1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = nextFloat(x[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = nextFloat(x[i], ULPs);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = nextFloat(x[i], ULPs[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prevFloat(x[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prevFloat(x[i], ULPs);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prevFloat(x[i], ULPs[i]);
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
{
vec<L, int, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = floatDistance(x[i], y[i]);
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
{
vec<L, int64, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = floatDistance(x[i], y[i]);
return Result;
}
}//namespace glm
|