/// @ref core /// @file glm/ext/vector_float2_precision.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 2 components vector of high single-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<2, float, highp> highp_vec2; /// 2 components vector of medium single-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<2, float, mediump> mediump_vec2; /// 2 components vector of low single-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<2, float, lowp> lowp_vec2; /// @} }//namespace glm