/// @ref gtx_matrix_decompose /// @file glm/gtx/matrix_decompose.hpp /// /// @see core (dependence) /// /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose /// @ingroup gtx /// /// Include to use the features of this extension. /// /// Decomposes a model matrix to translations, rotation and scale components #pragma once // Dependencies #include "../mat4x4.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../geometric.hpp" #include "../gtc/quaternion.hpp" #include "../gtc/matrix_transform.hpp" #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) # ifndef GLM_ENABLE_EXPERIMENTAL # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") # else # pragma message("GLM: GLM_GTX_matrix_decompose extension included") # endif #endif namespace glm { /// @addtogroup gtx_matrix_decompose /// @{ /// Decomposes a model matrix to translations, rotation and scale components /// @see gtx_matrix_decompose template GLM_FUNC_DECL bool decompose( mat<4, 4, T, Q> const& modelMatrix, vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); /// @} }//namespace glm #include "matrix_decompose.inl"