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-rw-r--r--src/include/glm/gtx/polar_coordinates.hpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/include/glm/gtx/polar_coordinates.hpp b/src/include/glm/gtx/polar_coordinates.hpp
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+/// @ref gtx_polar_coordinates
+/// @file glm/gtx/polar_coordinates.hpp
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
+/// @ingroup gtx
+///
+/// Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
+///
+/// Conversion from Euclidean space to polar space and revert.
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_polar_coordinates
+ /// @{
+
+ /// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance.
+ ///
+ /// @see gtx_polar_coordinates
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> polar(
+ vec<3, T, Q> const& euclidean);
+
+ /// Convert Polar to Euclidean coordinates.
+ ///
+ /// @see gtx_polar_coordinates
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> euclidean(
+ vec<2, T, Q> const& polar);
+
+ /// @}
+}//namespace glm
+
+#include "polar_coordinates.inl"