/// @ref core /// @file glm/ext/vector_float4_precision.hpp #pragma once #include "../detail/type_vec4.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 4 components vector of high single-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<4, float, highp> highp_vec4; /// 4 components vector of medium single-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<4, float, mediump> mediump_vec4; /// 4 components vector of low single-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<4, float, lowp> lowp_vec4; /// @} }//namespace glm