/// @ref gtx_intersect /// @file glm/gtx/intersect.hpp /// /// @see core (dependence) /// @see gtx_closest_point (dependence) /// /// @defgroup gtx_intersect GLM_GTX_intersect /// @ingroup gtx /// /// Include to use the features of this extension. /// /// Add intersection functions #pragma once // Dependency: #include #include #include "../glm.hpp" #include "../geometric.hpp" #include "../gtx/closest_point.hpp" #include "../gtx/vector_query.hpp" #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) # ifndef GLM_ENABLE_EXPERIMENTAL # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") # else # pragma message("GLM: GLM_GTX_closest_point extension included") # endif #endif namespace glm { /// @addtogroup gtx_intersect /// @{ //! Compute the intersection of a ray and a plane. //! Ray direction and plane normal must be unit length. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRayPlane( genType const& orig, genType const& dir, genType const& planeOrig, genType const& planeNormal, typename genType::value_type & intersectionDistance); //! Compute the intersection of a ray and a triangle. /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRayTriangle( vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2, vec<2, T, Q>& baryPosition, T& distance); //! Compute the intersection of a line and a triangle. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectLineTriangle( genType const& orig, genType const& dir, genType const& vert0, genType const& vert1, genType const& vert2, genType & position); //! Compute the intersection distance of a ray and a sphere. //! The ray direction vector is unit length. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRaySphere( genType const& rayStarting, genType const& rayNormalizedDirection, genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type & intersectionDistance); //! Compute the intersection of a ray and a sphere. //! From GLM_GTX_intersect extension. template GLM_FUNC_DECL bool intersectRaySphere( genType const& rayStarting, genType const& rayNormalizedDirection, genType const& sphereCenter, const typename genType::value_type sphereRadius, genType & intersectionPosition, genType & intersectionNormal); //! Compute the intersection of a line and a sphere. //! From GLM_GTX_intersect extension template GLM_FUNC_DECL bool intersectLineSphere( genType const& point0, genType const& point1, genType const& sphereCenter, typename genType::value_type sphereRadius, genType & intersectionPosition1, genType & intersectionNormal1, genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); /// @} }//namespace glm #include "intersect.inl"