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#ifndef LPG_GAMEFIELD_H
#define LPG_GAMEFIELD_H

enum states {
	G_EMPTY = 0,
	G_NONE,
	G_DRAW,
	G_XPLAYER = 10,
	G_OPLAYER = -10
};

class GameField {
	// optional:
	int **field;
	int cols, rows;
	int free_fields;
	int win_length;

	// non-optional:
	int state;
	int who_move;
public:
	GameField(int a_cols, int a_rows, int a_lwin);
	~GameField();
	int GetState() { return state; }

	bool CanMove(int y, int x);
	void Move(int y, int x);

private:
	void UpdateState();
	int ScanRows();
	int ScanCols();
	int ScanDiags();
};

#endif /* LPG_GAMEFIELD_H */