#include "../detail/_vectorize.hpp" namespace glm { template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& x, vec const& y, vec const& z) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'min' only accept floating-point or integer inputs"); return glm::min(glm::min(x, y), z); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec min(vec const& x, vec const& y, vec const& z, vec const& w) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'min' only accept floating-point or integer inputs"); return glm::min(glm::min(x, y), glm::min(z, w)); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'max' only accept floating-point or integer inputs"); return glm::max(glm::max(x, y), z); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec max(vec const& x, vec const& y, vec const& z, vec const& w) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'max' only accept floating-point or integer inputs"); return glm::max(glm::max(x, y), glm::max(z, w)); } template GLM_FUNC_QUALIFIER vec fmin(vec const& a, T b) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); return detail::functor2::call(fmin, a, vec(b)); } template GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); return detail::functor2::call(fmin, a, b); } template GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b, vec const& c) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); return fmin(fmin(a, b), c); } template GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b, vec const& c, vec const& d) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point inputs"); return fmin(fmin(a, b), fmin(c, d)); } template GLM_FUNC_QUALIFIER vec fmax(vec const& a, T b) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); return detail::functor2::call(fmax, a, vec(b)); } template GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); return detail::functor2::call(fmax, a, b); } template GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b, vec const& c) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); return fmax(fmax(a, b), c); } template GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b, vec const& c, vec const& d) { GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point inputs"); return fmax(fmax(a, b), fmax(c, d)); } template GLM_FUNC_QUALIFIER vec fclamp(vec const& x, T minVal, T maxVal) { return fmin(fmax(x, vec(minVal)), vec(maxVal)); } template GLM_FUNC_QUALIFIER vec fclamp(vec const& x, vec const& minVal, vec const& maxVal) { return fmin(fmax(x, minVal), maxVal); } template GLM_FUNC_QUALIFIER vec clamp(vec const& Texcoord) { return glm::clamp(Texcoord, vec(0), vec(1)); } template GLM_FUNC_QUALIFIER vec repeat(vec const& Texcoord) { return glm::fract(Texcoord); } template GLM_FUNC_QUALIFIER vec mirrorClamp(vec const& Texcoord) { return glm::fract(glm::abs(Texcoord)); } template GLM_FUNC_QUALIFIER vec mirrorRepeat(vec const& Texcoord) { vec const Abs = glm::abs(Texcoord); vec const Clamp = glm::mod(glm::floor(Abs), vec(2)); vec const Floor = glm::floor(Abs); vec const Rest = Abs - Floor; vec const Mirror = Clamp + Rest; return mix(Rest, vec(1) - Rest, glm::greaterThanEqual(Mirror, vec(1))); } }//namespace glm