/// @ref gtc_matrix_transform /// @file glm/gtc/matrix_transform.hpp /// /// @see core (dependence) /// @see gtx_transform /// @see gtx_transform2 /// /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform /// @ingroup gtc /// /// Include to use the features of this extension. /// /// Defines functions that generate common transformation matrices. /// /// The matrices generated by this extension use standard OpenGL fixed-function /// conventions. For example, the lookAt function generates a transform from world /// space into the specific eye space that the projective matrix functions /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility /// specifications defines the particular layout of this eye space. #pragma once // Dependencies #include "../mat4x4.hpp" #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../ext/matrix_projection.hpp" #include "../ext/matrix_clip_space.hpp" #include "../ext/matrix_transform.hpp" #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTC_matrix_transform extension included") #endif #include "matrix_transform.inl"