/// @ref core /// @file glm/ext/matrix_double4x4.hpp #pragma once #include "../detail/type_mat4x4.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 4 columns of 4 components matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<4, 4, double, defaultp> dmat4x4; /// 4 columns of 4 components matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<4, 4, double, defaultp> dmat4; /// @} }//namespace glm