1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
|
/// @ref gtc_packing
/// @file glm/gtc/packing.hpp
///
/// @see core (dependence)
///
/// @defgroup gtc_packing GLM_GTC_packing
/// @ingroup gtc
///
/// Include <glm/gtc/packing.hpp> to use the features of this extension.
///
/// This extension provides a set of function to convert vertors to packed
/// formats.
#pragma once
// Dependency:
#include "type_precision.hpp"
#include "../ext/vector_packing.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_packing extension included")
#endif
namespace glm
{
/// @addtogroup gtc_packing
/// @{
/// First, converts the normalized floating-point value v into a 8-bit integer value.
/// Then, the results are packed into the returned 8-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
///
/// @see gtc_packing
/// @see uint16 packUnorm2x8(vec2 const& v)
/// @see uint32 packUnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint8 packUnorm1x8(float v);
/// Convert a single 8-bit integer to a normalized floating-point value.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x8(uint16 p)
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
/// @see uint8 packUnorm1x8(float const& v)
/// @see uint32 packUnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see float unpackUnorm1x8(uint8 v)
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
/// First, converts the normalized floating-point value v into 8-bit integer value.
/// Then, the results are packed into the returned 8-bit unsigned integer.
///
/// The conversion to fixed point is done as follows:
/// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
///
/// @see gtc_packing
/// @see uint16 packSnorm2x8(vec2 const& v)
/// @see uint32 packSnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint8 packSnorm1x8(float s);
/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
///
/// @see gtc_packing
/// @see vec2 unpackSnorm2x8(uint16 p)
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
/// @see uint8 packSnorm1x8(float const& v)
/// @see uint32 packSnorm4x8(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see float unpackSnorm1x8(uint8 p)
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
/// First, converts the normalized floating-point value v into a 16-bit integer value.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
///
/// @see gtc_packing
/// @see uint16 packSnorm1x16(float const& v)
/// @see uint64 packSnorm4x16(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm1x16: f / 65535.0
///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x16(uint32 p)
/// @see vec4 unpackUnorm4x16(uint64 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
/// Then, the results are packed into the returned 64-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
/// @see uint16 packUnorm1x16(float const& v)
/// @see uint32 packUnorm2x16(vec2 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnormx4x16: f / 65535.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see float unpackUnorm1x16(uint16 p)
/// @see vec2 unpackUnorm2x16(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
/// First, converts the normalized floating-point value v into 16-bit integer value.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
/// The conversion to fixed point is done as follows:
/// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
///
/// @see gtc_packing
/// @see uint32 packSnorm2x16(vec2 const& v)
/// @see uint64 packSnorm4x16(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
///
/// @see gtc_packing
/// @see vec2 unpackSnorm2x16(uint32 p)
/// @see vec4 unpackSnorm4x16(uint64 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
/// Then, the results are packed into the returned 64-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see gtc_packing
/// @see uint16 packSnorm1x16(float const& v)
/// @see uint32 packSnorm2x16(vec2 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see float unpackSnorm1x16(uint16 p)
/// @see vec2 unpackSnorm2x16(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing this 16-bit value into a 16-bit unsigned integer.
///
/// @see gtc_packing
/// @see uint32 packHalf2x16(vec2 const& v)
/// @see uint64 packHalf4x16(vec4 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packHalf1x16(float v);
/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
/// and converting it to 32-bit floating-point values.
///
/// @see gtc_packing
/// @see vec2 unpackHalf2x16(uint32 const& v)
/// @see vec4 unpackHalf4x16(uint64 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing these four 16-bit values into a 64-bit unsigned integer.
/// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
///
/// @see gtc_packing
/// @see uint16 packHalf1x16(float const& v)
/// @see uint32 packHalf2x16(vec2 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
/// and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
///
/// @see gtc_packing
/// @see float unpackHalf1x16(uint16 const& v)
/// @see vec2 unpackHalf2x16(uint32 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
/// and then packing these four values into a 32-bit unsigned integer.
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
/// @see uint32 packI3x10_1x2(uvec4 const& v)
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
/// @see ivec4 unpackI3x10_1x2(uint32 const& p)
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see uint32 packU3x10_1x2(uvec4 const& v)
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
/// @see uvec4 unpackI3x10_1x2(uint32 const& p);
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
/// and then packing these four values into a 32-bit unsigned integer.
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
/// @see uint32 packI3x10_1x2(ivec4 const& v)
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
/// @see ivec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see uint32 packU3x10_1x2(uvec4 const& v)
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
/// @see uvec4 unpackI3x10_1x2(uint32 const& p);
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
/// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
///
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
/// @see uint32 packU3x10_1x2(uvec4 const& v)
/// @see uint32 packI3x10_1x2(ivec4 const& v)
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
/// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
/// @see uvec4 unpackI3x10_1x2(uint32 const& p)
/// @see uvec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
/// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
///
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
/// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
/// @see uint32 packU3x10_1x2(uvec4 const& v)
/// @see uint32 packI3x10_1x2(ivec4 const& v)
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
/// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
/// @see uvec4 unpackI3x10_1x2(uint32 const& p)
/// @see uvec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The first vector component specifies the 11 least-significant bits of the result;
/// the last component specifies the 10 most-significant bits.
///
/// @see gtc_packing
/// @see vec3 unpackF2x11_1x10(uint32 const& p)
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see gtc_packing
/// @see uint32 packF2x11_1x10(vec3 const& v)
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The first vector component specifies the 11 least-significant bits of the result;
/// the last component specifies the 10 most-significant bits.
///
/// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
///
/// @see gtc_packing
/// @see vec3 unpackF3x9_E1x5(uint32 const& p)
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
///
/// @see gtc_packing
/// @see uint32 packF3x9_E1x5(vec3 const& v)
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification.
/// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
///
/// @see gtc_packing
/// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
///
/// @see gtc_packing
/// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification.
/// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
///
/// @see gtc_packing
/// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
///
/// @see gtc_packing
/// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
template<typename uintType, length_t L, typename floatType, qualifier Q>
GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
/// @see gtc_packing
/// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
template<typename floatType, length_t L, typename uintType, qualifier Q>
GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
/// Convert each component of the normalized floating-point vector into signed integer values.
///
/// @see gtc_packing
/// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
template<typename intType, length_t L, typename floatType, qualifier Q>
GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
/// @see gtc_packing
/// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
template<typename floatType, length_t L, typename intType, qualifier Q>
GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x4(uint8 p)
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
/// @see gtc_packing
/// @see uint8 packUnorm2x4(vec2 const& v)
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec4 unpackUnorm4x4(uint16 p)
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
/// @see gtc_packing
/// @see uint16 packUnorm4x4(vec4 const& v)
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
/// @see gtc_packing
/// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec4 unpackUnorm3x5_1x1(uint16 p)
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
/// @see gtc_packing
/// @see uint16 packUnorm3x5_1x1(vec4 const& v)
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
/// Convert each component of the normalized floating-point vector into unsigned integer values.
///
/// @see gtc_packing
/// @see vec3 unpackUnorm2x3_1x2(uint8 p)
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
/// @see gtc_packing
/// @see uint8 packUnorm2x3_1x2(vec3 const& v)
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
/// Convert each component from an integer vector into a packed integer.
///
/// @see gtc_packing
/// @see i8vec2 unpackInt2x8(int16 p)
GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see int16 packInt2x8(i8vec2 const& v)
GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
/// Convert each component from an integer vector into a packed unsigned integer.
///
/// @see gtc_packing
/// @see u8vec2 unpackInt2x8(uint16 p)
GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see uint16 packInt2x8(u8vec2 const& v)
GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
/// Convert each component from an integer vector into a packed integer.
///
/// @see gtc_packing
/// @see i8vec4 unpackInt4x8(int32 p)
GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see int32 packInt2x8(i8vec4 const& v)
GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
/// Convert each component from an integer vector into a packed unsigned integer.
///
/// @see gtc_packing
/// @see u8vec4 unpackUint4x8(uint32 p)
GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see uint32 packUint4x8(u8vec2 const& v)
GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
/// Convert each component from an integer vector into a packed integer.
///
/// @see gtc_packing
/// @see i16vec2 unpackInt2x16(int p)
GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see int packInt2x16(i16vec2 const& v)
GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
/// Convert each component from an integer vector into a packed integer.
///
/// @see gtc_packing
/// @see i16vec4 unpackInt4x16(int64 p)
GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see int64 packInt4x16(i16vec4 const& v)
GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
/// Convert each component from an integer vector into a packed unsigned integer.
///
/// @see gtc_packing
/// @see u16vec2 unpackUint2x16(uint p)
GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see uint packUint2x16(u16vec2 const& v)
GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
/// Convert each component from an integer vector into a packed unsigned integer.
///
/// @see gtc_packing
/// @see u16vec4 unpackUint4x16(uint64 p)
GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see uint64 packUint4x16(u16vec4 const& v)
GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
/// Convert each component from an integer vector into a packed integer.
///
/// @see gtc_packing
/// @see i32vec2 unpackInt2x32(int p)
GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see int packInt2x16(i32vec2 const& v)
GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
/// Convert each component from an integer vector into a packed unsigned integer.
///
/// @see gtc_packing
/// @see u32vec2 unpackUint2x32(int p)
GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
/// Convert a packed integer into an integer vector.
///
/// @see gtc_packing
/// @see int packUint2x16(u32vec2 const& v)
GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
/// @}
}// namespace glm
#include "packing.inl"
|