aboutsummaryrefslogtreecommitdiffstats
path: root/src/game/CelestialObject.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/CelestialObject.cpp')
-rw-r--r--src/game/CelestialObject.cpp31
1 files changed, 24 insertions, 7 deletions
diff --git a/src/game/CelestialObject.cpp b/src/game/CelestialObject.cpp
index 4016391..12153ae 100644
--- a/src/game/CelestialObject.cpp
+++ b/src/game/CelestialObject.cpp
@@ -34,9 +34,10 @@ void CelestialObject::SetRadius(float object_r, float orbital_r)
orbital_radius = orbital_r;
}
-void CelestialObject::SetTilt(float angle)
+void CelestialObject::SetTilts(float rot_axis, float rot_ecliptic)
{
- tilt_angle = radians(angle);
+ rotation_axis_tilt = radians(90.0f + rot_axis);
+ rotation_ecliptic_tilt = radians(rot_ecliptic);
}
void CelestialObject::SetPosition(glm::vec3 orbital)
@@ -44,21 +45,30 @@ void CelestialObject::SetPosition(glm::vec3 orbital)
orbital_pos = orbital;
}
+void CelestialObject::AddSlave(CelestialObject *slave)
+{
+ struct linked_list<CelestialObject> *list;
+ list = new struct linked_list<CelestialObject>(slave, slaves);
+ slaves = list;
+}
+
void CelestialObject::Draw(float time, float game_speed,
unsigned int model_loc)
{
float
orb_speed = orbital_speed * game_speed,
rot_speed = rotation_speed * game_speed,
- moveX = sin(radians(time) * orb_speed) * orbital_radius,
- moveZ = cos(radians(time) * orb_speed) * orbital_radius;
+ rt_angle = radians(time) * orb_speed,
+ move_x = sin(rt_angle) * orbital_radius,
+ move_y = 0,
+ move_z = cos(rt_angle) * orbital_radius;
texture->Bind();
mat4 sphere_model(1.0f);
- vec3 pos(orbital_pos.x - moveX, orbital_pos.y, orbital_pos.z - moveZ);
+ vec3 pos(orbital_pos.x - move_x, orbital_pos.y - move_y, orbital_pos.z - move_z);
sphere_model = translate(sphere_model, pos);
- sphere_model = rotate(sphere_model, tilt_angle, vec3(1.0f, 0.0f, 0.0f));
+ sphere_model = rotate(sphere_model, rotation_axis_tilt, vec3(1.0f, 0.0f, 0.0f));
sphere_model = rotate(sphere_model, radians(time) * rot_speed, vec3(0.0f, 0.0f, 1.0f));
sphere_model = scale(sphere_model, vec3(object_radius, object_radius, object_radius));
glUniformMatrix4fv(model_loc, 1, GL_FALSE, value_ptr(sphere_model));
@@ -67,8 +77,15 @@ void CelestialObject::Draw(float time, float game_speed,
if(orbital_radius != 0.0f) {
mat4 circle_model(1.0f);
circle_model = translate(circle_model, orbital_pos);
+ // circle_model = rotate(circle_model, rotation_ecliptic_tilt, vec3(1.0f, 0.0f, 0.0f));
circle_model = scale(circle_model, vec3(orbital_radius, orbital_radius, orbital_radius));
glUniformMatrix4fv(model_loc, 1, GL_FALSE, value_ptr(circle_model));
circle->Draw();
}
-} \ No newline at end of file
+
+ struct linked_list<CelestialObject> *ptr;
+ for(ptr = slaves; ptr; ptr = ptr->next) {
+ ptr->data->SetPosition(pos);
+ ptr->data->Draw(time, game_speed, model_loc);
+ }
+}