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-rw-r--r--src/include/glm/detail/type_vec2.inl913
1 files changed, 913 insertions, 0 deletions
diff --git a/src/include/glm/detail/type_vec2.inl b/src/include/glm/detail/type_vec2.inl
new file mode 100644
index 0000000..ce61184
--- /dev/null
+++ b/src/include/glm/detail/type_vec2.inl
@@ -0,0 +1,913 @@
+/// @ref core
+
+#include "./compute_vector_relational.hpp"
+
+namespace glm
+{
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec()
+# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
+ : x(0), y(0)
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, Q> const& v)
+ : x(v.x), y(v.y)
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, T, P> const& v)
+ : x(v.x), y(v.y)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T scalar)
+ : x(scalar), y(scalar)
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(T _x, T _y)
+ : x(_x), y(_y)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, B _y)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, B _y)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(A _x, vec<1, B, Q> const& _y)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<2, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<3, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q>::vec(vec<4, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ {}
+
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ }
+ }
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ this->y += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ this->y -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ this->y *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar)
+ {
+ this->x /= static_cast<T>(scalar);
+ this->y /= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator--()
+ {
+ --this->x;
+ --this->y;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator++(int)
+ {
+ vec<2, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> vec<2, T, Q>::operator--(int)
+ {
+ vec<2, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar)
+ {
+ this->x %= static_cast<T>(scalar);
+ this->y %= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v)
+ {
+ this->x %= static_cast<T>(v.x);
+ this->y %= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar)
+ {
+ this->x &= static_cast<T>(scalar);
+ this->y &= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v)
+ {
+ this->x &= static_cast<T>(v.x);
+ this->y &= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar)
+ {
+ this->x |= static_cast<T>(scalar);
+ this->y |= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v)
+ {
+ this->x |= static_cast<T>(v.x);
+ this->y |= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar)
+ {
+ this->x ^= static_cast<T>(scalar);
+ this->y ^= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v)
+ {
+ this->x ^= static_cast<T>(v.x);
+ this->y ^= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar)
+ {
+ this->x <<= static_cast<T>(scalar);
+ this->y <<= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ this->y >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ return *this;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ -v.x,
+ -v.y);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x + scalar,
+ v.y + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x + v2.x,
+ v1.y + v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar + v.x,
+ scalar + v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x + v2.x,
+ v1.x + v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x + v2.x,
+ v1.y + v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x - scalar,
+ v.y - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x - v2.x,
+ v1.y - v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar - v.x,
+ scalar - v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x - v2.x,
+ v1.x - v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x - v2.x,
+ v1.y - v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x * scalar,
+ v.y * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x * v2.x,
+ v1.y * v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar * v.x,
+ scalar * v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x * v2.x,
+ v1.x * v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x * v2.x,
+ v1.y * v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x / scalar,
+ v.y / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x / v2.x,
+ v1.y / v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar / v.x,
+ scalar / v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x / v2.x,
+ v1.x / v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x / v2.x,
+ v1.y / v2.y);
+ }
+
+ // -- Binary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x % scalar,
+ v.y % scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x % v2.x,
+ v1.y % v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar % v.x,
+ scalar % v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x % v2.x,
+ v1.x % v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x % v2.x,
+ v1.y % v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x & scalar,
+ v.y & scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x & v2.x,
+ v1.y & v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar & v.x,
+ scalar & v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x & v2.x,
+ v1.x & v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x & v2.x,
+ v1.y & v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x | scalar,
+ v.y | scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x | v2.x,
+ v1.y | v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar | v.x,
+ scalar | v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x | v2.x,
+ v1.x | v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x | v2.x,
+ v1.y | v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x ^ scalar,
+ v.y ^ scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar ^ v.x,
+ scalar ^ v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x ^ v2.x,
+ v1.x ^ v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x << scalar,
+ v.y << scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x << v2.x,
+ v1.y << v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar << v.x,
+ scalar << v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x << v2.x,
+ v1.x << v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x << v2.x,
+ v1.y << v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar)
+ {
+ return vec<2, T, Q>(
+ v.x >> scalar,
+ v.y >> scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x >> v2.x,
+ v1.y >> v2.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ scalar >> v.x,
+ scalar >> v.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x >> v2.x,
+ v1.x >> v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return vec<2, T, Q>(
+ v1.x >> v2.x,
+ v1.y >> v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v)
+ {
+ return vec<2, T, Q>(
+ ~v.x,
+ ~v.y);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.y, v2.y);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2)
+ {
+ return !(v1 == v2);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
+ {
+ return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2)
+ {
+ return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y);
+ }
+}//namespace glm