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#ifndef ASCIIROAD_VEHICLE_H
#define ASCIIROAD_VEHICLE_H
class GameWorld;
class Vehicle {
int type;
int pos_y, pos_x;
public:
Vehicle(int a_type, int a_y, int a_x)
: type(a_type), pos_y(a_y), pos_x(a_x) { }
~Vehicle() { }
bool MoveRight(GameWorld *world); /* return false if not draw anything */
};
struct ll_vehicle {
Vehicle *data;
struct ll_vehicle *next;
ll_vehicle(Vehicle *a_data, struct ll_vehicle *a_ptr)
: data(a_data), next(a_ptr) { }
};
#endif /* ASCIIROAD_VEHICLE_H */
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