/// @ref core /// @file glm/ext/matrix_float2x4.hpp #pragma once #include "../detail/type_mat2x4.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 4 components matrix of single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<2, 4, float, defaultp> mat2x4; /// @} }//namespace glm