From a8b3118e8305fd1c668ea25e07157b625c9747ff Mon Sep 17 00:00:00 2001 From: Joursoir Date: Sat, 10 Apr 2021 17:29:02 +0000 Subject: add glm headers --- src/include/glm/gtc/bitfield.hpp | 266 ++++ src/include/glm/gtc/bitfield.inl | 626 +++++++++ src/include/glm/gtc/color_space.hpp | 56 + src/include/glm/gtc/color_space.inl | 84 ++ src/include/glm/gtc/constants.hpp | 165 +++ src/include/glm/gtc/constants.inl | 167 +++ src/include/glm/gtc/epsilon.hpp | 60 + src/include/glm/gtc/epsilon.inl | 80 ++ src/include/glm/gtc/integer.hpp | 65 + src/include/glm/gtc/integer.inl | 68 + src/include/glm/gtc/matrix_access.hpp | 60 + src/include/glm/gtc/matrix_access.inl | 62 + src/include/glm/gtc/matrix_integer.hpp | 433 ++++++ src/include/glm/gtc/matrix_inverse.hpp | 50 + src/include/glm/gtc/matrix_inverse.inl | 118 ++ src/include/glm/gtc/matrix_transform.hpp | 36 + src/include/glm/gtc/matrix_transform.inl | 3 + src/include/glm/gtc/noise.hpp | 61 + src/include/glm/gtc/noise.inl | 807 ++++++++++++ src/include/glm/gtc/packing.hpp | 728 +++++++++++ src/include/glm/gtc/packing.inl | 938 +++++++++++++ src/include/glm/gtc/quaternion.hpp | 173 +++ src/include/glm/gtc/quaternion.inl | 202 +++ src/include/glm/gtc/quaternion_simd.inl | 0 src/include/glm/gtc/random.hpp | 82 ++ src/include/glm/gtc/random.inl | 303 +++++ src/include/glm/gtc/reciprocal.hpp | 135 ++ src/include/glm/gtc/reciprocal.inl | 191 +++ src/include/glm/gtc/round.hpp | 160 +++ src/include/glm/gtc/round.inl | 155 +++ src/include/glm/gtc/type_aligned.hpp | 1315 +++++++++++++++++++ src/include/glm/gtc/type_precision.hpp | 2094 ++++++++++++++++++++++++++++++ src/include/glm/gtc/type_precision.inl | 6 + src/include/glm/gtc/type_ptr.hpp | 230 ++++ src/include/glm/gtc/type_ptr.inl | 386 ++++++ src/include/glm/gtc/ulp.hpp | 152 +++ src/include/glm/gtc/ulp.inl | 173 +++ src/include/glm/gtc/vec1.hpp | 30 + 38 files changed, 10720 insertions(+) create mode 100644 src/include/glm/gtc/bitfield.hpp create mode 100644 src/include/glm/gtc/bitfield.inl create mode 100644 src/include/glm/gtc/color_space.hpp create mode 100644 src/include/glm/gtc/color_space.inl create mode 100644 src/include/glm/gtc/constants.hpp create mode 100644 src/include/glm/gtc/constants.inl create mode 100644 src/include/glm/gtc/epsilon.hpp create mode 100644 src/include/glm/gtc/epsilon.inl create mode 100644 src/include/glm/gtc/integer.hpp create mode 100644 src/include/glm/gtc/integer.inl create mode 100644 src/include/glm/gtc/matrix_access.hpp create mode 100644 src/include/glm/gtc/matrix_access.inl create mode 100644 src/include/glm/gtc/matrix_integer.hpp create mode 100644 src/include/glm/gtc/matrix_inverse.hpp create mode 100644 src/include/glm/gtc/matrix_inverse.inl create mode 100644 src/include/glm/gtc/matrix_transform.hpp create mode 100644 src/include/glm/gtc/matrix_transform.inl create mode 100644 src/include/glm/gtc/noise.hpp create mode 100644 src/include/glm/gtc/noise.inl create mode 100644 src/include/glm/gtc/packing.hpp create mode 100644 src/include/glm/gtc/packing.inl create mode 100644 src/include/glm/gtc/quaternion.hpp create mode 100644 src/include/glm/gtc/quaternion.inl create mode 100644 src/include/glm/gtc/quaternion_simd.inl create mode 100644 src/include/glm/gtc/random.hpp create mode 100644 src/include/glm/gtc/random.inl create mode 100644 src/include/glm/gtc/reciprocal.hpp create mode 100644 src/include/glm/gtc/reciprocal.inl create mode 100644 src/include/glm/gtc/round.hpp create mode 100644 src/include/glm/gtc/round.inl create mode 100644 src/include/glm/gtc/type_aligned.hpp create mode 100644 src/include/glm/gtc/type_precision.hpp create mode 100644 src/include/glm/gtc/type_precision.inl create mode 100644 src/include/glm/gtc/type_ptr.hpp create mode 100644 src/include/glm/gtc/type_ptr.inl create mode 100644 src/include/glm/gtc/ulp.hpp create mode 100644 src/include/glm/gtc/ulp.inl create mode 100644 src/include/glm/gtc/vec1.hpp (limited to 'src/include/glm/gtc') diff --git a/src/include/glm/gtc/bitfield.hpp b/src/include/glm/gtc/bitfield.hpp new file mode 100644 index 0000000..d6548b3 --- /dev/null +++ b/src/include/glm/gtc/bitfield.hpp @@ -0,0 +1,266 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.hpp +/// +/// @see core (dependence) +/// @see gtc_bitfield (dependence) +/// +/// @defgroup gtc_bitfield GLM_GTC_bitfield +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#include "../detail/setup.hpp" + +#pragma once + +// Dependencies +#include "../ext/scalar_int_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "type_precision.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_bitfield extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_bitfield + /// @{ + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType mask(genIUType Bits); + + /// Build a mask of 'count' bits + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec mask(vec const& v); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateRight(vec const& In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateLeft(vec const& In, int Shift); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount); + + /// Set to 1 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave(glm::uint16 x); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave(glm::uint32 x); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); + + /// @} +} //namespace glm + +#include "bitfield.inl" diff --git a/src/include/glm/gtc/bitfield.inl b/src/include/glm/gtc/bitfield.inl new file mode 100644 index 0000000..1ac6f87 --- /dev/null +++ b/src/include/glm/gtc/bitfield.inl @@ -0,0 +1,626 @@ +/// @ref gtc_bitfield + +#include "../simd/integer.h" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w); + + template<> + GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y) + { + glm::uint16 REG1(x); + glm::uint16 REG2(y); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555); + + return REG1 | static_cast(REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x33333333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x33333333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x55555555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x55555555); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x0000FFFF0000FFFFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF00FF00FFull); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333333333333333ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333333333333333ull); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555555555555555ull); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555555555555555ull); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0xFF0000FFu); + REG2 = ((REG2 << 16) | REG2) & static_cast(0xFF0000FFu); + REG3 = ((REG3 << 16) | REG3) & static_cast(0xFF0000FFu); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x0F00F00Fu); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x0F00F00Fu); + REG3 = ((REG3 << 8) | REG3) & static_cast(0x0F00F00Fu); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0xC30C30C3u); + REG2 = ((REG2 << 4) | REG2) & static_cast(0xC30C30C3u); + REG3 = ((REG3 << 4) | REG3) & static_cast(0xC30C30C3u); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x49249249u); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x49249249u); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x49249249u); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + glm::uint32 REG4(w); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000Fu); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000Fu); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000Fu); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000Fu); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x03030303u); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x03030303u); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x03030303u); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x03030303u); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x11111111u); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x11111111u); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x11111111u); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x11111111u); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + glm::uint64 REG4(w); + + REG1 = ((REG1 << 24) | REG1) & static_cast(0x000000FF000000FFull); + REG2 = ((REG2 << 24) | REG2) & static_cast(0x000000FF000000FFull); + REG3 = ((REG3 << 24) | REG3) & static_cast(0x000000FF000000FFull); + REG4 = ((REG4 << 24) | REG4) & static_cast(0x000000FF000000FFull); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000F000F000Full); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000F000F000Full); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000F000F000Full); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000F000F000Full); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x0303030303030303ull); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x0303030303030303ull); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x0303030303030303ull); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x0303030303030303ull); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x1111111111111111ull); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x1111111111111111ull); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x1111111111111111ull); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x1111111111111111ull); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return Bits >= sizeof(genIUType) * 8 ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + + template + GLM_FUNC_QUALIFIER vec mask(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return detail::functor1::call(mask, v); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateRight(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateLeft(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y; + + union sign16 + { + int16 i; + uint16 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(u8vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER u8vec2 bitfieldDeinterleave(glm::uint16 x) + { + uint16 REG1(x); + uint16 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x5555); + REG2 = REG2 & static_cast(0x5555); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0xFFFF); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0xFFFF); + + return glm::u8vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(u16vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave(glm::uint32 x) + { + glm::uint32 REG1(x); + glm::uint32 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x55555555); + REG2 = REG2 & static_cast(0x55555555); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x33333333); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x33333333); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF); + + return glm::u16vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y) + { + union sign32 + { + int32 i; + uint32 u; + } sign_x, sign_y; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(u32vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER glm::u32vec2 bitfieldDeinterleave(glm::uint64 x) + { + glm::uint64 REG1(x); + glm::uint64 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x5555555555555555ull); + REG2 = REG2 & static_cast(0x5555555555555555ull); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333333333333333ull); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333333333333333ull); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF00FF00FFull); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF0000FFFFull); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 >> 16) | REG1) & static_cast(0x00000000FFFFFFFFull); + REG2 = ((REG2 >> 16) | REG2) & static_cast(0x00000000FFFFFFFFull); + + return glm::u32vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z) + { + union sign16 + { + int32 i; + uint32 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u32vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec4 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec4 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); + } +}//namespace glm diff --git a/src/include/glm/gtc/color_space.hpp b/src/include/glm/gtc/color_space.hpp new file mode 100644 index 0000000..4c63077 --- /dev/null +++ b/src/include/glm/gtc/color_space.hpp @@ -0,0 +1,56 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.hpp +/// +/// @see core (dependence) +/// @see gtc_color_space (dependence) +/// +/// @defgroup gtc_color_space GLM_GTC_color_space +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../exponential.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_color_space + /// @{ + + /// Convert a linear color to sRGB color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear); + + /// Convert a linear color to sRGB color using a custom gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear, T Gamma); + + /// Convert a sRGB color to linear color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB); + + /// Convert a sRGB color to linear color using a custom gamma correction. + // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma); + + /// @} +} //namespace glm + +#include "color_space.inl" diff --git a/src/include/glm/gtc/color_space.inl b/src/include/glm/gtc/color_space.inl new file mode 100644 index 0000000..2b72d70 --- /dev/null +++ b/src/include/glm/gtc/color_space.inl @@ -0,0 +1,84 @@ +/// @ref gtc_color_space + +namespace glm{ +namespace detail +{ + template + struct compute_rgbToSrgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorRGB, T GammaCorrection) + { + vec const ClampedColor(clamp(ColorRGB, static_cast(0), static_cast(1))); + + return mix( + pow(ClampedColor, vec(GammaCorrection)) * static_cast(1.055) - static_cast(0.055), + ClampedColor * static_cast(12.92), + lessThan(ClampedColor, vec(static_cast(0.0031308)))); + } + }; + + template + struct compute_rgbToSrgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection) + { + return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w); + } + }; + + template + struct compute_srgbToRgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorSRGB, T Gamma) + { + return mix( + pow((ColorSRGB + static_cast(0.055)) * static_cast(0.94786729857819905213270142180095), vec(Gamma)), + ColorSRGB * static_cast(0.07739938080495356037151702786378), + lessThanEqual(ColorSRGB, vec(static_cast(0.04045)))); + } + }; + + template + struct compute_srgbToRgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma) + { + return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(0.41666)); + } + + // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html + template<> + GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) + { + vec<3, float, lowp> S1 = sqrt(ColorLinear); + vec<3, float, lowp> S2 = sqrt(S1); + vec<3, float, lowp> S3 = sqrt(S2); + return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; + } + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear, T Gamma) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(1) / Gamma); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB) + { + return detail::compute_srgbToRgb::call(ColorSRGB, static_cast(2.4)); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma) + { + return detail::compute_srgbToRgb::call(ColorSRGB, Gamma); + } +}//namespace glm diff --git a/src/include/glm/gtc/constants.hpp b/src/include/glm/gtc/constants.hpp new file mode 100644 index 0000000..4777ee4 --- /dev/null +++ b/src/include/glm/gtc/constants.hpp @@ -0,0 +1,165 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_constants GLM_GTC_constants +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Provide a list of constants and precomputed useful values. + +#pragma once + +// Dependencies +#include "../ext/scalar_constants.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_constants extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_constants + /// @{ + + /// Return 0. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType zero(); + + /// Return 1. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one(); + + /// Return pi * 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi(); + + /// Return square root of pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi(); + + /// Return pi / 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi(); + + /// Return pi / 2 * 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi(); + + /// Return pi / 4. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi(); + + /// Return 1 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi(); + + /// Return 1 / (pi * 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi(); + + /// Return 2 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi(); + + /// Return 4 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi(); + + /// Return 2 / sqrt(pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi(); + + /// Return 1 / sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two(); + + /// Return sqrt(pi / 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi(); + + /// Return sqrt(2 * pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi(); + + /// Return sqrt(ln(4)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four(); + + /// Return e constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType e(); + + /// Return Euler's constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType euler(); + + /// Return sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two(); + + /// Return sqrt(3). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_three(); + + /// Return sqrt(5). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_five(); + + /// Return ln(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two(); + + /// Return ln(10). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten(); + + /// Return ln(ln(2)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two(); + + /// Return 1 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType third(); + + /// Return 2 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds(); + + /// Return the golden ratio constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio(); + + /// @} +} //namespace glm + +#include "constants.inl" diff --git a/src/include/glm/gtc/constants.inl b/src/include/glm/gtc/constants.inl new file mode 100644 index 0000000..23289ff --- /dev/null +++ b/src/include/glm/gtc/constants.inl @@ -0,0 +1,167 @@ +/// @ref gtc_constants + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero() + { + return genType(0); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one() + { + return genType(1); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi() + { + return genType(6.28318530717958647692528676655900576); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi() + { + return genType(1.772453850905516027); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi() + { + return genType(1.57079632679489661923132169163975144); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi() + { + return genType(4.71238898038468985769396507491925432); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi() + { + return genType(0.785398163397448309615660845819875721); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi() + { + return genType(0.318309886183790671537767526745028724); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi() + { + return genType(0.159154943091895335768883763372514362); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi() + { + return genType(0.636619772367581343075535053490057448); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi() + { + return genType(1.273239544735162686151070106980114898); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi() + { + return genType(1.12837916709551257389615890312154517); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two() + { + return genType(0.707106781186547524400844362104849039); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi() + { + return genType(1.253314137315500251); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi() + { + return genType(2.506628274631000502); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four() + { + return genType(1.17741002251547469); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e() + { + return genType(2.71828182845904523536); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler() + { + return genType(0.577215664901532860606); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two() + { + return genType(1.41421356237309504880168872420969808); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three() + { + return genType(1.73205080756887729352744634150587236); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five() + { + return genType(2.23606797749978969640917366873127623); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two() + { + return genType(0.693147180559945309417232121458176568); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten() + { + return genType(2.30258509299404568401799145468436421); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two() + { + return genType(-0.3665129205816643); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third() + { + return genType(0.3333333333333333333333333333333333333333); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds() + { + return genType(0.666666666666666666666666666666666666667); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio() + { + return genType(1.61803398874989484820458683436563811); + } + +} //namespace glm diff --git a/src/include/glm/gtc/epsilon.hpp b/src/include/glm/gtc/epsilon.hpp new file mode 100644 index 0000000..e2d5b81 --- /dev/null +++ b/src/include/glm/gtc/epsilon.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_epsilon GLM_GTC_epsilon +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Comparison functions for a user defined epsilon values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_epsilon extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_epsilon + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL vec epsilonEqual(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon); + + /// @} +}//namespace glm + +#include "epsilon.inl" diff --git a/src/include/glm/gtc/epsilon.inl b/src/include/glm/gtc/epsilon.inl new file mode 100644 index 0000000..5c1b2ea --- /dev/null +++ b/src/include/glm/gtc/epsilon.inl @@ -0,0 +1,80 @@ +/// @ref gtc_epsilon + +// Dependency: +#include "../vector_relational.hpp" +#include "../common.hpp" + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + float const& x, + float const& y, + float const& epsilon + ) + { + return abs(x - y) < epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + double const& x, + double const& y, + double const& epsilon + ) + { + return abs(x - y) < epsilon; + } + + template + GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, T const& epsilon) + { + return lessThan(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, vec const& epsilon) + { + return lessThan(abs(x - y), vec(epsilon)); + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon) + { + return abs(x - y) >= epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon) + { + return abs(x - y) >= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon) + { + return greaterThanEqual(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, vec const& epsilon) + { + return greaterThanEqual(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(qua const& x, qua const& y, T const& epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return lessThan(abs(v), vec<4, T, Q>(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(qua const& x, qua const& y, T const& epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); + } +}//namespace glm diff --git a/src/include/glm/gtc/integer.hpp b/src/include/glm/gtc/integer.hpp new file mode 100644 index 0000000..c1531af --- /dev/null +++ b/src/include/glm/gtc/integer.hpp @@ -0,0 +1,65 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.hpp +/// +/// @see core (dependence) +/// @see gtc_integer (dependence) +/// +/// @defgroup gtc_integer GLM_GTC_integer +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../common.hpp" +#include "../integer.hpp" +#include "../exponential.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_integer + /// @{ + + /// Returns the log2 of x for integer values. Usefull to compute mipmap count from the texture size. + /// @see gtc_integer + template + GLM_FUNC_DECL genIUType log2(genIUType x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template + GLM_FUNC_DECL vec iround(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template + GLM_FUNC_DECL vec uround(vec const& x); + + /// @} +} //namespace glm + +#include "integer.inl" diff --git a/src/include/glm/gtc/integer.inl b/src/include/glm/gtc/integer.inl new file mode 100644 index 0000000..caef571 --- /dev/null +++ b/src/include/glm/gtc/integer.inl @@ -0,0 +1,68 @@ +/// @ref gtc_integer + +namespace glm{ +namespace detail +{ + template + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + //Equivalent to return findMSB(vec); but save one function call in ASM with VC + //return findMSB(vec); + return vec(detail::compute_findMSB_vec::call(v)); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_log2<4, int, Q, false, Aligned> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) + { + vec<4, int, Q> Result; + _BitScanReverse(reinterpret_cast(&Result.x), v.x); + _BitScanReverse(reinterpret_cast(&Result.y), v.y); + _BitScanReverse(reinterpret_cast(&Result.z), v.z); + _BitScanReverse(reinterpret_cast(&Result.w), v.w); + return Result; + } + }; +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + template + GLM_FUNC_QUALIFIER int iround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER vec iround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER uint uround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER vec uround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } +}//namespace glm diff --git a/src/include/glm/gtc/matrix_access.hpp b/src/include/glm/gtc/matrix_access.hpp new file mode 100644 index 0000000..70ffea9 --- /dev/null +++ b/src/include/glm/gtc/matrix_access.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_access GLM_GTC_matrix_access +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines functions to access rows or columns of a matrix easily. + +#pragma once + +// Dependency: +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_access extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_access + /// @{ + + /// Get a specific row of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::row_type row( + genType const& m, + length_t index); + + /// Set a specific row to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType row( + genType const& m, + length_t index, + typename genType::row_type const& x); + + /// Get a specific column of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::col_type column( + genType const& m, + length_t index); + + /// Set a specific column to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType column( + genType const& m, + length_t index, + typename genType::col_type const& x); + + /// @} +}//namespace glm + +#include "matrix_access.inl" diff --git a/src/include/glm/gtc/matrix_access.inl b/src/include/glm/gtc/matrix_access.inl new file mode 100644 index 0000000..5341b9c --- /dev/null +++ b/src/include/glm/gtc/matrix_access.inl @@ -0,0 +1,62 @@ +/// @ref gtc_matrix_access + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType row + ( + genType const& m, + length_t index, + typename genType::row_type const& x + ) + { + assert(index >= 0 && index < m[0].length()); + + genType Result = m; + for(length_t i = 0; i < m.length(); ++i) + Result[i][index] = x[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::row_type row + ( + genType const& m, + length_t index + ) + { + assert(index >= 0 && index < m[0].length()); + + typename genType::row_type Result(0); + for(length_t i = 0; i < m.length(); ++i) + Result[i] = m[i][index]; + return Result; + } + + template + GLM_FUNC_QUALIFIER genType column + ( + genType const& m, + length_t index, + typename genType::col_type const& x + ) + { + assert(index >= 0 && index < m.length()); + + genType Result = m; + Result[index] = x; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::col_type column + ( + genType const& m, + length_t index + ) + { + assert(index >= 0 && index < m.length()); + + return m[index]; + } +}//namespace glm diff --git a/src/include/glm/gtc/matrix_integer.hpp b/src/include/glm/gtc/matrix_integer.hpp new file mode 100644 index 0000000..cbe3be1 --- /dev/null +++ b/src/include/glm/gtc/matrix_integer.hpp @@ -0,0 +1,433 @@ +/// @ref gtc_matrix_integer +/// @file glm/gtc/matrix_integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_integer + /// @{ + + /// High-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2; + + /// High-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3; + + /// High-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4; + + /// High-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2x2; + + /// High-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, highp> highp_imat2x3; + + /// High-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, highp> highp_imat2x4; + + /// High-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, highp> highp_imat3x2; + + /// High-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3x3; + + /// High-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, highp> highp_imat3x4; + + /// High-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, highp> highp_imat4x2; + + /// High-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, highp> highp_imat4x3; + + /// High-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4x4; + + + /// Medium-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2; + + /// Medium-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3; + + /// Medium-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4; + + + /// Medium-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2x2; + + /// Medium-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, mediump> mediump_imat2x3; + + /// Medium-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, mediump> mediump_imat2x4; + + /// Medium-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, mediump> mediump_imat3x2; + + /// Medium-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3x3; + + /// Medium-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, mediump> mediump_imat3x4; + + /// Medium-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, mediump> mediump_imat4x2; + + /// Medium-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, mediump> mediump_imat4x3; + + /// Medium-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4x4; + + + /// Low-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2; + + /// Low-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3; + + /// Low-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4; + + + /// Low-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2x2; + + /// Low-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, lowp> lowp_imat2x3; + + /// Low-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, lowp> lowp_imat2x4; + + /// Low-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, lowp> lowp_imat3x2; + + /// Low-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3x3; + + /// Low-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, lowp> lowp_imat3x4; + + /// Low-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, lowp> lowp_imat4x2; + + /// Low-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, lowp> lowp_imat4x3; + + /// Low-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4x4; + + + /// High-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2; + + /// High-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3; + + /// High-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4; + + /// High-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2x2; + + /// High-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, highp> highp_umat2x3; + + /// High-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, highp> highp_umat2x4; + + /// High-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, highp> highp_umat3x2; + + /// High-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3x3; + + /// High-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, highp> highp_umat3x4; + + /// High-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, highp> highp_umat4x2; + + /// High-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, highp> highp_umat4x3; + + /// High-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4x4; + + + /// Medium-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2; + + /// Medium-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3; + + /// Medium-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4; + + + /// Medium-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2x2; + + /// Medium-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, mediump> mediump_umat2x3; + + /// Medium-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, mediump> mediump_umat2x4; + + /// Medium-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, mediump> mediump_umat3x2; + + /// Medium-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3x3; + + /// Medium-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, mediump> mediump_umat3x4; + + /// Medium-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, mediump> mediump_umat4x2; + + /// Medium-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, mediump> mediump_umat4x3; + + /// Medium-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4x4; + + + /// Low-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2; + + /// Low-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3; + + /// Low-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4; + + + /// Low-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2x2; + + /// Low-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, lowp> lowp_umat2x3; + + /// Low-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, lowp> lowp_umat2x4; + + /// Low-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, lowp> lowp_umat3x2; + + /// Low-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3x3; + + /// Low-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, lowp> lowp_umat3x4; + + /// Low-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, lowp> lowp_umat4x2; + + /// Low-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, lowp> lowp_umat4x3; + + /// Low-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4x4; + + + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, defaultp> imat2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, defaultp> imat3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, defaultp> imat4; + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, defaultp> imat2x2; + + /// Signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, defaultp> imat2x3; + + /// Signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, defaultp> imat2x4; + + /// Signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, defaultp> imat3x2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, defaultp> imat3x3; + + /// Signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, defaultp> imat3x4; + + /// Signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, defaultp> imat4x2; + + /// Signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, defaultp> imat4x3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, defaultp> imat4x4; + + + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, defaultp> umat2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, defaultp> umat3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, defaultp> umat4; + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, defaultp> umat2x2; + + /// Unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, defaultp> umat2x3; + + /// Unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, defaultp> umat2x4; + + /// Unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, defaultp> umat3x2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, defaultp> umat3x3; + + /// Unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, defaultp> umat3x4; + + /// Unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, defaultp> umat4x2; + + /// Unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, defaultp> umat4x3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, defaultp> umat4x4; + + /// @} +}//namespace glm diff --git a/src/include/glm/gtc/matrix_inverse.hpp b/src/include/glm/gtc/matrix_inverse.hpp new file mode 100644 index 0000000..47e934a --- /dev/null +++ b/src/include/glm/gtc/matrix_inverse.hpp @@ -0,0 +1,50 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines additional matrix inverting functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../matrix.hpp" +#include "../mat2x2.hpp" +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_inverse extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_inverse + /// @{ + + /// Fast matrix inverse for affine matrix. + /// + /// @param m Input matrix to invert. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType affineInverse(genType const& m); + + /// Compute the inverse transpose of a matrix. + /// + /// @param m Input matrix to invert transpose. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType inverseTranspose(genType const& m); + + /// @} +}//namespace glm + +#include "matrix_inverse.inl" diff --git a/src/include/glm/gtc/matrix_inverse.inl b/src/include/glm/gtc/matrix_inverse.inl new file mode 100644 index 0000000..2964b9d --- /dev/null +++ b/src/include/glm/gtc/matrix_inverse.inl @@ -0,0 +1,118 @@ +/// @ref gtc_matrix_inverse + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) + { + mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m))); + + return mat<3, 3, T, Q>( + vec<3, T, Q>(Inv[0], static_cast(0)), + vec<3, T, Q>(Inv[1], static_cast(0)), + vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) + { + mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m))); + + return mat<4, 4, T, Q>( + vec<4, T, Q>(Inv[0], static_cast(0)), + vec<4, T, Q>(Inv[1], static_cast(0)), + vec<4, T, Q>(Inv[2], static_cast(0)), + vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m) + { + T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; + + mat<2, 2, T, Q> Inverse( + + m[1][1] / Determinant, + - m[0][1] / Determinant, + - m[1][0] / Determinant, + + m[0][0] / Determinant); + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m) + { + T Determinant = + + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) + - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) + + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); + + mat<3, 3, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); + Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); + Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); + Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); + Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); + Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); + Inverse /= Determinant; + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T SubFactor11 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T SubFactor12 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + T SubFactor13 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + T SubFactor14 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + T SubFactor15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + T SubFactor16 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + T SubFactor17 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + mat<4, 4, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); + Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); + Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); + Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); + + Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); + Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04); + Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); + Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); + + Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); + Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); + Inverse[2][2] = + (m[0][0] * SubFactor07 - m[0][1] * SubFactor09 + m[0][3] * SubFactor11); + Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor11); + + Inverse[3][0] = - (m[0][1] * SubFactor12 - m[0][2] * SubFactor13 + m[0][3] * SubFactor14); + Inverse[3][1] = + (m[0][0] * SubFactor12 - m[0][2] * SubFactor15 + m[0][3] * SubFactor16); + Inverse[3][2] = - (m[0][0] * SubFactor13 - m[0][1] * SubFactor15 + m[0][3] * SubFactor17); + Inverse[3][3] = + (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][2] * SubFactor17); + + T Determinant = + + m[0][0] * Inverse[0][0] + + m[0][1] * Inverse[0][1] + + m[0][2] * Inverse[0][2] + + m[0][3] * Inverse[0][3]; + + Inverse /= Determinant; + + return Inverse; + } +}//namespace glm diff --git a/src/include/glm/gtc/matrix_transform.hpp b/src/include/glm/gtc/matrix_transform.hpp new file mode 100644 index 0000000..22ddf1d --- /dev/null +++ b/src/include/glm/gtc/matrix_transform.hpp @@ -0,0 +1,36 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.hpp +/// +/// @see core (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines functions that generate common transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../ext/matrix_projection.hpp" +#include "../ext/matrix_clip_space.hpp" +#include "../ext/matrix_transform.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_transform extension included") +#endif + +#include "matrix_transform.inl" diff --git a/src/include/glm/gtc/matrix_transform.inl b/src/include/glm/gtc/matrix_transform.inl new file mode 100644 index 0000000..075e850 --- /dev/null +++ b/src/include/glm/gtc/matrix_transform.inl @@ -0,0 +1,3 @@ +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" diff --git a/src/include/glm/gtc/noise.hpp b/src/include/glm/gtc/noise.hpp new file mode 100644 index 0000000..3199cb3 --- /dev/null +++ b/src/include/glm/gtc/noise.hpp @@ -0,0 +1,61 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_noise GLM_GTC_noise +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines 2D, 3D and 4D procedural noise functions +/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +/// https://github.com/ashima/webgl-noise +/// Following Stefan Gustavson's paper "Simplex noise demystified": +/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_noise.hpp" +#include "../geometric.hpp" +#include "../common.hpp" +#include "../vector_relational.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_noise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_noise + /// @{ + + /// Classic perlin noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T perlin( + vec const& p); + + /// Periodic perlin noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T perlin( + vec const& p, + vec const& rep); + + /// Simplex noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T simplex( + vec const& p); + + /// @} +}//namespace glm + +#include "noise.inl" diff --git a/src/include/glm/gtc/noise.inl b/src/include/glm/gtc/noise.inl new file mode 100644 index 0000000..01acc1a --- /dev/null +++ b/src/include/glm/gtc/noise.inl @@ -0,0 +1,807 @@ +/// @ref gtc_noise +/// +// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +// https://github.com/ashima/webgl-noise +// Following Stefan Gustavson's paper "Simplex noise demystified": +// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +namespace glm{ +namespace gtc +{ + template + GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip) + { + vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1); + T pW = static_cast(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1)); + vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0))); + pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w; + return vec<4, T, Q>(pXYZ, pW); + } +}//namespace gtc + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) + { + vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation + vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, Q> gx = static_cast(2) * glm::fract(i / T(41)) - T(1); + vec<4, T, Q> gy = glm::abs(gx) - T(0.5); + vec<4, T, Q> tx = glm::floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, Q> g00(gx.x, gy.x); + vec<2, T, Q> g10(gx.y, gy.y); + vec<2, T, Q> g01(gx.z, gy.z); + vec<2, T, Q> g11(gx.w, gy.w); + + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); + + vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); + vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) + { + vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing + vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = detail::mod289(Pi0); + Pi1 = detail::mod289(Pi1); + vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y)); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0); + vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0); + vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = detail::fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + /* + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P) + { + vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing + vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, T(289)); + Pi1 = mod(Pi1, T(289)); + vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = permute(permute(ix) + iy); + vec<4, T, Q> ixy0 = permute(ixy + iz0); + vec<4, T, Q> ixy1 = permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 / T(7); + vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); + gx0 -= sz0 * (step(0.0, gx0) - T(0.5)); + gy0 -= sz0 * (step(0.0, gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 / T(7); + vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix( + vec<2, T, Q>(n_z.x, n_z.y), + vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + */ + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) + { + vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing + vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, vec<4, T, Q>(289)); + Pi1 = mod(Pi1, vec<4, T, Q>(289)); + vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + vec<4, T, Q> iw0(Pi0.w); + vec<4, T, Q> iw1(Pi1.w); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, Q> gx00 = ixy00 / T(7); + vec<4, T, Q> gy00 = floor(gx00) / T(7); + vec<4, T, Q> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, Q> gx01 = ixy01 / T(7); + vec<4, T, Q> gy01 = floor(gx01) / T(7); + vec<4, T, Q> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, Q> gx10 = ixy10 / T(7); + vec<4, T, Q> gy10 = floor(gx10) / T(7); + vec<4, T, Q> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, Q> gx11 = ixy11 / T(7); + vec<4, T, Q> gy11 = floor(gx11) / T(7); + vec<4, T, Q> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0)); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, Q> fade_xyzw = detail::fade(Pf0); + vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) + { + vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period + Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation + vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, Q> gx = static_cast(2) * fract(i / T(41)) - T(1); + vec<4, T, Q> gy = abs(gx) - T(0.5); + vec<4, T, Q> tx = floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, Q> g00(gx.x, gy.x); + vec<2, T, Q> g10(gx.y, gy.y); + vec<2, T, Q> g01(gx.z, gy.z); + vec<2, T, Q> g11(gx.w, gy.w); + + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); + + vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); + vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) + { + vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period + vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period + Pi0 = mod(Pi0, vec<3, T, Q>(289)); + Pi1 = mod(Pi1, vec<3, T, Q>(289)); + vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0 + vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 / T(7); + vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 / T(7); + vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0))); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = detail::fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + + // Classic Perlin noise, periodic version + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) + { + vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep + vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep + vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + vec<4, T, Q> iw0(Pi0.w); + vec<4, T, Q> iw1(Pi1.w); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, Q> gx00 = ixy00 / T(7); + vec<4, T, Q> gy00 = floor(gx00) / T(7); + vec<4, T, Q> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, Q> gx01 = ixy01 / T(7); + vec<4, T, Q> gy01 = floor(gx01) / T(7); + vec<4, T, Q> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, Q> gx10 = ixy10 / T(7); + vec<4, T, Q> gy10 = floor(gx10) / T(7); + vec<4, T, Q> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, Q> gx11 = ixy11 / T(7); + vec<4, T, Q> gy11 = floor(gx11) / T(7); + vec<4, T, Q> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0))); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, Q> fade_xyzw = detail::fade(Pf0); + vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + template + GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v) + { + vec<4, T, Q> const C = vec<4, T, Q>( + T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 + T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) + T(-0.577350269189626), // -1.0 + 2.0 * C.x + T( 0.024390243902439)); // 1.0 / 41.0 + + // First corner + vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1]))); + vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0])); + + // Other corners + //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 + //i1.y = 1.0 - i1.x; + vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1); + // x0 = x0 - 0.0 + 0.0 * C.xx ; + // x1 = x0 - i1 + 1.0 * C.xx ; + // x2 = x0 - 1.0 + 2.0 * C.xx ; + vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z); + x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w); + + // Permutations + i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation + vec<3, T, Q> p = detail::permute( + detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1))) + + i.x + vec<3, T, Q>(T(0), i1.x, T(1))); + + vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>( + dot(x0, x0), + dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)), + dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0)); + m = m * m ; + m = m * m ; + + // Gradients: 41 points uniformly over a line, mapped onto a diamond. + // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) + + vec<3, T, Q> x = static_cast(2) * fract(p * C.w) - T(1); + vec<3, T, Q> h = abs(x) - T(0.5); + vec<3, T, Q> ox = floor(x + T(0.5)); + vec<3, T, Q> a0 = x - ox; + + // Normalise gradients implicitly by scaling m + // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); + m *= static_cast(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); + + // Compute final noise value at P + vec<3, T, Q> g; + g.x = a0.x * x0.x + h.x * x0.y; + //g.yz = a0.yz * x12.xz + h.yz * x12.yw; + g.y = a0.y * x12.x + h.y * x12.y; + g.z = a0.z * x12.z + h.z * x12.w; + return T(130) * dot(m, g); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v) + { + vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0); + vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0); + + // First corner + vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y)))); + vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x))); + + // Other corners + vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0)); + vec<3, T, Q> l(T(1) - g); + vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y))); + vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y))); + + // x0 = x0 - 0.0 + 0.0 * C.xxx; + // x1 = x0 - i1 + 1.0 * C.xxx; + // x2 = x0 - i2 + 2.0 * C.xxx; + // x3 = x0 - 1.0 + 3.0 * C.xxx; + vec<3, T, Q> x1(x0 - i1 + C.x); + vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y + vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y + + // Permutations + i = detail::mod289(i); + vec<4, T, Q> p(detail::permute(detail::permute(detail::permute( + i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) + + i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) + + i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1)))); + + // Gradients: 7x7 points over a square, mapped onto an octahedron. + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) + T n_ = static_cast(0.142857142857); // 1.0/7.0 + vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x)); + + vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) + + vec<4, T, Q> x_(floor(j * ns.z)); + vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N) + + vec<4, T, Q> x(x_ * ns.x + ns.y); + vec<4, T, Q> y(y_ * ns.x + ns.y); + vec<4, T, Q> h(T(1) - abs(x) - abs(y)); + + vec<4, T, Q> b0(x.x, x.y, y.x, y.y); + vec<4, T, Q> b1(x.z, x.w, y.z, y.w); + + // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; + // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; + vec<4, T, Q> s0(floor(b0) * T(2) + T(1)); + vec<4, T, Q> s1(floor(b1) * T(2) + T(1)); + vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0))); + + vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y); + vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w); + + vec<3, T, Q> p0(a0.x, a0.y, h.x); + vec<3, T, Q> p1(a0.z, a0.w, h.y); + vec<3, T, Q> p2(a1.x, a1.y, h.z); + vec<3, T, Q> p3(a1.z, a1.w, h.w); + + // Normalise gradients + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0)); + m = m * m; + return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v) + { + vec<4, T, Q> const C( + 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // (sqrt(5) - 1)/4 = F4, used once below + T const F4 = static_cast(0.309016994374947451); + + // First corner + vec<4, T, Q> i = floor(v + dot(v, vec<4, T, Q>(F4))); + vec<4, T, Q> x0 = v - i + dot(i, vec<4, T, Q>(C.x)); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + vec<4, T, Q> i0; + vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x)); + vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z)); + // i0.x = dot(isX, vec3(1.0)); + //i0.x = isX.x + isX.y + isX.z; + //i0.yzw = static_cast(1) - isX; + i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX); + // i0.y += dot(isYZ.xy, vec2(1.0)); + i0.y += isYZ.x + isYZ.y; + //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y); + i0.z += static_cast(1) - isYZ.x; + i0.w += static_cast(1) - isYZ.y; + i0.z += isYZ.z; + i0.w += static_cast(1) - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + vec<4, T, Q> i3 = clamp(i0, T(0), T(1)); + vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1)); + vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1)); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 0.0 * C.xxxx + // x2 = x0 - i2 + 0.0 * C.xxxx + // x3 = x0 - i3 + 0.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + vec<4, T, Q> x1 = x0 - i1 + C.x; + vec<4, T, Q> x2 = x0 - i2 + C.y; + vec<4, T, Q> x3 = x0 - i3 + C.z; + vec<4, T, Q> x4 = x0 + C.w; + + // Permutations + i = mod(i, vec<4, T, Q>(289)); + T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); + vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute( + i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) + + i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) + + i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) + + i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1))); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); + + vec<4, T, Q> p0 = gtc::grad4(j0, ip); + vec<4, T, Q> p1 = gtc::grad4(j1.x, ip); + vec<4, T, Q> p2 = gtc::grad4(j1.y, ip); + vec<4, T, Q> p3 = gtc::grad4(j1.z, ip); + vec<4, T, Q> p4 = gtc::grad4(j1.w, ip); + + // Normalise gradients + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= detail::taylorInvSqrt(dot(p4, p4)); + + // Mix contributions from the five corners + vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0)); + vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0)); + m0 = m0 * m0; + m1 = m1 * m1; + return T(49) * + (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + + dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4)))); + } +}//namespace glm diff --git a/src/include/glm/gtc/packing.hpp b/src/include/glm/gtc/packing.hpp new file mode 100644 index 0000000..d8c9bcf --- /dev/null +++ b/src/include/glm/gtc/packing.hpp @@ -0,0 +1,728 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_packing GLM_GTC_packing +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// This extension provides a set of function to convert vertors to packed +/// formats. + +#pragma once + +// Dependency: +#include "type_precision.hpp" +#include "../ext/vector_packing.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_packing extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_packing + /// @{ + + /// First, converts the normalized floating-point value v into a 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) + /// + /// @see gtc_packing + /// @see uint16 packUnorm2x8(vec2 const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packUnorm1x8(float v); + + /// Convert a single 8-bit integer to a normalized floating-point value. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x8(uint16 p) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packUnorm1x8(float const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x8(uint8 v) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm2x8(vec2 const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packSnorm1x8(float s); + + /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x8(uint16 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packSnorm1x8(float const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x8(uint8 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into a 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm1x16: f / 65535.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see vec4 unpackUnorm4x16(uint64 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x16(float const& v) + /// @see uint32 packUnorm2x16(vec2 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnormx4x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x16(uint16 p) + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); + + /// First, converts the normalized floating-point value v into 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) + /// + /// @see gtc_packing + /// @see uint32 packSnorm2x16(vec2 const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see vec4 unpackSnorm4x16(uint64 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint32 packSnorm2x16(vec2 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x16(uint16 p) + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a floating-point scalar + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing this 16-bit value into a 16-bit unsigned integer. + /// + /// @see gtc_packing + /// @see uint32 packHalf2x16(vec2 const& v) + /// @see uint64 packHalf4x16(vec4 const& v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packHalf1x16(float v); + + /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, + /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, + /// and converting it to 32-bit floating-point values. + /// + /// @see gtc_packing + /// @see vec2 unpackHalf2x16(uint32 const& v) + /// @see vec4 unpackHalf4x16(uint64 const& v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackHalf1x16(uint16 v); + + /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these four 16-bit values into a 64-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see uint16 packHalf1x16(float const& v) + /// @see uint32 packHalf2x16(vec2 const& v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v); + + /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see float unpackHalf1x16(uint16 const& v) + /// @see vec2 unpackHalf2x16(uint32 const& v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector + /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(uvec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackI3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); + GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector + /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(ivec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); + GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) + /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) + /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackInorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// @see gtc_packing + /// @see vec3 unpackF2x11_1x10(uint32 const& p) + GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packF2x11_1x10(vec3 const& v) + GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); + + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format + /// + /// @see gtc_packing + /// @see vec3 unpackF3x9_E1x5(uint32 const& p) + GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data + /// + /// @see gtc_packing + /// @see uint32 packF3x9_E1x5(vec3 const& v) + GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec unpackHalf(vec const& p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec packHalf(vec const& v); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec packHalf(vec const& v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec unpackHalf(vec const& p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec unpackUnorm(vec const& p); + template + GLM_FUNC_DECL vec packUnorm(vec const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see vec packUnorm(vec const& v) + template + GLM_FUNC_DECL vec unpackUnorm(vec const& v); + + /// Convert each component of the normalized floating-point vector into signed integer values. + /// + /// @see gtc_packing + /// @see vec unpackSnorm(vec const& p); + template + GLM_FUNC_DECL vec packSnorm(vec const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see vec packSnorm(vec const& v) + template + GLM_FUNC_DECL vec unpackSnorm(vec const& v); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x4(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x4(vec2 const& v) + GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm4x4(uint16 p) + GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm4x4(vec4 const& v) + GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) + GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v) + GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x5_1x1(uint16 p) + GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm3x5_1x1(vec4 const& v) + GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm2x3_1x2(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x3_1x2(vec3 const& v) + GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); + + + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i8vec2 unpackInt2x8(int16 p) + GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int16 packInt2x8(i8vec2 const& v) + GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec2 unpackInt2x8(uint16 p) + GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint16 packInt2x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i8vec4 unpackInt4x8(int32 p) + GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int32 packInt2x8(i8vec4 const& v) + GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec4 unpackUint4x8(uint32 p) + GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint32 packUint4x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i16vec2 unpackInt2x16(int p) + GLM_FUNC_DECL int packInt2x16(i16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i16vec2 const& v) + GLM_FUNC_DECL i16vec2 unpackInt2x16(int p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i16vec4 unpackInt4x16(int64 p) + GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int64 packInt4x16(i16vec4 const& v) + GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec2 unpackUint2x16(uint p) + GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint packUint2x16(u16vec2 const& v) + GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec4 unpackUint4x16(uint64 p) + GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint64 packUint4x16(u16vec4 const& v) + GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p); + + /// Convert each component from an integer vector into a packed integer. + /// + /// @see gtc_packing + /// @see i32vec2 unpackInt2x32(int p) + GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i32vec2 const& v) + GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u32vec2 unpackUint2x32(int p) + GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packUint2x16(u32vec2 const& v) + GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p); + + /// @} +}// namespace glm + +#include "packing.inl" diff --git a/src/include/glm/gtc/packing.inl b/src/include/glm/gtc/packing.inl new file mode 100644 index 0000000..03b2750 --- /dev/null +++ b/src/include/glm/gtc/packing.inl @@ -0,0 +1,938 @@ +/// @ref gtc_packing + +#include "../ext/scalar_relational.hpp" +#include "../ext/vector_relational.hpp" +#include "../common.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../detail/type_half.hpp" +#include +#include + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((f >> 16) & 0x8000) | // sign + ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential + ((f >> 13) & 0x03ff); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential + ((f >> 17) & 0x003f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x003f) << 17); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential + ((f >> 18) & 0x001f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x001f) << 18); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h) + { + return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); + } + + GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 6u; + + uint Pack = 0u; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed11(Pack); + } + + GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 11) - 1)) + return ~0;//NaN + else if(x == (0x1f << 6)) + return ~0;//Inf + + uint Result = packed11ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + + GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 5u; + + uint Pack = 0; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed10(Pack); + } + + GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 10) - 1)) + return ~0;//NaN + else if(x == (0x1f << 5)) + return ~0;//Inf + + uint Result = packed10ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + +// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z) +// { +// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); +// } + + union u3u3u2 + { + struct + { + uint x : 3; + uint y : 3; + uint z : 2; + } data; + uint8 pack; + }; + + union u4u4 + { + struct + { + uint x : 4; + uint y : 4; + } data; + uint8 pack; + }; + + union u4u4u4u4 + { + struct + { + uint x : 4; + uint y : 4; + uint z : 4; + uint w : 4; + } data; + uint16 pack; + }; + + union u5u6u5 + { + struct + { + uint x : 5; + uint y : 6; + uint z : 5; + } data; + uint16 pack; + }; + + union u5u5u5u1 + { + struct + { + uint x : 5; + uint y : 5; + uint z : 5; + uint w : 1; + } data; + uint16 pack; + }; + + union u10u10u10u2 + { + struct + { + uint x : 10; + uint y : 10; + uint z : 10; + uint w : 2; + } data; + uint32 pack; + }; + + union i10i10i10i2 + { + struct + { + int x : 10; + int y : 10; + int z : 10; + int w : 2; + } data; + uint32 pack; + }; + + union u9u9u9e5 + { + struct + { + uint x : 9; + uint y : 9; + uint z : 9; + uint w : 5; + } data; + uint32 pack; + }; + + template + struct compute_half + {}; + + template + struct compute_half<1, Q> + { + GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v) + { + int16 const Unpack(detail::toFloat16(v.x)); + u16vec1 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v) + { + i16vec1 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<1, float, Q>(detail::toFloat32(v.x)); + } + }; + + template + struct compute_half<2, Q> + { + GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v) + { + vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y)); + u16vec2 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v) + { + i16vec2 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); + } + }; + + template + struct compute_half<3, Q> + { + GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v) + { + vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z)); + u16vec3 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v) + { + i16vec3 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); + } + }; + + template + struct compute_half<4, Q> + { + GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v) + { + vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); + u16vec4 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v) + { + i16vec4 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w)); + } + }; +}//namespace detail + + GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v) + { + return static_cast(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) + { + float const Unpack(p); + return Unpack * static_cast(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v) + { + u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + uint16 Unpack = 0; + memcpy(&Unpack, &Topack, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) + { + u8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v) + { + int8 const Topack(static_cast(round(clamp(v ,-1.0f, 1.0f) * 127.0f))); + uint8 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) + { + int8 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v) + { + i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) + { + i8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) + { + return static_cast(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) + { + float const Unpack(p); + return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v) + { + u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) + { + u16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) + { + int16 const Topack = static_cast(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) + { + int16 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v) + { + i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) + { + i16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v) + { + int16 const Topack(detail::toFloat16(v)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v) + { + int16 Unpack = 0; + memcpy(&Unpack, &v, sizeof(Unpack)); + return detail::toFloat32(Unpack); + } + + GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v) + { + i16vec4 const Unpack( + detail::toFloat16(v.x), + detail::toFloat16(v.y), + detail::toFloat16(v.z), + detail::toFloat16(v.w)); + uint64 Packed = 0; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) + { + i16vec4 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec4( + detail::toFloat32(Unpack.x), + detail::toFloat32(Unpack.y), + detail::toFloat32(Unpack.z), + detail::toFloat32(Unpack.w)); + } + + GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v) + { + detail::i10i10i10i2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + return ivec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v) + { + detail::u10u10u10u2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v) + { + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return uvec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v) + { + ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f))); + + detail::i10i10i10i2 Result; + Result.data.x = Pack.x; + Result.data.y = Pack.y; + Result.data.z = Pack.z; + Result.data.w = Pack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + + vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); + + return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v) + { + uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f))); + + detail::u10u10u10u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v) + { + vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f); + + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors; + } + + GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v) + { + return + ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) | + ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | + ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); + } + + GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v) + { + return vec3( + detail::packed11bitToFloat(v >> 0), + detail::packed11bitToFloat(v >> 11), + detail::packed10bitToFloat(v >> 22)); + } + + GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v) + { + float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); + vec3 const Color = clamp(v, 0.0f, SharedExpMax); + float const MaxColor = max(Color.x, max(Color.y, Color.z)); + + float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; + float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f); + float const ExpShared = equal(MaxShared, pow(2.0f, 9.0f), epsilon()) ? ExpSharedP + 1.0f : ExpSharedP; + + uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); + + detail::u9u9u9e5 Unpack; + Unpack.data.x = ColorComp.x; + Unpack.data.y = ColorComp.y; + Unpack.data.z = ColorComp.z; + Unpack.data.w = uint(ExpShared); + return Unpack.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) + { + detail::u9u9u9e5 Unpack; + Unpack.pack = v; + + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f); + } + + // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html + template + GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb) + { + vec<3, T, Q> const Color(rgb * static_cast(1.0 / 6.0)); + T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast(1e-6))), static_cast(0), static_cast(1)); + Alpha = ceil(Alpha * static_cast(255.0)) / static_cast(255.0); + return vec<4, T, Q>(Color / Alpha, Alpha); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm) + { + return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast(6); + } + + template + GLM_FUNC_QUALIFIER vec packHalf(vec const& v) + { + return detail::compute_half::pack(v); + } + + template + GLM_FUNC_QUALIFIER vec unpackHalf(vec const& v) + { + return detail::compute_half::unpack(v); + } + + template + GLM_FUNC_QUALIFIER vec packUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v, static_cast(0), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())); + } + + template + GLM_FUNC_QUALIFIER vec packSnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v , static_cast(-1), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackSnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return clamp(vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())), static_cast(-1), static_cast(1)); + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v) + { + u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4 Unpack; + Unpack.pack = v; + return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4u4u4 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f))); + detail::u5u6u5 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) + { + vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f); + detail::u5u6u5 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f))); + detail::u5u5u5u1 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) + { + vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f); + detail::u5u5u5u1 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); + detail::u3u3u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) + { + vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); + detail::u3u3u2 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v) + { + int16 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p) + { + i8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v) + { + uint16 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p) + { + u8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v) + { + int32 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p) + { + i8vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v) + { + uint32 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p) + { + u8vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v) + { + int Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p) + { + i16vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v) + { + int64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p) + { + i16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v) + { + uint Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p) + { + u16vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v) + { + uint64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p) + { + u16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v) + { + int64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p) + { + i32vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v) + { + uint64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p) + { + u32vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } +}//namespace glm + diff --git a/src/include/glm/gtc/quaternion.hpp b/src/include/glm/gtc/quaternion.hpp new file mode 100644 index 0000000..d8e8550 --- /dev/null +++ b/src/include/glm/gtc/quaternion.hpp @@ -0,0 +1,173 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// +/// @defgroup gtc_quaternion GLM_GTC_quaternion +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines a templated quaternion type and several quaternion operations. + +#pragma once + +// Dependency: +#include "../gtc/constants.hpp" +#include "../gtc/matrix_transform.hpp" +#include "../ext/vector_relational.hpp" +#include "../ext/quaternion_common.hpp" +#include "../ext/quaternion_float.hpp" +#include "../ext/quaternion_float_precision.hpp" +#include "../ext/quaternion_double.hpp" +#include "../ext/quaternion_double_precision.hpp" +#include "../ext/quaternion_relational.hpp" +#include "../ext/quaternion_geometric.hpp" +#include "../ext/quaternion_trigonometric.hpp" +#include "../ext/quaternion_transform.hpp" +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat4x4.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_quaternion + /// @{ + + /// Returns euler angles, pitch as x, yaw as y, roll as z. + /// The result is expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua const& x); + + /// Returns roll value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T roll(qua const& x); + + /// Returns pitch value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T pitch(qua const& x); + + /// Returns yaw value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T yaw(qua const& x); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua const& x); + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua const& x); + + /// Converts a pure rotation 3 * 3 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL qua quat_cast(mat<3, 3, T, Q> const& x); + + /// Converts a pure rotation 4 * 4 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL qua quat_cast(mat<4, 4, T, Q> const& x); + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua const& x, qua const& y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua const& x, qua const& y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua const& x, qua const& y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_quaternion_relational + template + GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua const& x, qua const& y); + + /// Build a look at quaternion based on the default handedness. + /// + /// @param direction Desired forward direction. Needs to be normalized. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL qua quatLookAt( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + + /// Build a right-handed look at quaternion. + /// + /// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL qua quatLookAtRH( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + + /// Build a left-handed look at quaternion. + /// + /// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL qua quatLookAtLH( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + /// @} +} //namespace glm + +#include "quaternion.inl" diff --git a/src/include/glm/gtc/quaternion.inl b/src/include/glm/gtc/quaternion.inl new file mode 100644 index 0000000..9edf6fc --- /dev/null +++ b/src/include/glm/gtc/quaternion.inl @@ -0,0 +1,202 @@ +#include "../trigonometric.hpp" +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "epsilon.hpp" +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua const& x) + { + return vec<3, T, Q>(pitch(x), yaw(x), roll(x)); + } + + template + GLM_FUNC_QUALIFIER T roll(qua const& q) + { + return static_cast(atan(static_cast(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z)); + } + + template + GLM_FUNC_QUALIFIER T pitch(qua const& q) + { + //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z)); + T const y = static_cast(2) * (q.y * q.z + q.w * q.x); + T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z; + + if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon()))) //avoid atan2(0,0) - handle singularity - Matiis + return static_cast(static_cast(2) * atan(q.x, q.w)); + + return static_cast(atan(y, x)); + } + + template + GLM_FUNC_QUALIFIER T yaw(qua const& q) + { + return asin(clamp(static_cast(-2) * (q.x * q.z - q.w * q.y), static_cast(-1), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua const& q) + { + mat<3, 3, T, Q> Result(T(1)); + T qxx(q.x * q.x); + T qyy(q.y * q.y); + T qzz(q.z * q.z); + T qxz(q.x * q.z); + T qxy(q.x * q.y); + T qyz(q.y * q.z); + T qwx(q.w * q.x); + T qwy(q.w * q.y); + T qwz(q.w * q.z); + + Result[0][0] = T(1) - T(2) * (qyy + qzz); + Result[0][1] = T(2) * (qxy + qwz); + Result[0][2] = T(2) * (qxz - qwy); + + Result[1][0] = T(2) * (qxy - qwz); + Result[1][1] = T(1) - T(2) * (qxx + qzz); + Result[1][2] = T(2) * (qyz + qwx); + + Result[2][0] = T(2) * (qxz + qwy); + Result[2][1] = T(2) * (qyz - qwx); + Result[2][2] = T(1) - T(2) * (qxx + qyy); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua const& q) + { + return mat<4, 4, T, Q>(mat3_cast(q)); + } + + template + GLM_FUNC_QUALIFIER qua quat_cast(mat<3, 3, T, Q> const& m) + { + T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; + T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; + T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; + T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; + + int biggestIndex = 0; + T fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast(1)) * static_cast(0.5); + T mult = static_cast(0.25) / biggestVal; + + switch(biggestIndex) + { + case 0: + return qua(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult); + case 1: + return qua((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult); + case 2: + return qua((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult); + case 3: + return qua((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal); + default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity. + assert(false); + return qua(1, 0, 0, 0); + } + } + + template + GLM_FUNC_QUALIFIER qua quat_cast(mat<4, 4, T, Q> const& m4) + { + return quat_cast(mat<3, 3, T, Q>(m4)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(qua const& x, qua const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(qua const& x, qua const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(qua const& x, qua const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(qua const& x, qua const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + + template + GLM_FUNC_QUALIFIER qua quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { +# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT + return quatLookAtLH(direction, up); +# else + return quatLookAtRH(direction, up); +# endif + } + + template + GLM_FUNC_QUALIFIER qua quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = -direction; + vec<3, T, Q> const& Right = cross(up, Result[2]); + Result[0] = Right * inversesqrt(max(static_cast(0.00001), dot(Right, Right))); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } + + template + GLM_FUNC_QUALIFIER qua quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = direction; + vec<3, T, Q> const& Right = cross(up, Result[2]); + Result[0] = Right * inversesqrt(max(static_cast(0.00001), dot(Right, Right))); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } +}//namespace glm + +#if GLM_CONFIG_SIMD == GLM_ENABLE +# include "quaternion_simd.inl" +#endif + diff --git a/src/include/glm/gtc/quaternion_simd.inl b/src/include/glm/gtc/quaternion_simd.inl new file mode 100644 index 0000000..e69de29 diff --git a/src/include/glm/gtc/random.hpp b/src/include/glm/gtc/random.hpp new file mode 100644 index 0000000..77bda17 --- /dev/null +++ b/src/include/glm/gtc/random.hpp @@ -0,0 +1,82 @@ +/// @ref gtc_random +/// @file glm/gtc/random.hpp +/// +/// @see core (dependence) +/// @see gtx_random (extended) +/// +/// @defgroup gtc_random GLM_GTC_random +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Generate random number from various distribution methods. + +#pragma once + +// Dependency: +#include "../ext/scalar_int_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_random extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_random + /// @{ + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam genType Value type. Currently supported: float or double scalars. + /// @see gtc_random + template + GLM_FUNC_DECL genType linearRand(genType Min, genType Max); + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam T Value type. Currently supported: float or double. + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec linearRand(vec const& Min, vec const& Max); + + /// Generate random numbers in the interval [Min, Max], according a gaussian distribution + /// + /// @see gtc_random + template + GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation); + + /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius); + + /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius); + + /// @} +}//namespace glm + +#include "random.inl" diff --git a/src/include/glm/gtc/random.inl b/src/include/glm/gtc/random.inl new file mode 100644 index 0000000..ff5d365 --- /dev/null +++ b/src/include/glm/gtc/random.inl @@ -0,0 +1,303 @@ +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "../trigonometric.hpp" +#include "../detail/type_vec1.hpp" +#include +#include +#include +#include + +namespace glm{ +namespace detail +{ + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call(); + }; + + template + struct compute_rand<1, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<1, uint8, P> call() + { + return vec<1, uint8, P>( + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<2, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<2, uint8, P> call() + { + return vec<2, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<3, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<3, uint8, P> call() + { + return vec<3, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<4, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<4, uint8, P> call() + { + return vec<4, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(8)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(16)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(32)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max); + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) + { + return detail::compute_linearRand<1, genType, highp>::call( + vec<1, genType, highp>(Min), + vec<1, genType, highp>(Max)).x; + } + + template + GLM_FUNC_QUALIFIER vec linearRand(vec const& Min, vec const& Max) + { + return detail::compute_linearRand::call(Min, Max); + } + + template + GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) + { + genType w, x1, x2; + + do + { + x1 = linearRand(genType(-1), genType(1)); + x2 = linearRand(genType(-1), genType(1)); + + w = x1 * x1 + x2 * x2; + } while(w > genType(1)); + + return static_cast(x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean); + } + + template + GLM_FUNC_QUALIFIER vec gaussRand(vec const& Mean, vec const& Deviation) + { + return detail::functor2::call(gaussRand, Mean, Deviation); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius) + { + assert(Radius > static_cast(0)); + + vec<2, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<2, T, defaultp>(-Radius), + vec<2, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius) + { + assert(Radius > static_cast(0)); + + vec<3, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<3, T, defaultp>(-Radius), + vec<3, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius) + { + assert(Radius > static_cast(0)); + + T a = linearRand(T(0), static_cast(6.283185307179586476925286766559)); + return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius) + { + assert(Radius > static_cast(0)); + + T theta = linearRand(T(0), T(6.283185307179586476925286766559f)); + T phi = std::acos(linearRand(T(-1.0f), T(1.0f))); + + T x = std::sin(phi) * std::cos(theta); + T y = std::sin(phi) * std::sin(theta); + T z = std::cos(phi); + + return vec<3, T, defaultp>(x, y, z) * Radius; + } +}//namespace glm diff --git a/src/include/glm/gtc/reciprocal.hpp b/src/include/glm/gtc/reciprocal.hpp new file mode 100644 index 0000000..57aa392 --- /dev/null +++ b/src/include/glm/gtc/reciprocal.hpp @@ -0,0 +1,135 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_reciprocal GLM_GTC_reciprocal +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Define secant, cosecant and cotangent functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_reciprocal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_reciprocal + /// @{ + + /// Secant function. + /// hypotenuse / adjacent or 1 / cos(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType sec(genType angle); + + /// Cosecant function. + /// hypotenuse / opposite or 1 / sin(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType csc(genType angle); + + /// Cotangent function. + /// adjacent / opposite or 1 / tan(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType cot(genType angle); + + /// Inverse secant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType asec(genType x); + + /// Inverse cosecant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acsc(genType x); + + /// Inverse cotangent function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acot(genType x); + + /// Secant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType sech(genType angle); + + /// Cosecant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType csch(genType angle); + + /// Cotangent hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType coth(genType angle); + + /// Inverse secant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType asech(genType x); + + /// Inverse cosecant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acsch(genType x); + + /// Inverse cotangent hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acoth(genType x); + + /// @} +}//namespace glm + +#include "reciprocal.inl" diff --git a/src/include/glm/gtc/reciprocal.inl b/src/include/glm/gtc/reciprocal.inl new file mode 100644 index 0000000..14ebbb3 --- /dev/null +++ b/src/include/glm/gtc/reciprocal.inl @@ -0,0 +1,191 @@ +/// @ref gtc_reciprocal + +#include "../trigonometric.hpp" +#include + +namespace glm +{ + // sec + template + GLM_FUNC_QUALIFIER genType sec(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point values"); + return genType(1) / glm::cos(angle); + } + + template + GLM_FUNC_QUALIFIER vec sec(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point inputs"); + return detail::functor1::call(sec, x); + } + + // csc + template + GLM_FUNC_QUALIFIER genType csc(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point values"); + return genType(1) / glm::sin(angle); + } + + template + GLM_FUNC_QUALIFIER vec csc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point inputs"); + return detail::functor1::call(csc, x); + } + + // cot + template + GLM_FUNC_QUALIFIER genType cot(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return glm::tan(pi_over_2 - angle); + } + + template + GLM_FUNC_QUALIFIER vec cot(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point inputs"); + return detail::functor1::call(cot, x); + } + + // asec + template + GLM_FUNC_QUALIFIER genType asec(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point values"); + return acos(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec asec(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point inputs"); + return detail::functor1::call(asec, x); + } + + // acsc + template + GLM_FUNC_QUALIFIER genType acsc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point values"); + return asin(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec acsc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point inputs"); + return detail::functor1::call(acsc, x); + } + + // acot + template + GLM_FUNC_QUALIFIER genType acot(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return pi_over_2 - atan(x); + } + + template + GLM_FUNC_QUALIFIER vec acot(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point inputs"); + return detail::functor1::call(acot, x); + } + + // sech + template + GLM_FUNC_QUALIFIER genType sech(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point values"); + return genType(1) / glm::cosh(angle); + } + + template + GLM_FUNC_QUALIFIER vec sech(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point inputs"); + return detail::functor1::call(sech, x); + } + + // csch + template + GLM_FUNC_QUALIFIER genType csch(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point values"); + return genType(1) / glm::sinh(angle); + } + + template + GLM_FUNC_QUALIFIER vec csch(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point inputs"); + return detail::functor1::call(csch, x); + } + + // coth + template + GLM_FUNC_QUALIFIER genType coth(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point values"); + return glm::cosh(angle) / glm::sinh(angle); + } + + template + GLM_FUNC_QUALIFIER vec coth(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point inputs"); + return detail::functor1::call(coth, x); + } + + // asech + template + GLM_FUNC_QUALIFIER genType asech(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point values"); + return acosh(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec asech(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point inputs"); + return detail::functor1::call(asech, x); + } + + // acsch + template + GLM_FUNC_QUALIFIER genType acsch(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point values"); + return asinh(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec acsch(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point inputs"); + return detail::functor1::call(acsch, x); + } + + // acoth + template + GLM_FUNC_QUALIFIER genType acoth(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point values"); + return atanh(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec acoth(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point inputs"); + return detail::functor1::call(acoth, x); + } +}//namespace glm diff --git a/src/include/glm/gtc/round.hpp b/src/include/glm/gtc/round.hpp new file mode 100644 index 0000000..1a9f7aa --- /dev/null +++ b/src/include/glm/gtc/round.hpp @@ -0,0 +1,160 @@ +/// @ref gtc_round +/// @file glm/gtc/round.hpp +/// +/// @see core (dependence) +/// @see gtc_round (dependence) +/// +/// @defgroup gtc_round GLM_GTC_round +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Rounding value to specific boundings + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_round extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_round + /// @{ + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorPowerOfTwo(vec const& v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundPowerOfTwo(vec const& v); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundMultiple(vec const& v, vec const& Multiple); + + /// @} +} //namespace glm + +#include "round.inl" diff --git a/src/include/glm/gtc/round.inl b/src/include/glm/gtc/round.inl new file mode 100644 index 0000000..a1beda5 --- /dev/null +++ b/src/include/glm/gtc/round.inl @@ -0,0 +1,155 @@ +/// @ref gtc_round + +#include "../integer.hpp" +#include "../ext/vector_integer.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_roundMultiple {}; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if (Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + { + genType Tmp = Source + genType(1); + return Tmp - std::fmod(Tmp, Multiple) - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if (Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if (Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; +}//namespace detail + + ////////////////// + // ceilPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value) + { + return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits::is_signed>::call(vec<1, genType, defaultp>(value)).x; + } + + template + GLM_FUNC_QUALIFIER vec ceilPowerOfTwo(vec const& v) + { + return detail::compute_ceilPowerOfTwo::is_signed>::call(v); + } + + /////////////////// + // floorPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value) + { + return isPowerOfTwo(value) ? value : static_cast(1) << findMSB(value); + } + + template + GLM_FUNC_QUALIFIER vec floorPowerOfTwo(vec const& v) + { + return detail::functor1::call(floorPowerOfTwo, v); + } + + /////////////////// + // roundPowerOfTwo + + template + GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value) + { + if(isPowerOfTwo(value)) + return value; + + genIUType const prev = static_cast(1) << findMSB(value); + genIUType const next = prev << static_cast(1); + return (next - value) < (value - prev) ? next : prev; + } + + template + GLM_FUNC_QUALIFIER vec roundPowerOfTwo(vec const& v) + { + return detail::functor1::call(roundPowerOfTwo, v); + } + + ////////////////////// + // ceilMultiple + + template + GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple) + { + return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec ceilMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(ceilMultiple, Source, Multiple); + } + + ////////////////////// + // floorMultiple + + template + GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple) + { + return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec floorMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(floorMultiple, Source, Multiple); + } + + ////////////////////// + // roundMultiple + + template + GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple) + { + return detail::compute_roundMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec roundMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(roundMultiple, Source, Multiple); + } +}//namespace glm diff --git a/src/include/glm/gtc/type_aligned.hpp b/src/include/glm/gtc/type_aligned.hpp new file mode 100644 index 0000000..56b2c1b --- /dev/null +++ b/src/include/glm/gtc/type_aligned.hpp @@ -0,0 +1,1315 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_type_aligned GLM_GTC_type_aligned +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Aligned types allowing SIMD optimizations of vectors and matrices types + +#pragma once + +#if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE) +# error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_aligned extension included") +#endif + +#include "../mat4x4.hpp" +#include "../mat4x3.hpp" +#include "../mat4x2.hpp" +#include "../mat3x4.hpp" +#include "../mat3x3.hpp" +#include "../mat3x2.hpp" +#include "../mat2x4.hpp" +#include "../mat2x3.hpp" +#include "../mat2x2.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +namespace glm +{ + /// @addtogroup gtc_type_aligned + /// @{ + + // -- *vec1 -- + + /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_highp> aligned_highp_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_mediump> aligned_mediump_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_lowp> aligned_lowp_vec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_highp> aligned_highp_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_highp> aligned_highp_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_highp> aligned_highp_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_highp> aligned_highp_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, packed_highp> packed_highp_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, packed_mediump> packed_mediump_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, packed_lowp> packed_lowp_vec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, packed_highp> packed_highp_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, packed_mediump> packed_mediump_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, packed_lowp> packed_lowp_dvec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_highp> packed_highp_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_mediump> packed_mediump_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_lowp> packed_lowp_ivec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_highp> packed_highp_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_mediump> packed_mediump_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_lowp> packed_lowp_uvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_highp> packed_highp_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_mediump> packed_mediump_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_lowp> packed_lowp_bvec1; + + // -- *vec2 -- + + /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_highp> aligned_highp_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_mediump> aligned_mediump_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_lowp> aligned_lowp_vec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_highp> aligned_highp_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_highp> aligned_highp_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_highp> aligned_highp_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_highp> aligned_highp_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, packed_highp> packed_highp_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, packed_mediump> packed_mediump_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, packed_lowp> packed_lowp_vec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, packed_highp> packed_highp_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, packed_mediump> packed_mediump_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, packed_lowp> packed_lowp_dvec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_highp> packed_highp_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_mediump> packed_mediump_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_lowp> packed_lowp_ivec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_highp> packed_highp_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_mediump> packed_mediump_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_lowp> packed_lowp_uvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_highp> packed_highp_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_mediump> packed_mediump_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_lowp> packed_lowp_bvec2; + + // -- *vec3 -- + + /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_highp> aligned_highp_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_mediump> aligned_mediump_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_lowp> aligned_lowp_vec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_highp> aligned_highp_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_highp> aligned_highp_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_highp> aligned_highp_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_highp> aligned_highp_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, packed_highp> packed_highp_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, packed_mediump> packed_mediump_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, packed_lowp> packed_lowp_vec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, packed_highp> packed_highp_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, packed_mediump> packed_mediump_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, packed_lowp> packed_lowp_dvec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_highp> packed_highp_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_mediump> packed_mediump_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_lowp> packed_lowp_ivec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_highp> packed_highp_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_mediump> packed_mediump_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_lowp> packed_lowp_uvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_highp> packed_highp_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_mediump> packed_mediump_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_lowp> packed_lowp_bvec3; + + // -- *vec4 -- + + /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_highp> aligned_highp_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_mediump> aligned_mediump_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_lowp> aligned_lowp_vec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_highp> aligned_highp_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_highp> aligned_highp_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_highp> aligned_highp_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_highp> aligned_highp_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, packed_highp> packed_highp_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, packed_mediump> packed_mediump_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, packed_lowp> packed_lowp_vec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, packed_highp> packed_highp_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, packed_mediump> packed_mediump_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, packed_lowp> packed_lowp_dvec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_highp> packed_highp_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_mediump> packed_mediump_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_lowp> packed_lowp_ivec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_highp> packed_highp_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_mediump> packed_mediump_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_lowp> packed_lowp_uvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_highp> packed_highp_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_mediump> packed_mediump_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_lowp> packed_lowp_bvec4; + + // -- *mat2 -- + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_highp> packed_highp_mat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_highp> packed_highp_dmat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2; + + // -- *mat3 -- + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_highp> packed_highp_mat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_highp> packed_highp_dmat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3; + + // -- *mat4 -- + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_highp> packed_highp_mat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_highp> packed_highp_dmat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4; + + // -- *mat2x2 -- + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2; + + // -- *mat2x3 -- + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3; + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3; + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3; + + // -- *mat2x4 -- + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4; + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4; + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4; + + // -- *mat3x2 -- + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2; + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2; + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2; + + // -- *mat3x3 -- + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3; + + // -- *mat3x4 -- + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4; + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4; + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4; + + // -- *mat4x2 -- + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2; + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2; + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2; + + // -- *mat4x3 -- + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3; + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3; + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3; + + // -- *mat4x4 -- + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4; + + // -- default -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef aligned_lowp_vec1 aligned_vec1; + typedef aligned_lowp_vec2 aligned_vec2; + typedef aligned_lowp_vec3 aligned_vec3; + typedef aligned_lowp_vec4 aligned_vec4; + typedef packed_lowp_vec1 packed_vec1; + typedef packed_lowp_vec2 packed_vec2; + typedef packed_lowp_vec3 packed_vec3; + typedef packed_lowp_vec4 packed_vec4; + + typedef aligned_lowp_mat2 aligned_mat2; + typedef aligned_lowp_mat3 aligned_mat3; + typedef aligned_lowp_mat4 aligned_mat4; + typedef packed_lowp_mat2 packed_mat2; + typedef packed_lowp_mat3 packed_mat3; + typedef packed_lowp_mat4 packed_mat4; + + typedef aligned_lowp_mat2x2 aligned_mat2x2; + typedef aligned_lowp_mat2x3 aligned_mat2x3; + typedef aligned_lowp_mat2x4 aligned_mat2x4; + typedef aligned_lowp_mat3x2 aligned_mat3x2; + typedef aligned_lowp_mat3x3 aligned_mat3x3; + typedef aligned_lowp_mat3x4 aligned_mat3x4; + typedef aligned_lowp_mat4x2 aligned_mat4x2; + typedef aligned_lowp_mat4x3 aligned_mat4x3; + typedef aligned_lowp_mat4x4 aligned_mat4x4; + typedef packed_lowp_mat2x2 packed_mat2x2; + typedef packed_lowp_mat2x3 packed_mat2x3; + typedef packed_lowp_mat2x4 packed_mat2x4; + typedef packed_lowp_mat3x2 packed_mat3x2; + typedef packed_lowp_mat3x3 packed_mat3x3; + typedef packed_lowp_mat3x4 packed_mat3x4; + typedef packed_lowp_mat4x2 packed_mat4x2; + typedef packed_lowp_mat4x3 packed_mat4x3; + typedef packed_lowp_mat4x4 packed_mat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef aligned_mediump_vec1 aligned_vec1; + typedef aligned_mediump_vec2 aligned_vec2; + typedef aligned_mediump_vec3 aligned_vec3; + typedef aligned_mediump_vec4 aligned_vec4; + typedef packed_mediump_vec1 packed_vec1; + typedef packed_mediump_vec2 packed_vec2; + typedef packed_mediump_vec3 packed_vec3; + typedef packed_mediump_vec4 packed_vec4; + + typedef aligned_mediump_mat2 aligned_mat2; + typedef aligned_mediump_mat3 aligned_mat3; + typedef aligned_mediump_mat4 aligned_mat4; + typedef packed_mediump_mat2 packed_mat2; + typedef packed_mediump_mat3 packed_mat3; + typedef packed_mediump_mat4 packed_mat4; + + typedef aligned_mediump_mat2x2 aligned_mat2x2; + typedef aligned_mediump_mat2x3 aligned_mat2x3; + typedef aligned_mediump_mat2x4 aligned_mat2x4; + typedef aligned_mediump_mat3x2 aligned_mat3x2; + typedef aligned_mediump_mat3x3 aligned_mat3x3; + typedef aligned_mediump_mat3x4 aligned_mat3x4; + typedef aligned_mediump_mat4x2 aligned_mat4x2; + typedef aligned_mediump_mat4x3 aligned_mat4x3; + typedef aligned_mediump_mat4x4 aligned_mat4x4; + typedef packed_mediump_mat2x2 packed_mat2x2; + typedef packed_mediump_mat2x3 packed_mat2x3; + typedef packed_mediump_mat2x4 packed_mat2x4; + typedef packed_mediump_mat3x2 packed_mat3x2; + typedef packed_mediump_mat3x3 packed_mat3x3; + typedef packed_mediump_mat3x4 packed_mat3x4; + typedef packed_mediump_mat4x2 packed_mat4x2; + typedef packed_mediump_mat4x3 packed_mat4x3; + typedef packed_mediump_mat4x4 packed_mat4x4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 1 component vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec1 aligned_vec1; + + /// 2 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec2 aligned_vec2; + + /// 3 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec3 aligned_vec3; + + /// 4 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec4 aligned_vec4; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec1 packed_vec1; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec2 packed_vec2; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec3 packed_vec3; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec4 packed_vec4; + + /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2 aligned_mat2; + + /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3 aligned_mat3; + + /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4 aligned_mat4; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2 packed_mat2; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3 packed_mat3; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4 packed_mat4; + + /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x2 aligned_mat2x2; + + /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x3 aligned_mat2x3; + + /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x4 aligned_mat2x4; + + /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x2 aligned_mat3x2; + + /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x3 aligned_mat3x3; + + /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x4 aligned_mat3x4; + + /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x2 aligned_mat4x2; + + /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x3 aligned_mat4x3; + + /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x4 aligned_mat4x4; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x2 packed_mat2x2; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x3 packed_mat2x3; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x4 packed_mat2x4; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x2 packed_mat3x2; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x3 packed_mat3x3; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x4 packed_mat3x4; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x2 packed_mat4x2; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x3 packed_mat4x3; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x4 packed_mat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef aligned_lowp_dvec1 aligned_dvec1; + typedef aligned_lowp_dvec2 aligned_dvec2; + typedef aligned_lowp_dvec3 aligned_dvec3; + typedef aligned_lowp_dvec4 aligned_dvec4; + typedef packed_lowp_dvec1 packed_dvec1; + typedef packed_lowp_dvec2 packed_dvec2; + typedef packed_lowp_dvec3 packed_dvec3; + typedef packed_lowp_dvec4 packed_dvec4; + + typedef aligned_lowp_dmat2 aligned_dmat2; + typedef aligned_lowp_dmat3 aligned_dmat3; + typedef aligned_lowp_dmat4 aligned_dmat4; + typedef packed_lowp_dmat2 packed_dmat2; + typedef packed_lowp_dmat3 packed_dmat3; + typedef packed_lowp_dmat4 packed_dmat4; + + typedef aligned_lowp_dmat2x2 aligned_dmat2x2; + typedef aligned_lowp_dmat2x3 aligned_dmat2x3; + typedef aligned_lowp_dmat2x4 aligned_dmat2x4; + typedef aligned_lowp_dmat3x2 aligned_dmat3x2; + typedef aligned_lowp_dmat3x3 aligned_dmat3x3; + typedef aligned_lowp_dmat3x4 aligned_dmat3x4; + typedef aligned_lowp_dmat4x2 aligned_dmat4x2; + typedef aligned_lowp_dmat4x3 aligned_dmat4x3; + typedef aligned_lowp_dmat4x4 aligned_dmat4x4; + typedef packed_lowp_dmat2x2 packed_dmat2x2; + typedef packed_lowp_dmat2x3 packed_dmat2x3; + typedef packed_lowp_dmat2x4 packed_dmat2x4; + typedef packed_lowp_dmat3x2 packed_dmat3x2; + typedef packed_lowp_dmat3x3 packed_dmat3x3; + typedef packed_lowp_dmat3x4 packed_dmat3x4; + typedef packed_lowp_dmat4x2 packed_dmat4x2; + typedef packed_lowp_dmat4x3 packed_dmat4x3; + typedef packed_lowp_dmat4x4 packed_dmat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef aligned_mediump_dvec1 aligned_dvec1; + typedef aligned_mediump_dvec2 aligned_dvec2; + typedef aligned_mediump_dvec3 aligned_dvec3; + typedef aligned_mediump_dvec4 aligned_dvec4; + typedef packed_mediump_dvec1 packed_dvec1; + typedef packed_mediump_dvec2 packed_dvec2; + typedef packed_mediump_dvec3 packed_dvec3; + typedef packed_mediump_dvec4 packed_dvec4; + + typedef aligned_mediump_dmat2 aligned_dmat2; + typedef aligned_mediump_dmat3 aligned_dmat3; + typedef aligned_mediump_dmat4 aligned_dmat4; + typedef packed_mediump_dmat2 packed_dmat2; + typedef packed_mediump_dmat3 packed_dmat3; + typedef packed_mediump_dmat4 packed_dmat4; + + typedef aligned_mediump_dmat2x2 aligned_dmat2x2; + typedef aligned_mediump_dmat2x3 aligned_dmat2x3; + typedef aligned_mediump_dmat2x4 aligned_dmat2x4; + typedef aligned_mediump_dmat3x2 aligned_dmat3x2; + typedef aligned_mediump_dmat3x3 aligned_dmat3x3; + typedef aligned_mediump_dmat3x4 aligned_dmat3x4; + typedef aligned_mediump_dmat4x2 aligned_dmat4x2; + typedef aligned_mediump_dmat4x3 aligned_dmat4x3; + typedef aligned_mediump_dmat4x4 aligned_dmat4x4; + typedef packed_mediump_dmat2x2 packed_dmat2x2; + typedef packed_mediump_dmat2x3 packed_dmat2x3; + typedef packed_mediump_dmat2x4 packed_dmat2x4; + typedef packed_mediump_dmat3x2 packed_dmat3x2; + typedef packed_mediump_dmat3x3 packed_dmat3x3; + typedef packed_mediump_dmat3x4 packed_dmat3x4; + typedef packed_mediump_dmat4x2 packed_dmat4x2; + typedef packed_mediump_dmat4x3 packed_dmat4x3; + typedef packed_mediump_dmat4x4 packed_dmat4x4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 1 component vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec1 aligned_dvec1; + + /// 2 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec2 aligned_dvec2; + + /// 3 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec3 aligned_dvec3; + + /// 4 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec4 aligned_dvec4; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec1 packed_dvec1; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec2 packed_dvec2; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec3 packed_dvec3; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec4 packed_dvec4; + + /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2 aligned_dmat2; + + /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3 aligned_dmat3; + + /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4 aligned_dmat4; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2 packed_dmat2; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3 packed_dmat3; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4 packed_dmat4; + + /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x2 aligned_dmat2x2; + + /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x3 aligned_dmat2x3; + + /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x4 aligned_dmat2x4; + + /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x2 aligned_dmat3x2; + + /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x3 aligned_dmat3x3; + + /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x4 aligned_dmat3x4; + + /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x2 aligned_dmat4x2; + + /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x3 aligned_dmat4x3; + + /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x4 aligned_dmat4x4; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x2 packed_dmat2x2; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x3 packed_dmat2x3; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x4 packed_dmat2x4; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x2 packed_dmat3x2; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x3 packed_dmat3x3; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x4 packed_dmat3x4; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x2 packed_dmat4x2; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x3 packed_dmat4x3; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x4 packed_dmat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef aligned_lowp_ivec1 aligned_ivec1; + typedef aligned_lowp_ivec2 aligned_ivec2; + typedef aligned_lowp_ivec3 aligned_ivec3; + typedef aligned_lowp_ivec4 aligned_ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef aligned_mediump_ivec1 aligned_ivec1; + typedef aligned_mediump_ivec2 aligned_ivec2; + typedef aligned_mediump_ivec3 aligned_ivec3; + typedef aligned_mediump_ivec4 aligned_ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec1 aligned_ivec1; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec2 aligned_ivec2; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec3 aligned_ivec3; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec4 aligned_ivec4; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec1 packed_ivec1; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec2 packed_ivec2; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec3 packed_ivec3; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec4 packed_ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef aligned_lowp_uvec1 aligned_uvec1; + typedef aligned_lowp_uvec2 aligned_uvec2; + typedef aligned_lowp_uvec3 aligned_uvec3; + typedef aligned_lowp_uvec4 aligned_uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef aligned_mediump_uvec1 aligned_uvec1; + typedef aligned_mediump_uvec2 aligned_uvec2; + typedef aligned_mediump_uvec3 aligned_uvec3; + typedef aligned_mediump_uvec4 aligned_uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec1 aligned_uvec1; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec2 aligned_uvec2; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec3 aligned_uvec3; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec4 aligned_uvec4; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec1 packed_uvec1; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec2 packed_uvec2; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec3 packed_uvec3; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec4 packed_uvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef aligned_lowp_bvec1 aligned_bvec1; + typedef aligned_lowp_bvec2 aligned_bvec2; + typedef aligned_lowp_bvec3 aligned_bvec3; + typedef aligned_lowp_bvec4 aligned_bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef aligned_mediump_bvec1 aligned_bvec1; + typedef aligned_mediump_bvec2 aligned_bvec2; + typedef aligned_mediump_bvec3 aligned_bvec3; + typedef aligned_mediump_bvec4 aligned_bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 1 component vector aligned in memory of bool values. + typedef aligned_highp_bvec1 aligned_bvec1; + + /// 2 components vector aligned in memory of bool values. + typedef aligned_highp_bvec2 aligned_bvec2; + + /// 3 components vector aligned in memory of bool values. + typedef aligned_highp_bvec3 aligned_bvec3; + + /// 4 components vector aligned in memory of bool values. + typedef aligned_highp_bvec4 aligned_bvec4; + + /// 1 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec1 packed_bvec1; + + /// 2 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec2 packed_bvec2; + + /// 3 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec3 packed_bvec3; + + /// 4 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec4 packed_bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/src/include/glm/gtc/type_precision.hpp b/src/include/glm/gtc/type_precision.hpp new file mode 100644 index 0000000..54c07dc --- /dev/null +++ b/src/include/glm/gtc/type_precision.hpp @@ -0,0 +1,2094 @@ +/// @ref gtc_type_precision +/// @file glm/gtc/type_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_precision GLM_GTC_type_precision +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines specific C++-based qualifier types. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../gtc/vec1.hpp" +#include "../ext/vector_int1_sized.hpp" +#include "../ext/vector_int2_sized.hpp" +#include "../ext/vector_int3_sized.hpp" +#include "../ext/vector_int4_sized.hpp" +#include "../ext/scalar_int_sized.hpp" +#include "../ext/vector_uint1_sized.hpp" +#include "../ext/vector_uint2_sized.hpp" +#include "../ext/vector_uint3_sized.hpp" +#include "../ext/vector_uint4_sized.hpp" +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/type_vec2.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" +#include "../detail/type_mat2x2.hpp" +#include "../detail/type_mat2x3.hpp" +#include "../detail/type_mat2x4.hpp" +#include "../detail/type_mat3x2.hpp" +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat3x4.hpp" +#include "../detail/type_mat4x2.hpp" +#include "../detail/type_mat4x3.hpp" +#include "../detail/type_mat4x4.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_precision extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtc_type_precision + /// @{ + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// Default qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// Default qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// Default qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// Default qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// Default qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// Default qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// Default qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// Default qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + + + ////////////////////// + // Float vector types + + /// Single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float float32; + + /// Double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef double float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_float32; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_float64; + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_float32_t; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_float64_t; + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_f32; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_f64; + + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_float32; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_float64; + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_float32_t; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_float64_t; + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_f32; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_f64; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32_t float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64_t float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f32 f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f64 f64; + +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 f64; + +#else//(defined(GLM_PRECISION_HIGHP_FLOAT)) + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t f64; +#endif + + + /// Low single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, lowp> lowp_fvec1; + + /// Low single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, lowp> lowp_fvec2; + + /// Low single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, lowp> lowp_fvec3; + + /// Low single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, lowp> lowp_fvec4; + + + /// Medium single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, mediump> mediump_fvec1; + + /// Medium Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, mediump> mediump_fvec2; + + /// Medium Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, mediump> mediump_fvec3; + + /// Medium Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, mediump> mediump_fvec4; + + + /// High single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, highp> highp_fvec1; + + /// High Single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, highp> highp_fvec2; + + /// High Single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, highp> highp_fvec3; + + /// High Single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, highp> highp_fvec4; + + + /// Low single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, lowp> lowp_f32vec1; + + /// Low single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, lowp> lowp_f32vec2; + + /// Low single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, lowp> lowp_f32vec3; + + /// Low single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, lowp> lowp_f32vec4; + + /// Medium single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, mediump> mediump_f32vec1; + + /// Medium single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, mediump> mediump_f32vec2; + + /// Medium single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, mediump> mediump_f32vec3; + + /// Medium single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, mediump> mediump_f32vec4; + + /// High single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, highp> highp_f32vec1; + + /// High single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, highp> highp_f32vec2; + + /// High single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, highp> highp_f32vec3; + + /// High single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, highp> highp_f32vec4; + + + /// Low double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, lowp> lowp_f64vec1; + + /// Low double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, lowp> lowp_f64vec2; + + /// Low double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, lowp> lowp_f64vec3; + + /// Low double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, lowp> lowp_f64vec4; + + /// Medium double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, mediump> mediump_f64vec1; + + /// Medium double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, mediump> mediump_f64vec2; + + /// Medium double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, mediump> mediump_f64vec3; + + /// Medium double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, mediump> mediump_f64vec4; + + /// High double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, highp> highp_f64vec1; + + /// High double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, highp> highp_f64vec2; + + /// High double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, highp> highp_f64vec3; + + /// High double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, highp> highp_f64vec4; + + + + ////////////////////// + // Float matrix types + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f32 lowp_fmat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_fmat2x2; + + /// Low single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_fmat2x3; + + /// Low single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_fmat2x4; + + /// Low single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_fmat3x2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_fmat3x3; + + /// Low single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_fmat3x4; + + /// Low single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_fmat4x2; + + /// Low single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_fmat4x3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_fmat4x4; + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_fmat1x1 lowp_fmat1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_fmat2x2 lowp_fmat2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_fmat3x3 lowp_fmat3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_fmat4x4 lowp_fmat4; + + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f32 mediump_fmat1x1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_fmat2x2; + + /// Medium single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_fmat2x3; + + /// Medium single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_fmat2x4; + + /// Medium single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_fmat3x2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_fmat3x3; + + /// Medium single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_fmat3x4; + + /// Medium single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_fmat4x2; + + /// Medium single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_fmat4x3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_fmat4x4; + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_fmat1x1 mediump_fmat1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_fmat2x2 mediump_fmat2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_fmat3x3 mediump_fmat3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_fmat4x4 mediump_fmat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f32 highp_fmat1x1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_fmat2x2; + + /// High single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_fmat2x3; + + /// High single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_fmat2x4; + + /// High single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_fmat3x2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_fmat3x3; + + /// High single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_fmat3x4; + + /// High single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_fmat4x2; + + /// High single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_fmat4x3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_fmat4x4; + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_fmat1x1 highp_fmat1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_fmat2x2 highp_fmat2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_fmat3x3 highp_fmat3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_fmat4x4 highp_fmat4; + + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 lowp_f32mat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_f32mat2x2; + + /// Low single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_f32mat2x3; + + /// Low single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_f32mat2x4; + + /// Low single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_f32mat3x2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_f32mat3x3; + + /// Low single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_f32mat3x4; + + /// Low single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_f32mat4x2; + + /// Low single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_f32mat4x3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_f32mat4x4; + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 lowp_f32mat1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat2x2 lowp_f32mat2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat3x3 lowp_f32mat3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat4x4 lowp_f32mat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 mediump_f32mat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_f32mat2x2; + + /// Medium single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_f32mat2x3; + + /// Medium single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_f32mat2x4; + + /// Medium single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_f32mat3x2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_f32mat3x3; + + /// Medium single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_f32mat3x4; + + /// Medium single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_f32mat4x2; + + /// Medium single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_f32mat4x3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_f32mat4x4; + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat2x2 mediump_f32mat2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat3x3 mediump_f32mat3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat4x4 mediump_f32mat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 highp_f32mat1x1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_f32mat2x2; + + /// High single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_f32mat2x3; + + /// High single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_f32mat2x4; + + /// High single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_f32mat3x2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_f32mat3x3; + + /// High single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_f32mat3x4; + + /// High single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_f32mat4x2; + + /// High single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_f32mat4x3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_f32mat4x4; + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 highp_f32mat2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 highp_f32mat3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 highp_f32mat4; + + + /// Low double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 lowp_f64mat1x1; + + /// Low double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, lowp> lowp_f64mat2x2; + + /// Low double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, lowp> lowp_f64mat2x3; + + /// Low double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, lowp> lowp_f64mat2x4; + + /// Low double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, lowp> lowp_f64mat3x2; + + /// Low double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, lowp> lowp_f64mat3x3; + + /// Low double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, lowp> lowp_f64mat3x4; + + /// Low double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, lowp> lowp_f64mat4x2; + + /// Low double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, lowp> lowp_f64mat4x3; + + /// Low double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, lowp> lowp_f64mat4x4; + + /// Low double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f64mat1x1 lowp_f64mat1; + + /// Low double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat2x2 lowp_f64mat2; + + /// Low double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat3x3 lowp_f64mat3; + + /// Low double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat4x4 lowp_f64mat4; + + + /// Medium double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 Highp_f64mat1x1; + + /// Medium double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, mediump> mediump_f64mat2x2; + + /// Medium double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, mediump> mediump_f64mat2x3; + + /// Medium double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, mediump> mediump_f64mat2x4; + + /// Medium double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, mediump> mediump_f64mat3x2; + + /// Medium double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, mediump> mediump_f64mat3x3; + + /// Medium double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, mediump> mediump_f64mat3x4; + + /// Medium double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, mediump> mediump_f64mat4x2; + + /// Medium double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, mediump> mediump_f64mat4x3; + + /// Medium double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, mediump> mediump_f64mat4x4; + + /// Medium double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f64mat1x1 mediump_f64mat1; + + /// Medium double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat2x2 mediump_f64mat2; + + /// Medium double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat3x3 mediump_f64mat3; + + /// Medium double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat4x4 mediump_f64mat4; + + /// High double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 highp_f64mat1x1; + + /// High double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, highp> highp_f64mat2x2; + + /// High double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, highp> highp_f64mat2x3; + + /// High double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, highp> highp_f64mat2x4; + + /// High double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, highp> highp_f64mat3x2; + + /// High double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, highp> highp_f64mat3x3; + + /// High double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, highp> highp_f64mat3x4; + + /// High double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, highp> highp_f64mat4x2; + + /// High double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, highp> highp_f64mat4x3; + + /// High double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, highp> highp_f64mat4x4; + + /// High double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f64mat1x1 highp_f64mat1; + + /// High double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 highp_f64mat2; + + /// High double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 highp_f64mat3; + + /// High double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 highp_f64mat4; + + + ///////////////////////////// + // Signed int vector types + + /// Low qualifier signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, int, lowp> lowp_ivec1; + + /// Low qualifier signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, int, lowp> lowp_ivec2; + + /// Low qualifier signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, int, lowp> lowp_ivec3; + + /// Low qualifier signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, int, lowp> lowp_ivec4; + + + /// Medium qualifier signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, int, mediump> mediump_ivec1; + + /// Medium qualifier signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, int, mediump> mediump_ivec2; + + /// Medium qualifier signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, int, mediump> mediump_ivec3; + + /// Medium qualifier signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, int, mediump> mediump_ivec4; + + + /// High qualifier signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, int, highp> highp_ivec1; + + /// High qualifier signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, int, highp> highp_ivec2; + + /// High qualifier signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, int, highp> highp_ivec3; + + /// High qualifier signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, int, highp> highp_ivec4; + + + /// Low qualifier 8 bit signed integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, i8, lowp> lowp_i8vec1; + + /// Low qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, lowp> lowp_i8vec2; + + /// Low qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, lowp> lowp_i8vec3; + + /// Low qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, lowp> lowp_i8vec4; + + + /// Medium qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, mediump> mediump_i8vec1; + + /// Medium qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, mediump> mediump_i8vec2; + + /// Medium qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, mediump> mediump_i8vec3; + + /// Medium qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, mediump> mediump_i8vec4; + + + /// High qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, highp> highp_i8vec1; + + /// High qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, highp> highp_i8vec2; + + /// High qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, highp> highp_i8vec3; + + /// High qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, highp> highp_i8vec4; + + + /// Low qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, lowp> lowp_i16vec1; + + /// Low qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, lowp> lowp_i16vec2; + + /// Low qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, lowp> lowp_i16vec3; + + /// Low qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, lowp> lowp_i16vec4; + + + /// Medium qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, mediump> mediump_i16vec1; + + /// Medium qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, mediump> mediump_i16vec2; + + /// Medium qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, mediump> mediump_i16vec3; + + /// Medium qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, mediump> mediump_i16vec4; + + + /// High qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, highp> highp_i16vec1; + + /// High qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, highp> highp_i16vec2; + + /// High qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, highp> highp_i16vec3; + + /// High qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, highp> highp_i16vec4; + + + /// Low qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, lowp> lowp_i32vec1; + + /// Low qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, lowp> lowp_i32vec2; + + /// Low qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, lowp> lowp_i32vec3; + + /// Low qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, lowp> lowp_i32vec4; + + + /// Medium qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, mediump> mediump_i32vec1; + + /// Medium qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, mediump> mediump_i32vec2; + + /// Medium qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, mediump> mediump_i32vec3; + + /// Medium qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, mediump> mediump_i32vec4; + + + /// High qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, highp> highp_i32vec1; + + /// High qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, highp> highp_i32vec2; + + /// High qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, highp> highp_i32vec3; + + /// High qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, highp> highp_i32vec4; + + + /// Low qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, lowp> lowp_i64vec1; + + /// Low qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, lowp> lowp_i64vec2; + + /// Low qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, lowp> lowp_i64vec3; + + /// Low qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, lowp> lowp_i64vec4; + + + /// Medium qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, mediump> mediump_i64vec1; + + /// Medium qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, mediump> mediump_i64vec2; + + /// Medium qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, mediump> mediump_i64vec3; + + /// Medium qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, mediump> mediump_i64vec4; + + + /// High qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, highp> highp_i64vec1; + + /// High qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, highp> highp_i64vec2; + + /// High qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, highp> highp_i64vec3; + + /// High qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, highp> highp_i64vec4; + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier unsigned integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, uint, lowp> lowp_uvec1; + + /// Low qualifier unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, uint, lowp> lowp_uvec2; + + /// Low qualifier unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, uint, lowp> lowp_uvec3; + + /// Low qualifier unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, uint, lowp> lowp_uvec4; + + + /// Medium qualifier unsigned integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, uint, mediump> mediump_uvec1; + + /// Medium qualifier unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, uint, mediump> mediump_uvec2; + + /// Medium qualifier unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, uint, mediump> mediump_uvec3; + + /// Medium qualifier unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, uint, mediump> mediump_uvec4; + + + /// High qualifier unsigned integer vector of 1 component type. + /// @see gtc_type_precision + typedef vec<1, uint, highp> highp_uvec1; + + /// High qualifier unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, uint, highp> highp_uvec2; + + /// High qualifier unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, uint, highp> highp_uvec3; + + /// High qualifier unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, uint, highp> highp_uvec4; + + + /// Low qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, lowp> lowp_u8vec1; + + /// Low qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, lowp> lowp_u8vec2; + + /// Low qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, lowp> lowp_u8vec3; + + /// Low qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, lowp> lowp_u8vec4; + + + /// Medium qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, mediump> mediump_u8vec1; + + /// Medium qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, mediump> mediump_u8vec2; + + /// Medium qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, mediump> mediump_u8vec3; + + /// Medium qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, mediump> mediump_u8vec4; + + + /// High qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, highp> highp_u8vec1; + + /// High qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, highp> highp_u8vec2; + + /// High qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, highp> highp_u8vec3; + + /// High qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, highp> highp_u8vec4; + + + /// Low qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, lowp> lowp_u16vec1; + + /// Low qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, lowp> lowp_u16vec2; + + /// Low qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, lowp> lowp_u16vec3; + + /// Low qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, lowp> lowp_u16vec4; + + + /// Medium qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, mediump> mediump_u16vec1; + + /// Medium qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, mediump> mediump_u16vec2; + + /// Medium qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, mediump> mediump_u16vec3; + + /// Medium qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, mediump> mediump_u16vec4; + + + /// High qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, highp> highp_u16vec1; + + /// High qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, highp> highp_u16vec2; + + /// High qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, highp> highp_u16vec3; + + /// High qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, highp> highp_u16vec4; + + + /// Low qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, lowp> lowp_u32vec1; + + /// Low qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, lowp> lowp_u32vec2; + + /// Low qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, lowp> lowp_u32vec3; + + /// Low qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, lowp> lowp_u32vec4; + + + /// Medium qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, mediump> mediump_u32vec1; + + /// Medium qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, mediump> mediump_u32vec2; + + /// Medium qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, mediump> mediump_u32vec3; + + /// Medium qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, mediump> mediump_u32vec4; + + + /// High qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, highp> highp_u32vec1; + + /// High qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, highp> highp_u32vec2; + + /// High qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, highp> highp_u32vec3; + + /// High qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, highp> highp_u32vec4; + + + /// Low qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, lowp> lowp_u64vec1; + + /// Low qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, lowp> lowp_u64vec2; + + /// Low qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, lowp> lowp_u64vec3; + + /// Low qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, lowp> lowp_u64vec4; + + + /// Medium qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, mediump> mediump_u64vec1; + + /// Medium qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, mediump> mediump_u64vec2; + + /// Medium qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, mediump> mediump_u64vec3; + + /// Medium qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, mediump> mediump_u64vec4; + + + /// High qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, highp> highp_u64vec1; + + /// High qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, highp> highp_u64vec2; + + /// High qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, highp> highp_u64vec3; + + /// High qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, highp> highp_u64vec4; + + + ////////////////////// + // Float vector types + + /// 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 float32_t; + + /// 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 f32; + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 float64_t; + + /// 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 f64; +# endif//GLM_FORCE_SINGLE_ONLY + + /// Single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, defaultp> fvec1; + + /// Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, defaultp> fvec2; + + /// Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, defaultp> fvec3; + + /// Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, defaultp> fvec4; + + + /// Single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, defaultp> f32vec1; + + /// Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, defaultp> f32vec2; + + /// Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, defaultp> f32vec3; + + /// Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, defaultp> f32vec4; + +# ifndef GLM_FORCE_SINGLE_ONLY + /// Double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, defaultp> f64vec1; + + /// Double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, defaultp> f64vec2; + + /// Double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, defaultp> f64vec3; + + /// Double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, defaultp> f64vec4; +# endif//GLM_FORCE_SINGLE_ONLY + + + ////////////////////// + // Float matrix types + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 fmat1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 fmat1x1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2x2; + + /// Single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> fmat2x3; + + /// Single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> fmat2x4; + + /// Single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> fmat3x2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3x3; + + /// Single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> fmat3x4; + + /// Single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> fmat4x2; + + /// Single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> fmat4x3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4x4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 f32mat1x1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2x2; + + /// Single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> f32mat2x3; + + /// Single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> f32mat2x4; + + /// Single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> f32mat3x2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3x3; + + /// Single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> f32mat3x4; + + /// Single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> f32mat4x2; + + /// Single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> f32mat4x3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4x4; + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f64mat1; + + /// Double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2; + + /// Double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3; + + /// Double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4; + + + /// Double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 f64mat1x1; + + /// Double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2x2; + + /// Double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, defaultp> f64mat2x3; + + /// Double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, defaultp> f64mat2x4; + + /// Double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, defaultp> f64mat3x2; + + /// Double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3x3; + + /// Double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, defaultp> f64mat3x4; + + /// Double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, defaultp> f64mat4x2; + + /// Double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, defaultp> f64mat4x3; + + /// Double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4x4; + +# endif//GLM_FORCE_SINGLE_ONLY + + ////////////////////////// + // Quaternion types + + /// Single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua f32quat; + + /// Low single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua lowp_f32quat; + + /// Low double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua lowp_f64quat; + + /// Medium single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua mediump_f32quat; + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Medium double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua mediump_f64quat; + + /// High single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua highp_f32quat; + + /// High double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua highp_f64quat; + + /// Double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef qua f64quat; + +# endif//GLM_FORCE_SINGLE_ONLY + + /// @} +}//namespace glm + +#include "type_precision.inl" diff --git a/src/include/glm/gtc/type_precision.inl b/src/include/glm/gtc/type_precision.inl new file mode 100644 index 0000000..16f56c1 --- /dev/null +++ b/src/include/glm/gtc/type_precision.inl @@ -0,0 +1,6 @@ +/// @ref gtc_precision + +namespace glm +{ + +} diff --git a/src/include/glm/gtc/type_ptr.hpp b/src/include/glm/gtc/type_ptr.hpp new file mode 100644 index 0000000..18f2999 --- /dev/null +++ b/src/include/glm/gtc/type_ptr.hpp @@ -0,0 +1,230 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_ptr GLM_GTC_type_ptr +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Handles the interaction between pointers and vector, matrix types. +/// +/// This extension defines an overloaded function, glm::value_ptr. It returns +/// a pointer to the memory layout of the object. Matrix types store their values +/// in column-major order. +/// +/// This is useful for uploading data to matrices or copying data to buffer objects. +/// +/// Example: +/// @code +/// #include +/// #include +/// +/// glm::vec3 aVector(3); +/// glm::mat4 someMatrix(1.0); +/// +/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector)); +/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix)); +/// @endcode +/// +/// need to be included to use the features of this extension. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_ptr extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr); + + /// Build a quaternion from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL qua make_quat(T const * const ptr); + + /// @} +}//namespace glm + +#include "type_ptr.inl" diff --git a/src/include/glm/gtc/type_ptr.inl b/src/include/glm/gtc/type_ptr.inl new file mode 100644 index 0000000..3c09144 --- /dev/null +++ b/src/include/glm/gtc/type_ptr.inl @@ -0,0 +1,386 @@ +/// @ref gtc_type_ptr + +#include + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v) + { + return &(v.x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m) + { + return &(m[0].x); + } + + template + GLM_FUNC_QUALIFIER T const * value_ptr(qua const& q) + { + return &(q[0]); + } + + template + GLM_FUNC_QUALIFIER T* value_ptr(qua& q) + { + return &(q[0]); + } + + template + inline vec<1, T, Q> make_vec1(vec<1, T, Q> const& v) + { + return v; + } + + template + inline vec<1, T, Q> make_vec1(vec<2, T, Q> const& v) + { + return vec<1, T, Q>(v); + } + + template + inline vec<1, T, Q> make_vec1(vec<3, T, Q> const& v) + { + return vec<1, T, Q>(v); + } + + template + inline vec<1, T, Q> make_vec1(vec<4, T, Q> const& v) + { + return vec<1, T, Q>(v); + } + + template + inline vec<2, T, Q> make_vec2(vec<1, T, Q> const& v) + { + return vec<2, T, Q>(v.x, static_cast(0)); + } + + template + inline vec<2, T, Q> make_vec2(vec<2, T, Q> const& v) + { + return v; + } + + template + inline vec<2, T, Q> make_vec2(vec<3, T, Q> const& v) + { + return vec<2, T, Q>(v); + } + + template + inline vec<2, T, Q> make_vec2(vec<4, T, Q> const& v) + { + return vec<2, T, Q>(v); + } + + template + inline vec<3, T, Q> make_vec3(vec<1, T, Q> const& v) + { + return vec<3, T, Q>(v.x, static_cast(0), static_cast(0)); + } + + template + inline vec<3, T, Q> make_vec3(vec<2, T, Q> const& v) + { + return vec<3, T, Q>(v.x, v.y, static_cast(0)); + } + + template + inline vec<3, T, Q> make_vec3(vec<3, T, Q> const& v) + { + return v; + } + + template + inline vec<3, T, Q> make_vec3(vec<4, T, Q> const& v) + { + return vec<3, T, Q>(v); + } + + template + inline vec<4, T, Q> make_vec4(vec<1, T, Q> const& v) + { + return vec<4, T, Q>(v.x, static_cast(0), static_cast(0), static_cast(1)); + } + + template + inline vec<4, T, Q> make_vec4(vec<2, T, Q> const& v) + { + return vec<4, T, Q>(v.x, v.y, static_cast(0), static_cast(1)); + } + + template + inline vec<4, T, Q> make_vec4(vec<3, T, Q> const& v) + { + return vec<4, T, Q>(v.x, v.y, v.z, static_cast(1)); + } + + template + inline vec<4, T, Q> make_vec4(vec<4, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr) + { + vec<2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr) + { + vec<3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr) + { + vec<4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr) + { + mat<2, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr) + { + mat<2, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr) + { + mat<2, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr) + { + mat<3, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr) + { + mat<3, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr) + { + mat<3, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr) + { + mat<4, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr) + { + mat<4, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr) + { + mat<4, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>)); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr) + { + return make_mat2x2(ptr); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr) + { + return make_mat3x3(ptr); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr) + { + return make_mat4x4(ptr); + } + + template + GLM_FUNC_QUALIFIER qua make_quat(T const *const ptr) + { + qua Result; + memcpy(value_ptr(Result), ptr, sizeof(qua)); + return Result; + } + + /// @} +}//namespace glm + diff --git a/src/include/glm/gtc/ulp.hpp b/src/include/glm/gtc/ulp.hpp new file mode 100644 index 0000000..773fc27 --- /dev/null +++ b/src/include/glm/gtc/ulp.hpp @@ -0,0 +1,152 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_ulp GLM_GTC_ulp +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow the measurement of the accuracy of a function against a reference +/// implementation. This extension works on floating-point data and provide results +/// in ULP. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../ext/scalar_int_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_ulp extension included") +#endif + +namespace glm +{ + /// Return the next ULP value(s) after the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType x); + + /// Return the previous ULP value(s) before the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType x); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType x, int ULPs); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam genType A floating-point scalar type. + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType x, int ULPs); + + /// Return the distance in the number of ULP between 2 single-precision floating-point scalars. + /// + /// @see gtc_ulp + GLM_FUNC_DECL int float_distance(float x, float y); + + /// Return the distance in the number of ULP between 2 double-precision floating-point scalars. + /// + /// @see gtc_ulp + GLM_FUNC_DECL int64 float_distance(double x, double y); + + /// Return the next ULP value(s) after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec next_float(vec const& x); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec next_float(vec const& x, int ULPs); + + /// Return the value(s) ULP distance after the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec next_float(vec const& x, vec const& ULPs); + + /// Return the previous ULP value(s) before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec prev_float(vec const& x); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec prev_float(vec const& x, int ULPs); + + /// Return the value(s) ULP distance before the input value(s). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec prev_float(vec const& x, vec const& ULPs); + + /// Return the distance in the number of ULP between 2 single-precision floating-point scalars. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec float_distance(vec const& x, vec const& y); + + /// Return the distance in the number of ULP between 2 double-precision floating-point scalars. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_ulp + template + GLM_FUNC_DECL vec float_distance(vec const& x, vec const& y); + + /// @} +}//namespace glm + +#include "ulp.inl" diff --git a/src/include/glm/gtc/ulp.inl b/src/include/glm/gtc/ulp.inl new file mode 100644 index 0000000..5fef5b2 --- /dev/null +++ b/src/include/glm/gtc/ulp.inl @@ -0,0 +1,173 @@ +/// @ref gtc_ulp + +#include "../ext/scalar_ulp.hpp" + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER float next_float(float x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MAX); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MAX); +# else + return nextafterf(x, FLT_MAX); +# endif + } + + template<> + GLM_FUNC_QUALIFIER double next_float(double x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafter(x, std::numeric_limits::max()); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MAX); +# else + return nextafter(x, DBL_MAX); +# endif + } + + template + GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'next_float' only accept floating-point input"); + assert(ULPs >= 0); + + T temp = x; + for (int i = 0; i < ULPs; ++i) + temp = next_float(temp); + return temp; + } + + GLM_FUNC_QUALIFIER float prev_float(float x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MIN); +# else + return nextafterf(x, FLT_MIN); +# endif + } + + GLM_FUNC_QUALIFIER double prev_float(double x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return _nextafter(x, DBL_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MIN); +# else + return nextafter(x, DBL_MIN); +# endif + } + + template + GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'prev_float' only accept floating-point input"); + assert(ULPs >= 0); + + T temp = x; + for (int i = 0; i < ULPs; ++i) + temp = prev_float(temp); + return temp; + } + + GLM_FUNC_QUALIFIER int float_distance(float x, float y) + { + detail::float_t const a(x); + detail::float_t const b(y); + + return abs(a.i - b.i); + } + + GLM_FUNC_QUALIFIER int64 float_distance(double x, double y) + { + detail::float_t const a(x); + detail::float_t const b(y); + + return abs(a.i - b.i); + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x, int ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i], ULPs); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x, vec const& ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i], ULPs[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x, int ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i], ULPs); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x, vec const& ULPs) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i], ULPs[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = float_distance(x[i], y[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) + { + vec Result; + for (length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = float_distance(x[i], y[i]); + return Result; + } +}//namespace glm + diff --git a/src/include/glm/gtc/vec1.hpp b/src/include/glm/gtc/vec1.hpp new file mode 100644 index 0000000..3464671 --- /dev/null +++ b/src/include/glm/gtc/vec1.hpp @@ -0,0 +1,30 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_vec1 GLM_GTC_vec1 +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Add vec1, ivec1, uvec1 and bvec1 types. + +#pragma once + +// Dependency: +#include "../ext/vector_bool1.hpp" +#include "../ext/vector_bool1_precision.hpp" +#include "../ext/vector_float1.hpp" +#include "../ext/vector_float1_precision.hpp" +#include "../ext/vector_double1.hpp" +#include "../ext/vector_double1_precision.hpp" +#include "../ext/vector_int1.hpp" +#include "../ext/vector_int1_sized.hpp" +#include "../ext/vector_uint1.hpp" +#include "../ext/vector_uint1_sized.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_vec1 extension included") +#endif + -- cgit v1.2.3-18-g5258