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-rw-r--r--src/include/glm/gtx/normal.hpp41
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diff --git a/src/include/glm/gtx/normal.hpp b/src/include/glm/gtx/normal.hpp
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+/// @ref gtx_normal
+/// @file glm/gtx/normal.hpp
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_normal GLM_GTX_normal
+/// @ingroup gtx
+///
+/// Include <glm/gtx/normal.hpp> to use the features of this extension.
+///
+/// Compute the normal of a triangle.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_normal extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_normal
+ /// @{
+
+ /// Computes triangle normal from triangle points.
+ ///
+ /// @see gtx_normal
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
+
+ /// @}
+}//namespace glm
+
+#include "normal.inl"