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diff --git a/src/include/glm/ext/matrix_double4x3.hpp b/src/include/glm/ext/matrix_double4x3.hpp
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+/// @ref core
+/// @file glm/ext/matrix_double4x3.hpp
+
+#pragma once
+#include "../detail/type_mat4x3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_matrix
+ /// @{
+
+ /// 4 columns of 3 components matrix of double-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+ typedef mat<4, 3, double, defaultp> dmat4x3;
+
+ /// @}
+}//namespace glm