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-rw-r--r--src/include/glm/gtc/ulp.inl173
1 files changed, 173 insertions, 0 deletions
diff --git a/src/include/glm/gtc/ulp.inl b/src/include/glm/gtc/ulp.inl
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+++ b/src/include/glm/gtc/ulp.inl
@@ -0,0 +1,173 @@
+/// @ref gtc_ulp
+
+#include "../ext/scalar_ulp.hpp"
+
+namespace glm
+{
+ template<>
+ GLM_FUNC_QUALIFIER float next_float(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MAX);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MAX);
+# else
+ return nextafterf(x, FLT_MAX);
+# endif
+ }
+
+ template<>
+ GLM_FUNC_QUALIFIER double next_float(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::max());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafter(x, std::numeric_limits<double>::max());
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MAX);
+# else
+ return nextafter(x, DBL_MAX);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for (int i = 0; i < ULPs; ++i)
+ temp = next_float(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER float prev_float(float x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<float>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return detail::nextafterf(x, FLT_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafterf(x, FLT_MIN);
+# else
+ return nextafterf(x, FLT_MIN);
+# endif
+ }
+
+ GLM_FUNC_QUALIFIER double prev_float(double x)
+ {
+# if GLM_HAS_CXX11_STL
+ return std::nextafter(x, std::numeric_limits<double>::min());
+# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+ return _nextafter(x, DBL_MIN);
+# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+ return __builtin_nextafter(x, DBL_MIN);
+# else
+ return nextafter(x, DBL_MIN);
+# endif
+ }
+
+ template<typename T>
+ GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
+ assert(ULPs >= 0);
+
+ T temp = x;
+ for (int i = 0; i < ULPs; ++i)
+ temp = prev_float(temp);
+ return temp;
+ }
+
+ GLM_FUNC_QUALIFIER int float_distance(float x, float y)
+ {
+ detail::float_t<float> const a(x);
+ detail::float_t<float> const b(y);
+
+ return abs(a.i - b.i);
+ }
+
+ GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
+ {
+ detail::float_t<double> const a(x);
+ detail::float_t<double> const b(y);
+
+ return abs(a.i - b.i);
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = next_float(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i]);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i], ULPs);
+ return Result;
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
+ {
+ vec<L, T, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = prev_float(x[i], ULPs[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
+ {
+ vec<L, int, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+
+ template<length_t L, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
+ {
+ vec<L, int64, Q> Result;
+ for (length_t i = 0, n = Result.length(); i < n; ++i)
+ Result[i] = float_distance(x[i], y[i]);
+ return Result;
+ }
+}//namespace glm
+