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#ifndef LPG_GAMEFIELD_H
#define LPG_GAMEFIELD_H
enum states {
G_EMPTY = 0,
G_NONE,
G_DRAW,
G_XPLAYER = 10,
G_OPLAYER = -10
};
class GameField {
// optional:
int **field;
int cols, rows;
int free_fields;
int win_length;
// non-optional:
int state;
int who_move;
public:
GameField(int a_cols, int a_rows, int a_lwin);
~GameField();
int GetState() { return state; }
bool CanMove(int y, int x);
void Move(int y, int x);
private:
void UpdateState(int y, int x);
int ScanRowsAround(int y, int x);
int ScanColsAround(int y, int x);
int ScanDiags();
};
#endif /* LPG_GAMEFIELD_H */
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