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+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtx/matrix_transform_2d.hpp
+/// @author Miguel Ángel Pérez Martínez
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
+/// @ingroup gtx
+///
+/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
+///
+/// Defines functions that generate common 2d transformation matrices.
+
+#pragma once
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../vec2.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_matrix_transform_2d
+ /// @{
+
+ /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a translation vector.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v);
+
+ /// Builds a rotation 3 * 3 matrix created from an angle.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param angle Rotation angle expressed in radians.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
+ mat<3, 3, T, Q> const& m,
+ T angle);
+
+ /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param v Coordinates of a scale vector.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v);
+
+ /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param y Shear factor.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
+ mat<3, 3, T, Q> const& m,
+ T y);
+
+ /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+ ///
+ /// @param m Input matrix multiplied by this translation matrix.
+ /// @param x Shear factor.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
+ mat<3, 3, T, Q> const& m,
+ T x);
+
+ /// @}
+}//namespace glm
+
+#include "matrix_transform_2d.inl"