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-rw-r--r--src/include/glm/detail/type_vec3.inl1068
1 files changed, 1068 insertions, 0 deletions
diff --git a/src/include/glm/detail/type_vec3.inl b/src/include/glm/detail/type_vec3.inl
new file mode 100644
index 0000000..f4972e0
--- /dev/null
+++ b/src/include/glm/detail/type_vec3.inl
@@ -0,0 +1,1068 @@
+/// @ref core
+
+#include "compute_vector_relational.hpp"
+
+namespace glm
+{
+ // -- Implicit basic constructors --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec()
+# if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
+ : x(0), y(0), z(0)
+# endif
+ {}
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, Q> const& v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+# endif
+
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, P> const& v)
+ : x(v.x), y(v.y), z(v.z)
+ {}
+
+ // -- Explicit basic constructors --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T scalar)
+ : x(scalar), y(scalar), z(scalar)
+ {}
+
+ template <typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T _x, T _y, T _z)
+ : x(_x), y(_y), z(_z)
+ {}
+
+ // -- Conversion scalar constructors --
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.x))
+ , z(static_cast<T>(v.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_y.x))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ // -- Conversion vector constructors --
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z.x))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ , z(static_cast<T>(v.z))
+ {}
+
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<4, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ , z(static_cast<T>(v.z))
+ {}
+
+ // -- Component accesses --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i)
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ }
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const
+ {
+ assert(i >= 0 && i < this->length());
+ switch(i)
+ {
+ default:
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ }
+ }
+
+ // -- Unary arithmetic operators --
+
+# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v)
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ return *this;
+ }
+# endif
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v)
+ {
+ this->x = static_cast<T>(v.x);
+ this->y = static_cast<T>(v.y);
+ this->z = static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar)
+ {
+ this->x += static_cast<T>(scalar);
+ this->y += static_cast<T>(scalar);
+ this->z += static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.x);
+ this->z += static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v)
+ {
+ this->x += static_cast<T>(v.x);
+ this->y += static_cast<T>(v.y);
+ this->z += static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar)
+ {
+ this->x -= static_cast<T>(scalar);
+ this->y -= static_cast<T>(scalar);
+ this->z -= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.x);
+ this->z -= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v)
+ {
+ this->x -= static_cast<T>(v.x);
+ this->y -= static_cast<T>(v.y);
+ this->z -= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar)
+ {
+ this->x *= static_cast<T>(scalar);
+ this->y *= static_cast<T>(scalar);
+ this->z *= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.x);
+ this->z *= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v)
+ {
+ this->x *= static_cast<T>(v.x);
+ this->y *= static_cast<T>(v.y);
+ this->z *= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(U v)
+ {
+ this->x /= static_cast<T>(v);
+ this->y /= static_cast<T>(v);
+ this->z /= static_cast<T>(v);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.x);
+ this->z /= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v)
+ {
+ this->x /= static_cast<T>(v.x);
+ this->y /= static_cast<T>(v.y);
+ this->z /= static_cast<T>(v.z);
+ return *this;
+ }
+
+ // -- Increment and decrement operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator++(int)
+ {
+ vec<3, T, Q> Result(*this);
+ ++*this;
+ return Result;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator--(int)
+ {
+ vec<3, T, Q> Result(*this);
+ --*this;
+ return Result;
+ }
+
+ // -- Unary bit operators --
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar)
+ {
+ this->x %= scalar;
+ this->y %= scalar;
+ this->z %= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v)
+ {
+ this->x %= v.x;
+ this->y %= v.x;
+ this->z %= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v)
+ {
+ this->x %= v.x;
+ this->y %= v.y;
+ this->z %= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar)
+ {
+ this->x &= scalar;
+ this->y &= scalar;
+ this->z &= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v)
+ {
+ this->x &= v.x;
+ this->y &= v.x;
+ this->z &= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v)
+ {
+ this->x &= v.x;
+ this->y &= v.y;
+ this->z &= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar)
+ {
+ this->x |= scalar;
+ this->y |= scalar;
+ this->z |= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v)
+ {
+ this->x |= v.x;
+ this->y |= v.x;
+ this->z |= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v)
+ {
+ this->x |= v.x;
+ this->y |= v.y;
+ this->z |= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar)
+ {
+ this->x ^= scalar;
+ this->y ^= scalar;
+ this->z ^= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.x;
+ this->z ^= v.x;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v)
+ {
+ this->x ^= v.x;
+ this->y ^= v.y;
+ this->z ^= v.z;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar)
+ {
+ this->x <<= scalar;
+ this->y <<= scalar;
+ this->z <<= scalar;
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.x);
+ this->z <<= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v)
+ {
+ this->x <<= static_cast<T>(v.x);
+ this->y <<= static_cast<T>(v.y);
+ this->z <<= static_cast<T>(v.z);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar)
+ {
+ this->x >>= static_cast<T>(scalar);
+ this->y >>= static_cast<T>(scalar);
+ this->z >>= static_cast<T>(scalar);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.x);
+ this->z >>= static_cast<T>(v.x);
+ return *this;
+ }
+
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v)
+ {
+ this->x >>= static_cast<T>(v.x);
+ this->y >>= static_cast<T>(v.y);
+ this->z >>= static_cast<T>(v.z);
+ return *this;
+ }
+
+ // -- Unary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v)
+ {
+ return v;
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ -v.x,
+ -v.y,
+ -v.z);
+ }
+
+ // -- Binary arithmetic operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x + scalar,
+ v.y + scalar,
+ v.z + scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x + scalar.x,
+ v.y + scalar.x,
+ v.z + scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar + v.x,
+ scalar + v.y,
+ scalar + v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x + v.x,
+ scalar.x + v.y,
+ scalar.x + v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x + v2.x,
+ v1.y + v2.y,
+ v1.z + v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x - scalar,
+ v.y - scalar,
+ v.z - scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x - scalar.x,
+ v.y - scalar.x,
+ v.z - scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar - v.x,
+ scalar - v.y,
+ scalar - v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x - v.x,
+ scalar.x - v.y,
+ scalar.x - v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x - v2.x,
+ v1.y - v2.y,
+ v1.z - v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x * scalar,
+ v.y * scalar,
+ v.z * scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x * scalar.x,
+ v.y * scalar.x,
+ v.z * scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar * v.x,
+ scalar * v.y,
+ scalar * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x * v.x,
+ scalar.x * v.y,
+ scalar.x * v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x * v2.x,
+ v1.y * v2.y,
+ v1.z * v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x / scalar,
+ v.y / scalar,
+ v.z / scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x / scalar.x,
+ v.y / scalar.x,
+ v.z / scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar / v.x,
+ scalar / v.y,
+ scalar / v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x / v.x,
+ scalar.x / v.y,
+ scalar.x / v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x / v2.x,
+ v1.y / v2.y,
+ v1.z / v2.z);
+ }
+
+ // -- Binary bit operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x % scalar,
+ v.y % scalar,
+ v.z % scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x % scalar.x,
+ v.y % scalar.x,
+ v.z % scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar % v.x,
+ scalar % v.y,
+ scalar % v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x % v.x,
+ scalar.x % v.y,
+ scalar.x % v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x % v2.x,
+ v1.y % v2.y,
+ v1.z % v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x & scalar,
+ v.y & scalar,
+ v.z & scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x & scalar.x,
+ v.y & scalar.x,
+ v.z & scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar & v.x,
+ scalar & v.y,
+ scalar & v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x & v.x,
+ scalar.x & v.y,
+ scalar.x & v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x & v2.x,
+ v1.y & v2.y,
+ v1.z & v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x | scalar,
+ v.y | scalar,
+ v.z | scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x | scalar.x,
+ v.y | scalar.x,
+ v.z | scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar | v.x,
+ scalar | v.y,
+ scalar | v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x | v.x,
+ scalar.x | v.y,
+ scalar.x | v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x | v2.x,
+ v1.y | v2.y,
+ v1.z | v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x ^ scalar,
+ v.y ^ scalar,
+ v.z ^ scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x ^ scalar.x,
+ v.y ^ scalar.x,
+ v.z ^ scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar ^ v.x,
+ scalar ^ v.y,
+ scalar ^ v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x ^ v.x,
+ scalar.x ^ v.y,
+ scalar.x ^ v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y,
+ v1.z ^ v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x << scalar,
+ v.y << scalar,
+ v.z << scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x << scalar.x,
+ v.y << scalar.x,
+ v.z << scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar << v.x,
+ scalar << v.y,
+ scalar << v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x << v.x,
+ scalar.x << v.y,
+ scalar.x << v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x << v2.x,
+ v1.y << v2.y,
+ v1.z << v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar)
+ {
+ return vec<3, T, Q>(
+ v.x >> scalar,
+ v.y >> scalar,
+ v.z >> scalar);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
+ {
+ return vec<3, T, Q>(
+ v.x >> scalar.x,
+ v.y >> scalar.x,
+ v.z >> scalar.x);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar >> v.x,
+ scalar >> v.y,
+ scalar >> v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ scalar.x >> v.x,
+ scalar.x >> v.y,
+ scalar.x >> v.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return vec<3, T, Q>(
+ v1.x >> v2.x,
+ v1.y >> v2.y,
+ v1.z >> v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v)
+ {
+ return vec<3, T, Q>(
+ ~v.x,
+ ~v.y,
+ ~v.z);
+ }
+
+ // -- Boolean operators --
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.y, v2.y) &&
+ detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.z, v2.z);
+ }
+
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
+ {
+ return !(v1 == v2);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
+ {
+ return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
+ }
+
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
+ {
+ return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
+ }
+}//namespace glm