aboutsummaryrefslogtreecommitdiffstats
path: root/src/include/glm/ext/vector_float4_precision.hpp
blob: ea7b5bac29201bce2778824d2ac2e93e6d79d8a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
/// @ref core
/// @file glm/ext/vector_float4_precision.hpp

#pragma once
#include "../detail/type_vec4.hpp"

namespace glm
{
	/// @addtogroup core_vector_precision
	/// @{

	/// 4 components vector of high single-qualifier floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef vec<4, float, highp>		highp_vec4;

	/// 4 components vector of medium single-qualifier floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef vec<4, float, mediump>		mediump_vec4;

	/// 4 components vector of low single-qualifier floating-point numbers.
	///
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
	typedef vec<4, float, lowp>			lowp_vec4;

	/// @}
}//namespace glm