/// @ref core /// @file glm/ext/matrix_float4x2.hpp #pragma once #include "../detail/type_mat4x2.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 4 columns of 2 components matrix of single-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<4, 2, float, defaultp> mat4x2; /// @} }//namespace glm