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-rw-r--r--src/include/glm/detail/type_vec3.hpp432
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diff --git a/src/include/glm/detail/type_vec3.hpp b/src/include/glm/detail/type_vec3.hpp
new file mode 100644
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+++ b/src/include/glm/detail/type_vec3.hpp
@@ -0,0 +1,432 @@
+/// @ref core
+/// @file glm/detail/type_vec3.hpp
+
+#pragma once
+
+#include "qualifier.hpp"
+#if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+# include "_swizzle.hpp"
+#elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+# include "_swizzle_func.hpp"
+#endif
+#include <cstddef>
+
+namespace glm
+{
+ template<typename T, qualifier Q>
+ struct vec<3, T, Q>
+ {
+ // -- Implementation detail --
+
+ typedef T value_type;
+ typedef vec<3, T, Q> type;
+ typedef vec<3, bool, Q> bool_type;
+
+ // -- Data --
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic push
+# pragma GCC diagnostic ignored "-Wpedantic"
+# elif GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+# pragma clang diagnostic ignored "-Wnested-anon-types"
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+# pragma warning(disable: 4324) // structure was padded due to alignment specifier
+# endif
+# endif
+# endif
+
+# if GLM_CONFIG_XYZW_ONLY
+ T x, y, z;
+# elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+ union
+ {
+ struct{ T x, y, z; };
+ struct{ T r, g, b; };
+ struct{ T s, t, p; };
+
+ typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
+ GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
+ GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
+ GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
+ GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
+ GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
+ GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
+ GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
+ GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
+# endif
+ };
+# else
+ union { T x, r, s; };
+ union { T y, g, t; };
+ union { T z, b, p; };
+
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+ GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
+# endif//GLM_CONFIG_SWIZZLE
+# endif//GLM_LANG
+
+# if GLM_SILENT_WARNINGS == GLM_ENABLE
+# if GLM_COMPILER & GLM_COMPILER_CLANG
+# pragma clang diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_GCC
+# pragma GCC diagnostic pop
+# elif GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+# endif
+
+ // -- Component accesses --
+
+ /// Return the count of components of the vector
+ typedef length_t length_type;
+ GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
+
+ GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+ GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
+ // -- Implicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
+ template<qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
+
+ // -- Explicit basic constructors --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
+
+ // -- Conversion scalar constructors --
+
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
+
+ // -- Conversion vector constructors --
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
+ /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template<typename U, qualifier P>
+ GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
+
+ // -- Swizzle constructors --
+# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+ template<int E0, int E1, int E2>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
+ {
+ *this = that();
+ }
+
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
+ {
+ *this = vec(v(), scalar);
+ }
+
+ template<int E0, int E1>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
+ {
+ *this = vec(scalar, v());
+ }
+# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
+ // -- Unary arithmetic operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
+
+ // -- Increment and decrement operators --
+
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
+
+ // -- Unary bit operators --
+
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
+ template<typename U>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
+ };
+
+ // -- Unary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
+
+ // -- Binary operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
+
+ template<qualifier Q>
+ GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec3.inl"
+#endif//GLM_EXTERNAL_TEMPLATE