump_f64quat;
+
+ /// High single-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f32, highp> highp_f32quat;
+
+ /// High double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, highp> highp_f64quat;
+
+ /// Double-qualifier floating-point quaternion.
+ /// @see gtc_type_precision
+ typedef qua<f64, defaultp> f64quat;
+
+# endif//GLM_FORCE_SINGLE_ONLY
+
+ /// @}
+}//namespace glm
+
+#include "type_precision.inl"
diff --git a/src/include/glm/gtc/type_precision.inl b/src/include/glm/gtc/type_precision.inl
new file mode 100644
index 0000000..16f56c1
--- /dev/null
+++ b/src/include/glm/gtc/type_precision.inl
@@ -0,0 +1,6 @@
+/// @ref gtc_precision
+
+namespace glm
+{
+
+}
diff --git a/src/include/glm/gtc/type_ptr.hpp b/src/include/glm/gtc/type_ptr.hpp
new file mode 100644
index 0000000..18f2999
--- /dev/null
+++ b/src/include/glm/gtc/type_ptr.hpp
@@ -0,0 +1,230 @@
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.hpp
+///
+/// @see core (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
+/// @ingroup gtc
+///
+/// Include <glm/gtc/type_ptr.hpp> to use the features of this extension.
+///
+/// Handles the interaction between pointers and vector, matrix types.
+///
+/// This extension defines an overloaded function, glm::value_ptr. It returns
+/// a pointer to the memory layout of the object. Matrix types store their values
+/// in column-major order.
+///
+/// This is useful for uploading data to matrices or copying data to buffer objects.
+///
+/// Example:
+/// @code
+/// #include <glm/glm.hpp>
+/// #include <glm/gtc/type_ptr.hpp>
+///
+/// glm::vec3 aVector(3);
+/// glm::mat4 someMatrix(1.0);
+///
+/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+/// @endcode
+///
+/// <glm/gtc/type_ptr.hpp> need to be included to use the features of this extension.
+
+#pragma once
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../gtc/vec1.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+#include <cstring>
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_ptr extension included")
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ /// Return the constant address to the data of the input parameter.
+ /// @see gtc_type_ptr
+ template<typename genType>
+ GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template <typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
+
+ /// Build a vector from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
+
+ /// Build a matrix from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
+
+ /// Build a quaternion from a pointer.
+ /// @see gtc_type_ptr
+ template<typename T>
+ GLM_FUNC_DECL qua<T, defaultp> make_quat(T const * const ptr);
+
+ /// @}
+}//namespace glm
+
+#include "type_ptr.inl"
diff --git a/src/include/glm/gtc/type_ptr.inl b/src/include/glm/gtc/type_ptr.inl
new file mode 100644
index 0000000..3c09144
--- /dev/null
+++ b/src/include/glm/gtc/type_ptr.inl
@@ -0,0 +1,386 @@
+/// @ref gtc_type_ptr
+
+#include <cstring>
+
+namespace glm
+{
+ /// @addtogroup gtc_type_ptr
+ /// @{
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v)
+ {
+ return &(v.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m)
+ {
+ return &(m[0].x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const * value_ptr(qua<T, Q> const& q)
+ {
+ return &(q[0]);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T* value_ptr(qua<T, Q>& q)
+ {
+ return &(q[0]);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<1, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<2, T, Q> const& v)
+ {
+ return vec<1, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<3, T, Q> const& v)
+ {
+ return vec<1, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<1, T, Q> make_vec1(vec<4, T, Q> const& v)
+ {
+ return vec<1, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<1, T, Q> const& v)
+ {
+ return vec<2, T, Q>(v.x, static_cast<T>(0));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<2, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<3, T, Q> const& v)
+ {
+ return vec<2, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<2, T, Q> make_vec2(vec<4, T, Q> const& v)
+ {
+ return vec<2, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<1, T, Q> const& v)
+ {
+ return vec<3, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<2, T, Q> const& v)
+ {
+ return vec<3, T, Q>(v.x, v.y, static_cast<T>(0));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<3, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<3, T, Q> make_vec3(vec<4, T, Q> const& v)
+ {
+ return vec<3, T, Q>(v);
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<1, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<2, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v.x, v.y, static_cast<T>(0), static_cast<T>(1));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<3, T, Q> const& v)
+ {
+ return vec<4, T, Q>(v.x, v.y, v.z, static_cast<T>(1));
+ }
+
+ template <typename T, qualifier Q>
+ inline vec<4, T, Q> make_vec4(vec<4, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr)
+ {
+ vec<2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr)
+ {
+ vec<3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr)
+ {
+ vec<4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr)
+ {
+ mat<2, 2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr)
+ {
+ mat<2, 3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr)
+ {
+ mat<2, 4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr)
+ {
+ mat<3, 2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr)
+ {
+ mat<3, 3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr)
+ {
+ mat<3, 4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr)
+ {
+ mat<4, 2, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr)
+ {
+ mat<4, 3, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr)
+ {
+ mat<4, 4, T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>));
+ return Result;
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr)
+ {
+ return make_mat2x2(ptr);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr)
+ {
+ return make_mat3x3(ptr);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr)
+ {
+ return make_mat4x4(ptr);
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER qua<T, defaultp> make_quat(T const *const ptr)
+ {
+ qua<T, defaultp> Result;
+ memcpy(value_ptr(Result), ptr, sizeof(qua<T, defaultp>));
+ return Result;
+ }
+
+ /// @}
+}//namespace glm
+
diff --git a/src/include/glm/gtc/ulp.hpp b/src/include/glm/gtc/ulp.hpp
new file mode 100644
index 0000000..773fc27
--- /dev/null
+++ b/src/include/glm/gtc/ulp.hpp
@@ -0,0 +1,152 @@
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_ulp GLM_GTC_ulp
+/// @ingroup gtc
+///
+/// Include <glm/gtc/ulp.hpp> to use the features of this extension.
+///
+/// Allow the measurement of the accuracy of a function against a reference
+/// implementation. This extension works on floating-point data and provide results
+/// in ULP.
+
+#pragma once
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/qualifier.hpp"
+#include "../detail/_vectorize.hpp"
+#include "../ext/scalar_int_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_ulp extension included")
+#endif
+
+namespace glm
+{
+ /// Return the next ULP value(s) after the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType next_float(genType x);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType prev_float(genType x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType next_float(genType x, int ULPs);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam genType A floating-point scalar type.
+ ///
+ /// @see gtc_ulp
+ template<typename genType>
+ GLM_FUNC_DECL genType prev_float(genType x, int ULPs);
+
+ /// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+ ///
+ /// @see gtc_ulp
+ GLM_FUNC_DECL int float_distance(float x, float y);
+
+ /// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+ ///
+ /// @see gtc_ulp
+ GLM_FUNC_DECL int64 float_distance(double x, double y);
+
+ /// Return the next ULP value(s) after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
+
+ /// Return the value(s) ULP distance after the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+ /// Return the previous ULP value(s) before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs);
+
+ /// Return the value(s) ULP distance before the input value(s).
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam T Floating-point
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
+ /// Return the distance in the number of ULP between 2 single-precision floating-point scalars.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
+
+ /// Return the distance in the number of ULP between 2 double-precision floating-point scalars.
+ ///
+ /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
+ /// @tparam Q Value from qualifier enum
+ ///
+ /// @see gtc_ulp
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
+
+ /// @}
+}//namespace glm
+
+#include "ulp.inl"
diff --git a/src/include/glm/gtc/ulp.inl b/src/include/glm/gtc/ulp.inl
new file mode 100644
index 0000000..5fef5b2
--- /dev/null
+++ b/src/include/glm/gtc/ulp.inl
@@ -0,0 +1,173 @@
+/// @ref gtc_ulp
+
+#include "../ext/scalar_ulp.hpp"
+
+namespace glm
+{
+ template<>
+ GLM_FUNC_QUALIFIER float next_float(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MAX);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MAX);
+# else
+ return nextafterf(x, FLT_MAX);
+# endif
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER double next_float(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafter(x, std::numeric_limits<double>::max());
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MAX);
+# else
+ return nextafter(x, DBL_MAX);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for (int i = 0; i < ULPs; ++i)
+ temp = next_float(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER float prev_float(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MIN);
+# else
+ return nextafterf(x, FLT_MIN);
+# endif
+ }
+
+ GLM_FUNC_QUALIFIER double prev_float(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return _nextafter(x, DBL_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MIN);
+# else
+ return nextafter(x, DBL_MIN);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for (int i = 0; i < ULPs; ++i)
+ temp = prev_float(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER int float_distance(float x, float y)
+ {
+ detail::float_t<float> const a(x);
+ detail::float_t<float> const b(y);
+
+ return abs(a.i - b.i);
+ }
+
+ GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
+ {
+ detail::float_t<double> const a(x);
+ detail::float_t<double> const b(y);
+
+ return abs(a.i - b.i);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
+ {
+ vec<L, int, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
+ {
+ vec<L, int64, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+}//namespace glm
+
diff --git a/src/include/glm/gtc/vec1.hpp b/src/include/glm/gtc/vec1.hpp
new file mode 100644
index 0000000..3464671
--- /dev/null
+++ b/src/include/glm/gtc/vec1.hpp
@@ -0,0 +1,30 @@
+/// @ref gtc_vec1
+/// @file glm/gtc/vec1.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_vec1 GLM_GTC_vec1
+/// @ingroup gtc
+///
+/// Include <glm/gtc/vec1.hpp> to use the features of this extension.
+///
+/// Add vec1, ivec1, uvec1 and bvec1 types.
+
+#pragma once
+
+// Dependency:
+#include "../ext/vector_bool1.hpp"
+#include "../ext/vector_bool1_precision.hpp"
+#include "../ext/vector_float1.hpp"
+#include "../ext/vector_float1_precision.hpp"
+#include "../ext/vector_double1.hpp"
+#include "../ext/vector_double1_precision.hpp"
+#include "../ext/vector_int1.hpp"
+#include "../ext/vector_int1_sized.hpp"
+#include "../ext/vector_uint1.hpp"
+#include "../ext/vector_uint1_sized.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_vec1 extension included")
+#endif
+