/// @ref core /// @file glm/ext/matrix_float4x3_precision.hpp #pragma once #include "../detail/type_mat4x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, float, lowp> lowp_mat4x3; /// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, float, mediump> mediump_mat4x3; /// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, float, highp> highp_mat4x3; /// @} }//namespace glm