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diff --git a/src/include/glm/gtc/type_aligned.hpp b/src/include/glm/gtc/type_aligned.hpp
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+++ b/src/include/glm/gtc/type_aligned.hpp
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+/// @ref gtc_type_aligned
+/// @file glm/gtc/type_aligned.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
+/// @ingroup gtc
+///
+/// Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
+///
+/// Aligned types allowing SIMD optimizations of vectors and matrices types
+
+#pragma once
+
+#if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
+# error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types."
+#endif
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# pragma message("GLM: GLM_GTC_type_aligned extension included")
+#endif
+
+#include "../mat4x4.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x2.hpp"
+#include "../mat3x4.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x2.hpp"
+#include "../mat2x4.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x2.hpp"
+#include "../gtc/vec1.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+namespace glm
+{
+ /// @addtogroup gtc_type_aligned
+ /// @{
+
+ // -- *vec1 --
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_highp> aligned_highp_vec1;
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
+
+ /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
+
+ /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
+
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
+
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
+
+ /// 1 component vector aligned in memory of bool values.
+ typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_highp> packed_highp_vec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_mediump> packed_mediump_vec1;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, float, packed_lowp> packed_lowp_vec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_highp> packed_highp_dvec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_highp> packed_highp_ivec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_highp> packed_highp_uvec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_highp> packed_highp_bvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
+
+ /// 1 component vector tightly packed in memory of bool values.
+ typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
+
+ // -- *vec2 --
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_highp> aligned_highp_vec2;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_highp> packed_highp_vec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_mediump> packed_mediump_vec2;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, float, packed_lowp> packed_lowp_vec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_highp> packed_highp_dvec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_highp> packed_highp_ivec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_highp> packed_highp_uvec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_highp> packed_highp_bvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
+
+ // -- *vec3 --
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_highp> aligned_highp_vec3;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_highp> packed_highp_vec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_mediump> packed_mediump_vec3;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, float, packed_lowp> packed_lowp_vec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_highp> packed_highp_dvec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_highp> packed_highp_ivec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_highp> packed_highp_uvec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_highp> packed_highp_bvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
+
+ // -- *vec4 --
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_highp> aligned_highp_vec4;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_highp> packed_highp_vec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_mediump> packed_mediump_vec4;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, float, packed_lowp> packed_lowp_vec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_highp> packed_highp_dvec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_highp> packed_highp_ivec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_highp> packed_highp_uvec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_highp> packed_highp_bvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
+
+ // -- *mat2 --
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_highp> packed_highp_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_highp> packed_highp_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2;
+
+ // -- *mat3 --
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_highp> packed_highp_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_highp> packed_highp_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3;
+
+ // -- *mat4 --
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_highp> packed_highp_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_highp> packed_highp_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4;
+
+ // -- *mat2x2 --
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2;
+
+ /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2;
+
+ // -- *mat2x3 --
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3;
+
+ /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3;
+
+ // -- *mat2x4 --
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4;
+
+ /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4;
+
+ // -- *mat3x2 --
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2;
+
+ /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2;
+
+ // -- *mat3x3 --
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3;
+
+ /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3;
+
+ // -- *mat3x4 --
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4;
+
+ /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4;
+
+ // -- *mat4x2 --
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2;
+
+ /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2;
+
+ // -- *mat4x3 --
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3;
+
+ /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3;
+
+ // -- *mat4x4 --
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4;
+
+ /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
+ typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4;
+
+ // -- default --
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef aligned_lowp_vec1 aligned_vec1;
+ typedef aligned_lowp_vec2 aligned_vec2;
+ typedef aligned_lowp_vec3 aligned_vec3;
+ typedef aligned_lowp_vec4 aligned_vec4;
+ typedef packed_lowp_vec1 packed_vec1;
+ typedef packed_lowp_vec2 packed_vec2;
+ typedef packed_lowp_vec3 packed_vec3;
+ typedef packed_lowp_vec4 packed_vec4;
+
+ typedef aligned_lowp_mat2 aligned_mat2;
+ typedef aligned_lowp_mat3 aligned_mat3;
+ typedef aligned_lowp_mat4 aligned_mat4;
+ typedef packed_lowp_mat2 packed_mat2;
+ typedef packed_lowp_mat3 packed_mat3;
+ typedef packed_lowp_mat4 packed_mat4;
+
+ typedef aligned_lowp_mat2x2 aligned_mat2x2;
+ typedef aligned_lowp_mat2x3 aligned_mat2x3;
+ typedef aligned_lowp_mat2x4 aligned_mat2x4;
+ typedef aligned_lowp_mat3x2 aligned_mat3x2;
+ typedef aligned_lowp_mat3x3 aligned_mat3x3;
+ typedef aligned_lowp_mat3x4 aligned_mat3x4;
+ typedef aligned_lowp_mat4x2 aligned_mat4x2;
+ typedef aligned_lowp_mat4x3 aligned_mat4x3;
+ typedef aligned_lowp_mat4x4 aligned_mat4x4;
+ typedef packed_lowp_mat2x2 packed_mat2x2;
+ typedef packed_lowp_mat2x3 packed_mat2x3;
+ typedef packed_lowp_mat2x4 packed_mat2x4;
+ typedef packed_lowp_mat3x2 packed_mat3x2;
+ typedef packed_lowp_mat3x3 packed_mat3x3;
+ typedef packed_lowp_mat3x4 packed_mat3x4;
+ typedef packed_lowp_mat4x2 packed_mat4x2;
+ typedef packed_lowp_mat4x3 packed_mat4x3;
+ typedef packed_lowp_mat4x4 packed_mat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef aligned_mediump_vec1 aligned_vec1;
+ typedef aligned_mediump_vec2 aligned_vec2;
+ typedef aligned_mediump_vec3 aligned_vec3;
+ typedef aligned_mediump_vec4 aligned_vec4;
+ typedef packed_mediump_vec1 packed_vec1;
+ typedef packed_mediump_vec2 packed_vec2;
+ typedef packed_mediump_vec3 packed_vec3;
+ typedef packed_mediump_vec4 packed_vec4;
+
+ typedef aligned_mediump_mat2 aligned_mat2;
+ typedef aligned_mediump_mat3 aligned_mat3;
+ typedef aligned_mediump_mat4 aligned_mat4;
+ typedef packed_mediump_mat2 packed_mat2;
+ typedef packed_mediump_mat3 packed_mat3;
+ typedef packed_mediump_mat4 packed_mat4;
+
+ typedef aligned_mediump_mat2x2 aligned_mat2x2;
+ typedef aligned_mediump_mat2x3 aligned_mat2x3;
+ typedef aligned_mediump_mat2x4 aligned_mat2x4;
+ typedef aligned_mediump_mat3x2 aligned_mat3x2;
+ typedef aligned_mediump_mat3x3 aligned_mat3x3;
+ typedef aligned_mediump_mat3x4 aligned_mat3x4;
+ typedef aligned_mediump_mat4x2 aligned_mat4x2;
+ typedef aligned_mediump_mat4x3 aligned_mat4x3;
+ typedef aligned_mediump_mat4x4 aligned_mat4x4;
+ typedef packed_mediump_mat2x2 packed_mat2x2;
+ typedef packed_mediump_mat2x3 packed_mat2x3;
+ typedef packed_mediump_mat2x4 packed_mat2x4;
+ typedef packed_mediump_mat3x2 packed_mat3x2;
+ typedef packed_mediump_mat3x3 packed_mat3x3;
+ typedef packed_mediump_mat3x4 packed_mat3x4;
+ typedef packed_mediump_mat4x2 packed_mat4x2;
+ typedef packed_mediump_mat4x3 packed_mat4x3;
+ typedef packed_mediump_mat4x4 packed_mat4x4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+ /// 1 component vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec1 aligned_vec1;
+
+ /// 2 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec2 aligned_vec2;
+
+ /// 3 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec3 aligned_vec3;
+
+ /// 4 components vector aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_vec4 aligned_vec4;
+
+ /// 1 component vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec1 packed_vec1;
+
+ /// 2 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec2 packed_vec2;
+
+ /// 3 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec3 packed_vec3;
+
+ /// 4 components vector tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_vec4 packed_vec4;
+
+ /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2 aligned_mat2;
+
+ /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3 aligned_mat3;
+
+ /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4 aligned_mat4;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2 packed_mat2;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3 packed_mat3;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4 packed_mat4;
+
+ /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x2 aligned_mat2x2;
+
+ /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x3 aligned_mat2x3;
+
+ /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat2x4 aligned_mat2x4;
+
+ /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x2 aligned_mat3x2;
+
+ /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x3 aligned_mat3x3;
+
+ /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat3x4 aligned_mat3x4;
+
+ /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x2 aligned_mat4x2;
+
+ /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x3 aligned_mat4x3;
+
+ /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+ typedef aligned_highp_mat4x4 aligned_mat4x4;
+
+ /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x2 packed_mat2x2;
+
+ /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x3 packed_mat2x3;
+
+ /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat2x4 packed_mat2x4;
+
+ /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x2 packed_mat3x2;
+
+ /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x3 packed_mat3x3;
+
+ /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat3x4 packed_mat3x4;
+
+ /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x2 packed_mat4x2;
+
+ /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x3 packed_mat4x3;
+
+ /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+ typedef packed_highp_mat4x4 packed_mat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+ typedef aligned_lowp_dvec1 aligned_dvec1;
+ typedef aligned_lowp_dvec2 aligned_dvec2;
+ typedef aligned_lowp_dvec3 aligned_dvec3;
+ typedef aligned_lowp_dvec4 aligned_dvec4;
+ typedef packed_lowp_dvec1 packed_dvec1;
+ typedef packed_lowp_dvec2 packed_dvec2;
+ typedef packed_lowp_dvec3 packed_dvec3;
+ typedef packed_lowp_dvec4 packed_dvec4;
+
+ typedef aligned_lowp_dmat2 aligned_dmat2;
+ typedef aligned_lowp_dmat3 aligned_dmat3;
+ typedef aligned_lowp_dmat4 aligned_dmat4;
+ typedef packed_lowp_dmat2 packed_dmat2;
+ typedef packed_lowp_dmat3 packed_dmat3;
+ typedef packed_lowp_dmat4 packed_dmat4;
+
+ typedef aligned_lowp_dmat2x2 aligned_dmat2x2;
+ typedef aligned_lowp_dmat2x3 aligned_dmat2x3;
+ typedef aligned_lowp_dmat2x4 aligned_dmat2x4;
+ typedef aligned_lowp_dmat3x2 aligned_dmat3x2;
+ typedef aligned_lowp_dmat3x3 aligned_dmat3x3;
+ typedef aligned_lowp_dmat3x4 aligned_dmat3x4;
+ typedef aligned_lowp_dmat4x2 aligned_dmat4x2;
+ typedef aligned_lowp_dmat4x3 aligned_dmat4x3;
+ typedef aligned_lowp_dmat4x4 aligned_dmat4x4;
+ typedef packed_lowp_dmat2x2 packed_dmat2x2;
+ typedef packed_lowp_dmat2x3 packed_dmat2x3;
+ typedef packed_lowp_dmat2x4 packed_dmat2x4;
+ typedef packed_lowp_dmat3x2 packed_dmat3x2;
+ typedef packed_lowp_dmat3x3 packed_dmat3x3;
+ typedef packed_lowp_dmat3x4 packed_dmat3x4;
+ typedef packed_lowp_dmat4x2 packed_dmat4x2;
+ typedef packed_lowp_dmat4x3 packed_dmat4x3;
+ typedef packed_lowp_dmat4x4 packed_dmat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+ typedef aligned_mediump_dvec1 aligned_dvec1;
+ typedef aligned_mediump_dvec2 aligned_dvec2;
+ typedef aligned_mediump_dvec3 aligned_dvec3;
+ typedef aligned_mediump_dvec4 aligned_dvec4;
+ typedef packed_mediump_dvec1 packed_dvec1;
+ typedef packed_mediump_dvec2 packed_dvec2;
+ typedef packed_mediump_dvec3 packed_dvec3;
+ typedef packed_mediump_dvec4 packed_dvec4;
+
+ typedef aligned_mediump_dmat2 aligned_dmat2;
+ typedef aligned_mediump_dmat3 aligned_dmat3;
+ typedef aligned_mediump_dmat4 aligned_dmat4;
+ typedef packed_mediump_dmat2 packed_dmat2;
+ typedef packed_mediump_dmat3 packed_dmat3;
+ typedef packed_mediump_dmat4 packed_dmat4;
+
+ typedef aligned_mediump_dmat2x2 aligned_dmat2x2;
+ typedef aligned_mediump_dmat2x3 aligned_dmat2x3;
+ typedef aligned_mediump_dmat2x4 aligned_dmat2x4;
+ typedef aligned_mediump_dmat3x2 aligned_dmat3x2;
+ typedef aligned_mediump_dmat3x3 aligned_dmat3x3;
+ typedef aligned_mediump_dmat3x4 aligned_dmat3x4;
+ typedef aligned_mediump_dmat4x2 aligned_dmat4x2;
+ typedef aligned_mediump_dmat4x3 aligned_dmat4x3;
+ typedef aligned_mediump_dmat4x4 aligned_dmat4x4;
+ typedef packed_mediump_dmat2x2 packed_dmat2x2;
+ typedef packed_mediump_dmat2x3 packed_dmat2x3;
+ typedef packed_mediump_dmat2x4 packed_dmat2x4;
+ typedef packed_mediump_dmat3x2 packed_dmat3x2;
+ typedef packed_mediump_dmat3x3 packed_dmat3x3;
+ typedef packed_mediump_dmat3x4 packed_dmat3x4;
+ typedef packed_mediump_dmat4x2 packed_dmat4x2;
+ typedef packed_mediump_dmat4x3 packed_dmat4x3;
+ typedef packed_mediump_dmat4x4 packed_dmat4x4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+ /// 1 component vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec1 aligned_dvec1;
+
+ /// 2 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec2 aligned_dvec2;
+
+ /// 3 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec3 aligned_dvec3;
+
+ /// 4 components vector aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dvec4 aligned_dvec4;
+
+ /// 1 component vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec1 packed_dvec1;
+
+ /// 2 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec2 packed_dvec2;
+
+ /// 3 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec3 packed_dvec3;
+
+ /// 4 components vector tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dvec4 packed_dvec4;
+
+ /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2 aligned_dmat2;
+
+ /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3 aligned_dmat3;
+
+ /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4 aligned_dmat4;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2 packed_dmat2;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3 packed_dmat3;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4 packed_dmat4;
+
+ /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x2 aligned_dmat2x2;
+
+ /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x3 aligned_dmat2x3;
+
+ /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat2x4 aligned_dmat2x4;
+
+ /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x2 aligned_dmat3x2;
+
+ /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x3 aligned_dmat3x3;
+
+ /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat3x4 aligned_dmat3x4;
+
+ /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x2 aligned_dmat4x2;
+
+ /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x3 aligned_dmat4x3;
+
+ /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+ typedef aligned_highp_dmat4x4 aligned_dmat4x4;
+
+ /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x2 packed_dmat2x2;
+
+ /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x3 packed_dmat2x3;
+
+ /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat2x4 packed_dmat2x4;
+
+ /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x2 packed_dmat3x2;
+
+ /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x3 packed_dmat3x3;
+
+ /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat3x4 packed_dmat3x4;
+
+ /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x2 packed_dmat4x2;
+
+ /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x3 packed_dmat4x3;
+
+ /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+ typedef packed_highp_dmat4x4 packed_dmat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_INT))
+ typedef aligned_lowp_ivec1 aligned_ivec1;
+ typedef aligned_lowp_ivec2 aligned_ivec2;
+ typedef aligned_lowp_ivec3 aligned_ivec3;
+ typedef aligned_lowp_ivec4 aligned_ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef aligned_mediump_ivec1 aligned_ivec1;
+ typedef aligned_mediump_ivec2 aligned_ivec2;
+ typedef aligned_mediump_ivec3 aligned_ivec3;
+ typedef aligned_mediump_ivec4 aligned_ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+ /// 1 component vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec1 aligned_ivec1;
+
+ /// 2 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec2 aligned_ivec2;
+
+ /// 3 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec3 aligned_ivec3;
+
+ /// 4 components vector aligned in memory of signed integer numbers.
+ typedef aligned_highp_ivec4 aligned_ivec4;
+
+ /// 1 component vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec1 packed_ivec1;
+
+ /// 2 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec2 packed_ivec2;
+
+ /// 3 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec3 packed_ivec3;
+
+ /// 4 components vector tightly packed in memory of signed integer numbers.
+ typedef packed_highp_ivec4 packed_ivec4;
+#endif//GLM_PRECISION
+
+ // -- Unsigned integer definition --
+
+#if(defined(GLM_PRECISION_LOWP_UINT))
+ typedef aligned_lowp_uvec1 aligned_uvec1;
+ typedef aligned_lowp_uvec2 aligned_uvec2;
+ typedef aligned_lowp_uvec3 aligned_uvec3;
+ typedef aligned_lowp_uvec4 aligned_uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef aligned_mediump_uvec1 aligned_uvec1;
+ typedef aligned_mediump_uvec2 aligned_uvec2;
+ typedef aligned_mediump_uvec3 aligned_uvec3;
+ typedef aligned_mediump_uvec4 aligned_uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+ /// 1 component vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec1 aligned_uvec1;
+
+ /// 2 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec2 aligned_uvec2;
+
+ /// 3 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec3 aligned_uvec3;
+
+ /// 4 components vector aligned in memory of unsigned integer numbers.
+ typedef aligned_highp_uvec4 aligned_uvec4;
+
+ /// 1 component vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec1 packed_uvec1;
+
+ /// 2 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec2 packed_uvec2;
+
+ /// 3 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec3 packed_uvec3;
+
+ /// 4 components vector tightly packed in memory of unsigned integer numbers.
+ typedef packed_highp_uvec4 packed_uvec4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+ typedef aligned_lowp_bvec1 aligned_bvec1;
+ typedef aligned_lowp_bvec2 aligned_bvec2;
+ typedef aligned_lowp_bvec3 aligned_bvec3;
+ typedef aligned_lowp_bvec4 aligned_bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+ typedef aligned_mediump_bvec1 aligned_bvec1;
+ typedef aligned_mediump_bvec2 aligned_bvec2;
+ typedef aligned_mediump_bvec3 aligned_bvec3;
+ typedef aligned_mediump_bvec4 aligned_bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+ /// 1 component vector aligned in memory of bool values.
+ typedef aligned_highp_bvec1 aligned_bvec1;
+
+ /// 2 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec2 aligned_bvec2;
+
+ /// 3 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec3 aligned_bvec3;
+
+ /// 4 components vector aligned in memory of bool values.
+ typedef aligned_highp_bvec4 aligned_bvec4;
+
+ /// 1 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec1 packed_bvec1;
+
+ /// 2 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec2 packed_bvec2;
+
+ /// 3 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec3 packed_bvec3;
+
+ /// 4 components vector tightly packed in memory of bool values.
+ typedef packed_highp_bvec4 packed_bvec4;
+#endif//GLM_PRECISION
+
+ /// @}
+}//namespace glm