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#include <GLFW/glfw3.h> #include "Application.hpp" int Application::Init() { return glfwInit() == GLFW_TRUE ? 0 : 1; } void Application::Terminate() { glfwTerminate(); } void Application::SwapInterval(int interval) { glfwSwapInterval(interval); } GLfloat Application::GetTime() { return glfwGetTime(); }