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authorJoursoir <chat@joursoir.net>2021-04-10 17:29:02 +0000
committerJoursoir <chat@joursoir.net>2021-04-10 17:29:02 +0000
commita8b3118e8305fd1c668ea25e07157b625c9747ff (patch)
tree69aeec3c40e123443675da381774ef656a2c86e0 /src/include/glm/ext/vector_ulp.inl
parent887314d01046ed2c00db3eb7b4b227f070501aa1 (diff)
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add glm headers
Diffstat (limited to 'src/include/glm/ext/vector_ulp.inl')
-rw-r--r--src/include/glm/ext/vector_ulp.inl74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/include/glm/ext/vector_ulp.inl b/src/include/glm/ext/vector_ulp.inl
new file mode 100644
index 0000000..d4b84cb
--- /dev/null
+++ b/src/include/glm/ext/vector_ulp.inl
@@ -0,0 +1,74 @@
+namespace glm
+{
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = nextFloat(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = nextFloat(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = nextFloat(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prevFloat(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prevFloat(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prevFloat(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
+ {
+ vec<L, int, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = floatDistance(x[i], y[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
+ {
+ vec<L, int64, Q> Result;
+ for(length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = floatDistance(x[i], y[i]);
+ return Result;
+ }
+}//namespace glm