CXX = g++ CXXFLAGS = -Wall LIBS = -lGLEW -lglfw -lGL -Isrc/include/glm DEFINES = #-DWIREFRAME_MODE SOURCES = src/application/Application.cpp \ src/window/Events.cpp \ src/window/EventsManager.cpp \ src/window/Window.cpp \ src/graphics/Camera.cpp \ src/graphics/Shader.cpp \ src/graphics/Texture.cpp \ src/graphics/Mesh.cpp \ src/xstdlib/xstdlib.cpp \ src/game/CelestialObject.cpp \ src/game/objects.cpp \ src/game/space-simulator.cpp OBJECTS = ${SOURCES:.cpp=.o} EXECUTABLE = space-simulator .PHONY: all clean all: clean $(EXECUTABLE) clean: @rm -rf $(OBJECTS) $(EXECUTABLE): $(OBJECTS) @$(CXX) $(CXXFLAGS) $(LIBS) $(DEFINES) -o $(EXECUTABLE) $(OBJECTS) %.o: %.cpp @$(CXX) $(CXXFLAGS) $(LIBS) $(DEFINES) -c $< -o $@