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-rw-r--r--src/include/glm/gtx/transform.hpp60
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diff --git a/src/include/glm/gtx/transform.hpp b/src/include/glm/gtx/transform.hpp
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+/// @ref gtx_transform
+/// @file glm/gtx/transform.hpp
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtx_transform GLM_GTX_transform
+/// @ingroup gtx
+///
+/// Include <glm/gtx/transform.hpp> to use the features of this extension.
+///
+/// Add transformation matrices
+
+#pragma once
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_transform extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_transform
+ /// @{
+
+ /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> translate(
+ vec<3, T, Q> const& v);
+
+ /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
+ T angle,
+ vec<3, T, Q> const& v);
+
+ /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+ /// @see gtc_matrix_transform
+ /// @see gtx_transform
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> scale(
+ vec<3, T, Q> const& v);
+
+ /// @}
+}// namespace glm
+
+#include "transform.inl"