/// @ref gtx_vector_angle /// @file glm/gtx/vector_angle.hpp /// /// @see core (dependence) /// @see gtx_quaternion (dependence) /// @see gtx_epsilon (dependence) /// /// @defgroup gtx_vector_angle GLM_GTX_vector_angle /// @ingroup gtx /// /// Include to use the features of this extension. /// /// Compute angle between vectors #pragma once // Dependency: #include "../glm.hpp" #include "../gtc/epsilon.hpp" #include "../gtx/quaternion.hpp" #include "../gtx/rotate_vector.hpp" #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) # ifndef GLM_ENABLE_EXPERIMENTAL # pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") # else # pragma message("GLM: GLM_GTX_vector_angle extension included") # endif #endif namespace glm { /// @addtogroup gtx_vector_angle /// @{ //! Returns the absolute angle between two vectors. //! Parameters need to be normalized. /// @see gtx_vector_angle extension. template GLM_FUNC_DECL T angle(vec const& x, vec const& y); //! Returns the oriented angle between two 2d vectors. //! Parameters need to be normalized. /// @see gtx_vector_angle extension. template GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y); //! Returns the oriented angle between two 3d vectors based from a reference axis. //! Parameters need to be normalized. /// @see gtx_vector_angle extension. template GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref); /// @} }// namespace glm #include "vector_angle.inl"