#ifndef ENGINE_CELESTIAL_OBJECT_H #define ENGINE_CELESTIAL_OBJECT_H #include class Texture; class Mesh; class CelestialObject { Texture *texture; static Mesh *sphere; static Mesh *circle; /* time a given astronomical object takes to complete one orbit around another object */ float orbital_period; float orbital_speed; float orbital_radius; glm::vec3 orbital_pos; /* time that the objects takes to complete a single revolution around its axis of rotation relative to the background stars */ float rotation_period; float rotation_speed; float object_radius; float tilt_angle; public: CelestialObject(Texture *t) : texture(t) { } static void InitializeMesh(); void SetPeriod(float a_orbital, float a_rotation); void SetRadius(float object_r, float orbital_r); void SetTilt(float angle); void SetPosition(glm::vec3 orbital); void Draw(float time, float game_speed, unsigned int model_loc); }; #endif /* ENGINE_CELESTIAL_OBJECT_H */