#include #include #include #include #include "OO_FLTK.hpp" #include "../../config.hpp" #include "Client.hpp" const int spacing = 20; const int border = 2; const int indent = 5; const int chat_w = 695; const int chat_h = 440; const int chat_line_h = 440 / lines_in_chat; const int player_w = 225; const int player_h = chat_h; const int input_w = chat_w + border + spacing + border + player_w; const int input_h = 40; // 55 const int win_w = spacing + border + (input_w) + border + spacing; const int win_h = spacing + border + chat_h + border + spacing + border + input_h + border + spacing; int main(int argc, char **argv) { Fl_Window *win = new Fl_Window(win_w, win_h, "WantChat"); win->color(FL_BLACK); // BoxBackground ol_chat(spacing, spacing, chat_w+border*2, chat_h+border*2); BoxBackground ol_black(spacing+border, spacing+border, chat_w, chat_h, 0, FL_BLACK); ChatBaseOutput **chat = new ChatBaseOutput*[18]; int y = 0; for(int i = 0 ; i < 18; i++) { chat[i] = new ChatBaseOutput(spacing+border+indent, spacing+border+y, chat_w-indent, chat_line_h); y += chat_line_h; } // int start_players_x = spacing + border + chat_w + border + spacing; BoxBackground ol_players(start_players_x, spacing, player_w+border*2, player_h+border*2); ChatBaseOutput *players = new ChatBaseOutput( start_players_x + border, spacing+border, player_w, player_h); // Client *user = new Client(SERVER_IP, SERVER_PORT, chat); int start_input_y = spacing + border + chat_h + border + spacing; BoxBackground ol_input(spacing, start_input_y, input_w+border*2, input_h+border*2); ChatInput input(spacing+border, start_input_y+border, input_w, input_h, 0, user); // win->end(); win->show(); if(user->ConstuctorError()) { fl_choice("Server error", "Exit", 0, 0); win->hide(); } while(user->Run()) { Fl::wait(0); } return 0; }