/// @ref gtc_type_aligned /// @file glm/gtc/type_aligned.hpp /// /// @see core (dependence) /// /// @defgroup gtc_type_aligned GLM_GTC_type_aligned /// @ingroup gtc /// /// Include to use the features of this extension. /// /// Aligned types allowing SIMD optimizations of vectors and matrices types #pragma once #if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE) # error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types." #endif #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTC_type_aligned extension included") #endif #include "../mat4x4.hpp" #include "../mat4x3.hpp" #include "../mat4x2.hpp" #include "../mat3x4.hpp" #include "../mat3x3.hpp" #include "../mat3x2.hpp" #include "../mat2x4.hpp" #include "../mat2x3.hpp" #include "../mat2x2.hpp" #include "../gtc/vec1.hpp" #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" namespace glm { /// @addtogroup gtc_type_aligned /// @{ // -- *vec1 -- /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<1, float, aligned_highp> aligned_highp_vec1; /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<1, float, aligned_mediump> aligned_mediump_vec1; /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<1, float, aligned_lowp> aligned_lowp_vec1; /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<1, double, aligned_highp> aligned_highp_dvec1; /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1; /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1; /// 1 component vector aligned in memory of signed integer numbers. typedef vec<1, int, aligned_highp> aligned_highp_ivec1; /// 1 component vector aligned in memory of signed integer numbers. typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1; /// 1 component vector aligned in memory of signed integer numbers. typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1; /// 1 component vector aligned in memory of unsigned integer numbers. typedef vec<1, uint, aligned_highp> aligned_highp_uvec1; /// 1 component vector aligned in memory of unsigned integer numbers. typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1; /// 1 component vector aligned in memory of unsigned integer numbers. typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1; /// 1 component vector aligned in memory of bool values. typedef vec<1, bool, aligned_highp> aligned_highp_bvec1; /// 1 component vector aligned in memory of bool values. typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1; /// 1 component vector aligned in memory of bool values. typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1; /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<1, float, packed_highp> packed_highp_vec1; /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<1, float, packed_mediump> packed_mediump_vec1; /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<1, float, packed_lowp> packed_lowp_vec1; /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<1, double, packed_highp> packed_highp_dvec1; /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<1, double, packed_mediump> packed_mediump_dvec1; /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<1, double, packed_lowp> packed_lowp_dvec1; /// 1 component vector tightly packed in memory of signed integer numbers. typedef vec<1, int, packed_highp> packed_highp_ivec1; /// 1 component vector tightly packed in memory of signed integer numbers. typedef vec<1, int, packed_mediump> packed_mediump_ivec1; /// 1 component vector tightly packed in memory of signed integer numbers. typedef vec<1, int, packed_lowp> packed_lowp_ivec1; /// 1 component vector tightly packed in memory of unsigned integer numbers. typedef vec<1, uint, packed_highp> packed_highp_uvec1; /// 1 component vector tightly packed in memory of unsigned integer numbers. typedef vec<1, uint, packed_mediump> packed_mediump_uvec1; /// 1 component vector tightly packed in memory of unsigned integer numbers. typedef vec<1, uint, packed_lowp> packed_lowp_uvec1; /// 1 component vector tightly packed in memory of bool values. typedef vec<1, bool, packed_highp> packed_highp_bvec1; /// 1 component vector tightly packed in memory of bool values. typedef vec<1, bool, packed_mediump> packed_mediump_bvec1; /// 1 component vector tightly packed in memory of bool values. typedef vec<1, bool, packed_lowp> packed_lowp_bvec1; // -- *vec2 -- /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<2, float, aligned_highp> aligned_highp_vec2; /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<2, float, aligned_mediump> aligned_mediump_vec2; /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<2, float, aligned_lowp> aligned_lowp_vec2; /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<2, double, aligned_highp> aligned_highp_dvec2; /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2; /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2; /// 2 components vector aligned in memory of signed integer numbers. typedef vec<2, int, aligned_highp> aligned_highp_ivec2; /// 2 components vector aligned in memory of signed integer numbers. typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2; /// 2 components vector aligned in memory of signed integer numbers. typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2; /// 2 components vector aligned in memory of unsigned integer numbers. typedef vec<2, uint, aligned_highp> aligned_highp_uvec2; /// 2 components vector aligned in memory of unsigned integer numbers. typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2; /// 2 components vector aligned in memory of unsigned integer numbers. typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2; /// 2 components vector aligned in memory of bool values. typedef vec<2, bool, aligned_highp> aligned_highp_bvec2; /// 2 components vector aligned in memory of bool values. typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2; /// 2 components vector aligned in memory of bool values. typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2; /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<2, float, packed_highp> packed_highp_vec2; /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<2, float, packed_mediump> packed_mediump_vec2; /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<2, float, packed_lowp> packed_lowp_vec2; /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<2, double, packed_highp> packed_highp_dvec2; /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<2, double, packed_mediump> packed_mediump_dvec2; /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<2, double, packed_lowp> packed_lowp_dvec2; /// 2 components vector tightly packed in memory of signed integer numbers. typedef vec<2, int, packed_highp> packed_highp_ivec2; /// 2 components vector tightly packed in memory of signed integer numbers. typedef vec<2, int, packed_mediump> packed_mediump_ivec2; /// 2 components vector tightly packed in memory of signed integer numbers. typedef vec<2, int, packed_lowp> packed_lowp_ivec2; /// 2 components vector tightly packed in memory of unsigned integer numbers. typedef vec<2, uint, packed_highp> packed_highp_uvec2; /// 2 components vector tightly packed in memory of unsigned integer numbers. typedef vec<2, uint, packed_mediump> packed_mediump_uvec2; /// 2 components vector tightly packed in memory of unsigned integer numbers. typedef vec<2, uint, packed_lowp> packed_lowp_uvec2; /// 2 components vector tightly packed in memory of bool values. typedef vec<2, bool, packed_highp> packed_highp_bvec2; /// 2 components vector tightly packed in memory of bool values. typedef vec<2, bool, packed_mediump> packed_mediump_bvec2; /// 2 components vector tightly packed in memory of bool values. typedef vec<2, bool, packed_lowp> packed_lowp_bvec2; // -- *vec3 -- /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<3, float, aligned_highp> aligned_highp_vec3; /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<3, float, aligned_mediump> aligned_mediump_vec3; /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<3, float, aligned_lowp> aligned_lowp_vec3; /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<3, double, aligned_highp> aligned_highp_dvec3; /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3; /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3; /// 3 components vector aligned in memory of signed integer numbers. typedef vec<3, int, aligned_highp> aligned_highp_ivec3; /// 3 components vector aligned in memory of signed integer numbers. typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3; /// 3 components vector aligned in memory of signed integer numbers. typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3; /// 3 components vector aligned in memory of unsigned integer numbers. typedef vec<3, uint, aligned_highp> aligned_highp_uvec3; /// 3 components vector aligned in memory of unsigned integer numbers. typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3; /// 3 components vector aligned in memory of unsigned integer numbers. typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3; /// 3 components vector aligned in memory of bool values. typedef vec<3, bool, aligned_highp> aligned_highp_bvec3; /// 3 components vector aligned in memory of bool values. typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3; /// 3 components vector aligned in memory of bool values. typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3; /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<3, float, packed_highp> packed_highp_vec3; /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<3, float, packed_mediump> packed_mediump_vec3; /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<3, float, packed_lowp> packed_lowp_vec3; /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<3, double, packed_highp> packed_highp_dvec3; /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<3, double, packed_mediump> packed_mediump_dvec3; /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<3, double, packed_lowp> packed_lowp_dvec3; /// 3 components vector tightly packed in memory of signed integer numbers. typedef vec<3, int, packed_highp> packed_highp_ivec3; /// 3 components vector tightly packed in memory of signed integer numbers. typedef vec<3, int, packed_mediump> packed_mediump_ivec3; /// 3 components vector tightly packed in memory of signed integer numbers. typedef vec<3, int, packed_lowp> packed_lowp_ivec3; /// 3 components vector tightly packed in memory of unsigned integer numbers. typedef vec<3, uint, packed_highp> packed_highp_uvec3; /// 3 components vector tightly packed in memory of unsigned integer numbers. typedef vec<3, uint, packed_mediump> packed_mediump_uvec3; /// 3 components vector tightly packed in memory of unsigned integer numbers. typedef vec<3, uint, packed_lowp> packed_lowp_uvec3; /// 3 components vector tightly packed in memory of bool values. typedef vec<3, bool, packed_highp> packed_highp_bvec3; /// 3 components vector tightly packed in memory of bool values. typedef vec<3, bool, packed_mediump> packed_mediump_bvec3; /// 3 components vector tightly packed in memory of bool values. typedef vec<3, bool, packed_lowp> packed_lowp_bvec3; // -- *vec4 -- /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<4, float, aligned_highp> aligned_highp_vec4; /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<4, float, aligned_mediump> aligned_mediump_vec4; /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<4, float, aligned_lowp> aligned_lowp_vec4; /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<4, double, aligned_highp> aligned_highp_dvec4; /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4; /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4; /// 4 components vector aligned in memory of signed integer numbers. typedef vec<4, int, aligned_highp> aligned_highp_ivec4; /// 4 components vector aligned in memory of signed integer numbers. typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4; /// 4 components vector aligned in memory of signed integer numbers. typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4; /// 4 components vector aligned in memory of unsigned integer numbers. typedef vec<4, uint, aligned_highp> aligned_highp_uvec4; /// 4 components vector aligned in memory of unsigned integer numbers. typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4; /// 4 components vector aligned in memory of unsigned integer numbers. typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4; /// 4 components vector aligned in memory of bool values. typedef vec<4, bool, aligned_highp> aligned_highp_bvec4; /// 4 components vector aligned in memory of bool values. typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4; /// 4 components vector aligned in memory of bool values. typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4; /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<4, float, packed_highp> packed_highp_vec4; /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<4, float, packed_mediump> packed_mediump_vec4; /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<4, float, packed_lowp> packed_lowp_vec4; /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef vec<4, double, packed_highp> packed_highp_dvec4; /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef vec<4, double, packed_mediump> packed_mediump_dvec4; /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef vec<4, double, packed_lowp> packed_lowp_dvec4; /// 4 components vector tightly packed in memory of signed integer numbers. typedef vec<4, int, packed_highp> packed_highp_ivec4; /// 4 components vector tightly packed in memory of signed integer numbers. typedef vec<4, int, packed_mediump> packed_mediump_ivec4; /// 4 components vector tightly packed in memory of signed integer numbers. typedef vec<4, int, packed_lowp> packed_lowp_ivec4; /// 4 components vector tightly packed in memory of unsigned integer numbers. typedef vec<4, uint, packed_highp> packed_highp_uvec4; /// 4 components vector tightly packed in memory of unsigned integer numbers. typedef vec<4, uint, packed_mediump> packed_mediump_uvec4; /// 4 components vector tightly packed in memory of unsigned integer numbers. typedef vec<4, uint, packed_lowp> packed_lowp_uvec4; /// 4 components vector tightly packed in memory of bool values. typedef vec<4, bool, packed_highp> packed_highp_bvec4; /// 4 components vector tightly packed in memory of bool values. typedef vec<4, bool, packed_mediump> packed_mediump_bvec4; /// 4 components vector tightly packed in memory of bool values. typedef vec<4, bool, packed_lowp> packed_lowp_bvec4; // -- *mat2 -- /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2; /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2; /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2; /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2; /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2; /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, float, packed_highp> packed_highp_mat2; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, double, packed_highp> packed_highp_dmat2; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2; // -- *mat3 -- /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3; /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3; /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3; /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3; /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3; /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, float, packed_highp> packed_highp_mat3; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, double, packed_highp> packed_highp_dmat3; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3; // -- *mat4 -- /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4; /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4; /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4; /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4; /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4; /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, float, packed_highp> packed_highp_mat4; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, double, packed_highp> packed_highp_dmat4; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4; // -- *mat2x2 -- /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2; /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2; /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2; /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2; /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2; /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2; // -- *mat2x3 -- /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3; /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3; /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3; /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3; /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3; /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3; /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3; /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3; /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3; /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3; /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3; /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3; // -- *mat2x4 -- /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4; /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4; /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4; /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4; /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4; /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4; /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4; /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4; /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4; /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4; /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4; /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4; // -- *mat3x2 -- /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2; /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2; /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2; /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2; /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2; /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2; /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2; /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2; /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2; /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2; /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2; /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2; // -- *mat3x3 -- /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3; /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3; /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3; /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3; /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3; /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3; // -- *mat3x4 -- /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4; /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4; /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4; /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4; /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4; /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4; /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4; /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4; /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4; /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4; /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4; /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4; // -- *mat4x2 -- /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2; /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2; /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2; /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2; /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2; /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2; /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2; /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2; /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2; /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2; /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2; /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2; // -- *mat4x3 -- /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3; /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3; /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3; /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3; /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3; /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3; /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3; /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3; /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3; /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3; /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3; /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3; // -- *mat4x4 -- /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4; /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4; /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4; /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4; /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4; /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4; // -- default -- #if(defined(GLM_PRECISION_LOWP_FLOAT)) typedef aligned_lowp_vec1 aligned_vec1; typedef aligned_lowp_vec2 aligned_vec2; typedef aligned_lowp_vec3 aligned_vec3; typedef aligned_lowp_vec4 aligned_vec4; typedef packed_lowp_vec1 packed_vec1; typedef packed_lowp_vec2 packed_vec2; typedef packed_lowp_vec3 packed_vec3; typedef packed_lowp_vec4 packed_vec4; typedef aligned_lowp_mat2 aligned_mat2; typedef aligned_lowp_mat3 aligned_mat3; typedef aligned_lowp_mat4 aligned_mat4; typedef packed_lowp_mat2 packed_mat2; typedef packed_lowp_mat3 packed_mat3; typedef packed_lowp_mat4 packed_mat4; typedef aligned_lowp_mat2x2 aligned_mat2x2; typedef aligned_lowp_mat2x3 aligned_mat2x3; typedef aligned_lowp_mat2x4 aligned_mat2x4; typedef aligned_lowp_mat3x2 aligned_mat3x2; typedef aligned_lowp_mat3x3 aligned_mat3x3; typedef aligned_lowp_mat3x4 aligned_mat3x4; typedef aligned_lowp_mat4x2 aligned_mat4x2; typedef aligned_lowp_mat4x3 aligned_mat4x3; typedef aligned_lowp_mat4x4 aligned_mat4x4; typedef packed_lowp_mat2x2 packed_mat2x2; typedef packed_lowp_mat2x3 packed_mat2x3; typedef packed_lowp_mat2x4 packed_mat2x4; typedef packed_lowp_mat3x2 packed_mat3x2; typedef packed_lowp_mat3x3 packed_mat3x3; typedef packed_lowp_mat3x4 packed_mat3x4; typedef packed_lowp_mat4x2 packed_mat4x2; typedef packed_lowp_mat4x3 packed_mat4x3; typedef packed_lowp_mat4x4 packed_mat4x4; #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef aligned_mediump_vec1 aligned_vec1; typedef aligned_mediump_vec2 aligned_vec2; typedef aligned_mediump_vec3 aligned_vec3; typedef aligned_mediump_vec4 aligned_vec4; typedef packed_mediump_vec1 packed_vec1; typedef packed_mediump_vec2 packed_vec2; typedef packed_mediump_vec3 packed_vec3; typedef packed_mediump_vec4 packed_vec4; typedef aligned_mediump_mat2 aligned_mat2; typedef aligned_mediump_mat3 aligned_mat3; typedef aligned_mediump_mat4 aligned_mat4; typedef packed_mediump_mat2 packed_mat2; typedef packed_mediump_mat3 packed_mat3; typedef packed_mediump_mat4 packed_mat4; typedef aligned_mediump_mat2x2 aligned_mat2x2; typedef aligned_mediump_mat2x3 aligned_mat2x3; typedef aligned_mediump_mat2x4 aligned_mat2x4; typedef aligned_mediump_mat3x2 aligned_mat3x2; typedef aligned_mediump_mat3x3 aligned_mat3x3; typedef aligned_mediump_mat3x4 aligned_mat3x4; typedef aligned_mediump_mat4x2 aligned_mat4x2; typedef aligned_mediump_mat4x3 aligned_mat4x3; typedef aligned_mediump_mat4x4 aligned_mat4x4; typedef packed_mediump_mat2x2 packed_mat2x2; typedef packed_mediump_mat2x3 packed_mat2x3; typedef packed_mediump_mat2x4 packed_mat2x4; typedef packed_mediump_mat3x2 packed_mat3x2; typedef packed_mediump_mat3x3 packed_mat3x3; typedef packed_mediump_mat3x4 packed_mat3x4; typedef packed_mediump_mat4x2 packed_mat4x2; typedef packed_mediump_mat4x3 packed_mat4x3; typedef packed_mediump_mat4x4 packed_mat4x4; #else //defined(GLM_PRECISION_HIGHP_FLOAT) /// 1 component vector aligned in memory of single-precision floating-point numbers. typedef aligned_highp_vec1 aligned_vec1; /// 2 components vector aligned in memory of single-precision floating-point numbers. typedef aligned_highp_vec2 aligned_vec2; /// 3 components vector aligned in memory of single-precision floating-point numbers. typedef aligned_highp_vec3 aligned_vec3; /// 4 components vector aligned in memory of single-precision floating-point numbers. typedef aligned_highp_vec4 aligned_vec4; /// 1 component vector tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_vec1 packed_vec1; /// 2 components vector tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_vec2 packed_vec2; /// 3 components vector tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_vec3 packed_vec3; /// 4 components vector tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_vec4 packed_vec4; /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat2 aligned_mat2; /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat3 aligned_mat3; /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat4 aligned_mat4; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat2 packed_mat2; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat3 packed_mat3; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat4 packed_mat4; /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat2x2 aligned_mat2x2; /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat2x3 aligned_mat2x3; /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat2x4 aligned_mat2x4; /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat3x2 aligned_mat3x2; /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat3x3 aligned_mat3x3; /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat3x4 aligned_mat3x4; /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat4x2 aligned_mat4x2; /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat4x3 aligned_mat4x3; /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. typedef aligned_highp_mat4x4 aligned_mat4x4; /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat2x2 packed_mat2x2; /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat2x3 packed_mat2x3; /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat2x4 packed_mat2x4; /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat3x2 packed_mat3x2; /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat3x3 packed_mat3x3; /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat3x4 packed_mat3x4; /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat4x2 packed_mat4x2; /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat4x3 packed_mat4x3; /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. typedef packed_highp_mat4x4 packed_mat4x4; #endif//GLM_PRECISION #if(defined(GLM_PRECISION_LOWP_DOUBLE)) typedef aligned_lowp_dvec1 aligned_dvec1; typedef aligned_lowp_dvec2 aligned_dvec2; typedef aligned_lowp_dvec3 aligned_dvec3; typedef aligned_lowp_dvec4 aligned_dvec4; typedef packed_lowp_dvec1 packed_dvec1; typedef packed_lowp_dvec2 packed_dvec2; typedef packed_lowp_dvec3 packed_dvec3; typedef packed_lowp_dvec4 packed_dvec4; typedef aligned_lowp_dmat2 aligned_dmat2; typedef aligned_lowp_dmat3 aligned_dmat3; typedef aligned_lowp_dmat4 aligned_dmat4; typedef packed_lowp_dmat2 packed_dmat2; typedef packed_lowp_dmat3 packed_dmat3; typedef packed_lowp_dmat4 packed_dmat4; typedef aligned_lowp_dmat2x2 aligned_dmat2x2; typedef aligned_lowp_dmat2x3 aligned_dmat2x3; typedef aligned_lowp_dmat2x4 aligned_dmat2x4; typedef aligned_lowp_dmat3x2 aligned_dmat3x2; typedef aligned_lowp_dmat3x3 aligned_dmat3x3; typedef aligned_lowp_dmat3x4 aligned_dmat3x4; typedef aligned_lowp_dmat4x2 aligned_dmat4x2; typedef aligned_lowp_dmat4x3 aligned_dmat4x3; typedef aligned_lowp_dmat4x4 aligned_dmat4x4; typedef packed_lowp_dmat2x2 packed_dmat2x2; typedef packed_lowp_dmat2x3 packed_dmat2x3; typedef packed_lowp_dmat2x4 packed_dmat2x4; typedef packed_lowp_dmat3x2 packed_dmat3x2; typedef packed_lowp_dmat3x3 packed_dmat3x3; typedef packed_lowp_dmat3x4 packed_dmat3x4; typedef packed_lowp_dmat4x2 packed_dmat4x2; typedef packed_lowp_dmat4x3 packed_dmat4x3; typedef packed_lowp_dmat4x4 packed_dmat4x4; #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) typedef aligned_mediump_dvec1 aligned_dvec1; typedef aligned_mediump_dvec2 aligned_dvec2; typedef aligned_mediump_dvec3 aligned_dvec3; typedef aligned_mediump_dvec4 aligned_dvec4; typedef packed_mediump_dvec1 packed_dvec1; typedef packed_mediump_dvec2 packed_dvec2; typedef packed_mediump_dvec3 packed_dvec3; typedef packed_mediump_dvec4 packed_dvec4; typedef aligned_mediump_dmat2 aligned_dmat2; typedef aligned_mediump_dmat3 aligned_dmat3; typedef aligned_mediump_dmat4 aligned_dmat4; typedef packed_mediump_dmat2 packed_dmat2; typedef packed_mediump_dmat3 packed_dmat3; typedef packed_mediump_dmat4 packed_dmat4; typedef aligned_mediump_dmat2x2 aligned_dmat2x2; typedef aligned_mediump_dmat2x3 aligned_dmat2x3; typedef aligned_mediump_dmat2x4 aligned_dmat2x4; typedef aligned_mediump_dmat3x2 aligned_dmat3x2; typedef aligned_mediump_dmat3x3 aligned_dmat3x3; typedef aligned_mediump_dmat3x4 aligned_dmat3x4; typedef aligned_mediump_dmat4x2 aligned_dmat4x2; typedef aligned_mediump_dmat4x3 aligned_dmat4x3; typedef aligned_mediump_dmat4x4 aligned_dmat4x4; typedef packed_mediump_dmat2x2 packed_dmat2x2; typedef packed_mediump_dmat2x3 packed_dmat2x3; typedef packed_mediump_dmat2x4 packed_dmat2x4; typedef packed_mediump_dmat3x2 packed_dmat3x2; typedef packed_mediump_dmat3x3 packed_dmat3x3; typedef packed_mediump_dmat3x4 packed_dmat3x4; typedef packed_mediump_dmat4x2 packed_dmat4x2; typedef packed_mediump_dmat4x3 packed_dmat4x3; typedef packed_mediump_dmat4x4 packed_dmat4x4; #else //defined(GLM_PRECISION_HIGHP_DOUBLE) /// 1 component vector aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dvec1 aligned_dvec1; /// 2 components vector aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dvec2 aligned_dvec2; /// 3 components vector aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dvec3 aligned_dvec3; /// 4 components vector aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dvec4 aligned_dvec4; /// 1 component vector tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dvec1 packed_dvec1; /// 2 components vector tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dvec2 packed_dvec2; /// 3 components vector tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dvec3 packed_dvec3; /// 4 components vector tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dvec4 packed_dvec4; /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat2 aligned_dmat2; /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat3 aligned_dmat3; /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat4 aligned_dmat4; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat2 packed_dmat2; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat3 packed_dmat3; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat4 packed_dmat4; /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat2x2 aligned_dmat2x2; /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat2x3 aligned_dmat2x3; /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat2x4 aligned_dmat2x4; /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat3x2 aligned_dmat3x2; /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat3x3 aligned_dmat3x3; /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat3x4 aligned_dmat3x4; /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat4x2 aligned_dmat4x2; /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat4x3 aligned_dmat4x3; /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. typedef aligned_highp_dmat4x4 aligned_dmat4x4; /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat2x2 packed_dmat2x2; /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat2x3 packed_dmat2x3; /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat2x4 packed_dmat2x4; /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat3x2 packed_dmat3x2; /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat3x3 packed_dmat3x3; /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat3x4 packed_dmat3x4; /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat4x2 packed_dmat4x2; /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat4x3 packed_dmat4x3; /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. typedef packed_highp_dmat4x4 packed_dmat4x4; #endif//GLM_PRECISION #if(defined(GLM_PRECISION_LOWP_INT)) typedef aligned_lowp_ivec1 aligned_ivec1; typedef aligned_lowp_ivec2 aligned_ivec2; typedef aligned_lowp_ivec3 aligned_ivec3; typedef aligned_lowp_ivec4 aligned_ivec4; #elif(defined(GLM_PRECISION_MEDIUMP_INT)) typedef aligned_mediump_ivec1 aligned_ivec1; typedef aligned_mediump_ivec2 aligned_ivec2; typedef aligned_mediump_ivec3 aligned_ivec3; typedef aligned_mediump_ivec4 aligned_ivec4; #else //defined(GLM_PRECISION_HIGHP_INT) /// 1 component vector aligned in memory of signed integer numbers. typedef aligned_highp_ivec1 aligned_ivec1; /// 2 components vector aligned in memory of signed integer numbers. typedef aligned_highp_ivec2 aligned_ivec2; /// 3 components vector aligned in memory of signed integer numbers. typedef aligned_highp_ivec3 aligned_ivec3; /// 4 components vector aligned in memory of signed integer numbers. typedef aligned_highp_ivec4 aligned_ivec4; /// 1 component vector tightly packed in memory of signed integer numbers. typedef packed_highp_ivec1 packed_ivec1; /// 2 components vector tightly packed in memory of signed integer numbers. typedef packed_highp_ivec2 packed_ivec2; /// 3 components vector tightly packed in memory of signed integer numbers. typedef packed_highp_ivec3 packed_ivec3; /// 4 components vector tightly packed in memory of signed integer numbers. typedef packed_highp_ivec4 packed_ivec4; #endif//GLM_PRECISION // -- Unsigned integer definition -- #if(defined(GLM_PRECISION_LOWP_UINT)) typedef aligned_lowp_uvec1 aligned_uvec1; typedef aligned_lowp_uvec2 aligned_uvec2; typedef aligned_lowp_uvec3 aligned_uvec3; typedef aligned_lowp_uvec4 aligned_uvec4; #elif(defined(GLM_PRECISION_MEDIUMP_UINT)) typedef aligned_mediump_uvec1 aligned_uvec1; typedef aligned_mediump_uvec2 aligned_uvec2; typedef aligned_mediump_uvec3 aligned_uvec3; typedef aligned_mediump_uvec4 aligned_uvec4; #else //defined(GLM_PRECISION_HIGHP_UINT) /// 1 component vector aligned in memory of unsigned integer numbers. typedef aligned_highp_uvec1 aligned_uvec1; /// 2 components vector aligned in memory of unsigned integer numbers. typedef aligned_highp_uvec2 aligned_uvec2; /// 3 components vector aligned in memory of unsigned integer numbers. typedef aligned_highp_uvec3 aligned_uvec3; /// 4 components vector aligned in memory of unsigned integer numbers. typedef aligned_highp_uvec4 aligned_uvec4; /// 1 component vector tightly packed in memory of unsigned integer numbers. typedef packed_highp_uvec1 packed_uvec1; /// 2 components vector tightly packed in memory of unsigned integer numbers. typedef packed_highp_uvec2 packed_uvec2; /// 3 components vector tightly packed in memory of unsigned integer numbers. typedef packed_highp_uvec3 packed_uvec3; /// 4 components vector tightly packed in memory of unsigned integer numbers. typedef packed_highp_uvec4 packed_uvec4; #endif//GLM_PRECISION #if(defined(GLM_PRECISION_LOWP_BOOL)) typedef aligned_lowp_bvec1 aligned_bvec1; typedef aligned_lowp_bvec2 aligned_bvec2; typedef aligned_lowp_bvec3 aligned_bvec3; typedef aligned_lowp_bvec4 aligned_bvec4; #elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) typedef aligned_mediump_bvec1 aligned_bvec1; typedef aligned_mediump_bvec2 aligned_bvec2; typedef aligned_mediump_bvec3 aligned_bvec3; typedef aligned_mediump_bvec4 aligned_bvec4; #else //defined(GLM_PRECISION_HIGHP_BOOL) /// 1 component vector aligned in memory of bool values. typedef aligned_highp_bvec1 aligned_bvec1; /// 2 components vector aligned in memory of bool values. typedef aligned_highp_bvec2 aligned_bvec2; /// 3 components vector aligned in memory of bool values. typedef aligned_highp_bvec3 aligned_bvec3; /// 4 components vector aligned in memory of bool values. typedef aligned_highp_bvec4 aligned_bvec4; /// 1 components vector tightly packed in memory of bool values. typedef packed_highp_bvec1 packed_bvec1; /// 2 components vector tightly packed in memory of bool values. typedef packed_highp_bvec2 packed_bvec2; /// 3 components vector tightly packed in memory of bool values. typedef packed_highp_bvec3 packed_bvec3; /// 4 components vector tightly packed in memory of bool values. typedef packed_highp_bvec4 packed_bvec4; #endif//GLM_PRECISION /// @} }//namespace glm