From 386504218362232385c61eca6365b95776c60c62 Mon Sep 17 00:00:00 2001 From: Joursoir Date: Tue, 6 Apr 2021 09:47:23 +0000 Subject: add routines for create celestial objects --- src/game/CelestialObject.hpp | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 src/game/CelestialObject.hpp (limited to 'src/game/CelestialObject.hpp') diff --git a/src/game/CelestialObject.hpp b/src/game/CelestialObject.hpp new file mode 100644 index 0000000..8997697 --- /dev/null +++ b/src/game/CelestialObject.hpp @@ -0,0 +1,43 @@ +#ifndef ENGINE_CELESTIAL_OBJECT_H +#define ENGINE_CELESTIAL_OBJECT_H + +#include + +class Texture; +class Mesh; + +class CelestialObject { + Texture *texture; + + static Mesh *sphere; + static Mesh *circle; + + /* time a given astronomical object takes to complete + one orbit around another object */ + float orbital_period; + float orbital_speed; + float orbital_radius; + glm::vec3 orbital_pos; + + /* time that the objects takes to complete a single revolution + around its axis of rotation relative to the background stars */ + float rotation_period; + float rotation_speed; + + float object_radius; + + float tilt_angle; +public: + CelestialObject(Texture *t) + : texture(t) { } + static void InitializeMesh(); + void SetPeriod(float a_orbital, float a_rotation); + void SetRadius(float object_r, float orbital_r); + void SetTilt(float angle); + void SetPosition(glm::vec3 orbital); + + void Draw(float time, float game_speed, unsigned int model_loc); + +}; + +#endif /* ENGINE_CELESTIAL_OBJECT_H */ -- cgit v1.2.3-18-g5258