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/// @ref core
/// @file glm/ext/vector_int4.hpp
#pragma once
#include "../detail/type_vec4.hpp"
namespace glm
{
/// @addtogroup core_vector
/// @{
/// 4 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<4, int, defaultp> ivec4;
/// @}
}//namespace glm
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