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#ifndef ENGINE_SHADER_H
#define ENGINE_SHADER_H
class Shader {
GLuint shader_id;
GLchar *error_log;
public:
Shader() : shader_id(0), error_log(0) { }
~Shader();
int Compile(const char *source, GLenum shaderType);
char *GetError() { return error_log; }
GLuint GetID() { return shader_id; }
};
class ShaderManager {
GLuint program_id;
GLchar *error_log;
public:
ShaderManager() : program_id(0), error_log(0) { }
~ShaderManager();
int Link(Shader *arr, int nsize);
char *GetError() { return error_log; }
GLuint GetID() { return program_id; }
void Use();
};
#endif /* ENGINE_SHADER_H */
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