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/// @ref core
/// @file glm/ext/matrix_double4x2_precision.hpp

#pragma once
#include "../detail/type_mat4x2.hpp"

namespace glm
{
	/// @addtogroup core_matrix_precision
	/// @{

	/// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, double, lowp>		lowp_dmat4x2;

	/// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, double, mediump>	mediump_dmat4x2;

	/// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<4, 2, double, highp>	highp_dmat4x2;

	/// @}
}//namespace glm