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author | Joursoir <chat@joursoir.net> | 2021-04-14 11:29:16 +0000 |
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committer | Joursoir <chat@joursoir.net> | 2021-04-14 11:29:16 +0000 |
commit | 7bfd449c60dcbd9a75073b8e024b11e7b63b01e8 (patch) | |
tree | 2de1d6acc9ae665f364e081d3f74dedbf29762cf | |
parent | 107d4ac8dc78c6919169411989fe4ebe41cd6c49 (diff) | |
download | space-simulator-7bfd449c60dcbd9a75073b8e024b11e7b63b01e8.tar.gz space-simulator-7bfd449c60dcbd9a75073b8e024b11e7b63b01e8.tar.bz2 space-simulator-7bfd449c60dcbd9a75073b8e024b11e7b63b01e8.zip |
add main shaders
-rw-r--r-- | main.frag | 12 | ||||
-rw-r--r-- | main.vs | 14 |
2 files changed, 26 insertions, 0 deletions
diff --git a/main.frag b/main.frag new file mode 100644 index 0000000..afb9829 --- /dev/null +++ b/main.frag @@ -0,0 +1,12 @@ +#version 330 core + +in vec2 tex_coords; + +out vec4 color; + +uniform sampler2D ourTexture1; + +void main() +{ + color = texture(ourTexture1, tex_coords); +} @@ -0,0 +1,14 @@ +#version 330 core +layout (location = 0) in vec3 position; +layout (location = 2) in vec2 tex_pos; + +out vec2 tex_coords; + +uniform mat4 model; +uniform mat4 proj_view; + +void main() +{ + gl_Position = proj_view * model * vec4(position, 1.0f); + tex_coords = vec2(tex_pos.x, 1.0f - tex_pos.y); +} |