aboutsummaryrefslogtreecommitdiffstats
path: root/src/include/glm/ext/matrix_float2x3_precision.hpp
blob: 49ad0ccb0d7a30a9d6c4c6b7192b3ced1ba77783 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
/// @ref core
/// @file glm/ext/matrix_float2x3_precision.hpp

#pragma once
#include "../detail/type_mat2x3.hpp"

namespace glm
{
	/// @addtogroup core_matrix_precision
	/// @{

	/// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, float, lowp>		lowp_mat2x3;

	/// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, float, mediump>	mediump_mat2x3;

	/// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef mat<2, 3, float, highp>		highp_mat2x3;

	/// @}
}//namespace glm