From a8b3118e8305fd1c668ea25e07157b625c9747ff Mon Sep 17 00:00:00 2001 From: Joursoir Date: Sat, 10 Apr 2021 17:29:02 +0000 Subject: add glm headers --- src/include/glm/gtc/random.hpp | 82 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 src/include/glm/gtc/random.hpp (limited to 'src/include/glm/gtc/random.hpp') diff --git a/src/include/glm/gtc/random.hpp b/src/include/glm/gtc/random.hpp new file mode 100644 index 0000000..77bda17 --- /dev/null +++ b/src/include/glm/gtc/random.hpp @@ -0,0 +1,82 @@ +/// @ref gtc_random +/// @file glm/gtc/random.hpp +/// +/// @see core (dependence) +/// @see gtx_random (extended) +/// +/// @defgroup gtc_random GLM_GTC_random +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Generate random number from various distribution methods. + +#pragma once + +// Dependency: +#include "../ext/scalar_int_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_random extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_random + /// @{ + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam genType Value type. Currently supported: float or double scalars. + /// @see gtc_random + template + GLM_FUNC_DECL genType linearRand(genType Min, genType Max); + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam T Value type. Currently supported: float or double. + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec linearRand(vec const& Min, vec const& Max); + + /// Generate random numbers in the interval [Min, Max], according a gaussian distribution + /// + /// @see gtc_random + template + GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation); + + /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius); + + /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius); + + /// @} +}//namespace glm + +#include "random.inl" -- cgit v1.2.3-18-g5258