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#ifndef LPG_GAMEFIELD_H
#define LPG_GAMEFIELD_H
enum states {
G_EMPTY = 0,
G_NONE,
G_DRAW,
G_XPLAYER = 10,
G_OPLAYER = -10
};
class GameField {
// optional:
int **field;
int rows, cols;
int free_fields;
int win_length;
// non-optional:
int state;
int who_move;
public:
GameField(int a_cols, int a_rows, int a_lwin);
GameField(const GameField &a);
~GameField();
int GetState() { return state; }
int GetRows() { return rows; }
int GetCols() { return cols; }
int GetWhoMove() { return who_move; }
bool CanMove(int y, int x);
void Move(int y, int x);
void UndoMove(int y, int x);
private:
void UpdateState(int y, int x);
int ScanRowsAround(int y, int x);
int ScanColsAround(int y, int x);
int ScanDiagsAround(int y, int x);
};
#endif /* LPG_GAMEFIELD_H */
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