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authorJoursoir <chat@joursoir.net>2021-04-14 11:29:16 +0000
committerJoursoir <chat@joursoir.net>2021-04-14 11:29:16 +0000
commit7bfd449c60dcbd9a75073b8e024b11e7b63b01e8 (patch)
tree2de1d6acc9ae665f364e081d3f74dedbf29762cf
parent107d4ac8dc78c6919169411989fe4ebe41cd6c49 (diff)
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add main shaders
-rw-r--r--main.frag12
-rw-r--r--main.vs14
2 files changed, 26 insertions, 0 deletions
diff --git a/main.frag b/main.frag
new file mode 100644
index 0000000..afb9829
--- /dev/null
+++ b/main.frag
@@ -0,0 +1,12 @@
+#version 330 core
+
+in vec2 tex_coords;
+
+out vec4 color;
+
+uniform sampler2D ourTexture1;
+
+void main()
+{
+ color = texture(ourTexture1, tex_coords);
+}
diff --git a/main.vs b/main.vs
new file mode 100644
index 0000000..066d6d8
--- /dev/null
+++ b/main.vs
@@ -0,0 +1,14 @@
+#version 330 core
+layout (location = 0) in vec3 position;
+layout (location = 2) in vec2 tex_pos;
+
+out vec2 tex_coords;
+
+uniform mat4 model;
+uniform mat4 proj_view;
+
+void main()
+{
+ gl_Position = proj_view * model * vec4(position, 1.0f);
+ tex_coords = vec2(tex_pos.x, 1.0f - tex_pos.y);
+}