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authorJoursoir <chat@joursoir.net>2021-04-10 17:29:02 +0000
committerJoursoir <chat@joursoir.net>2021-04-10 17:29:02 +0000
commita8b3118e8305fd1c668ea25e07157b625c9747ff (patch)
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add glm headers
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+/// @ref core
+/// @file glm/ext/matrix_float4x4_precision.hpp
+
+#pragma once
+#include "../detail/type_mat4x4.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix_precision
+ /// @{
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, lowp> lowp_mat4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, mediump> mediump_mat4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, highp> highp_mat4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, lowp> lowp_mat4x4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, mediump> mediump_mat4x4;
+
+ /// 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+ typedef mat<4, 4, float, highp> highp_mat4x4;
+
+ /// @}
+}//namespace glm