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#include <string.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "Events.hpp"
Events::Events() : cur_frame(0), delta_x(0.0), delta_y(0.0),
x(0.0), y(0.0), cursor_locked(false)
{
keys = new bool[MAX_KEYS];
memset(keys, false, MAX_KEYS * sizeof(bool));
frames = new unsigned int[MAX_KEYS];
memset(frames, 0, MAX_KEYS * sizeof(unsigned int));
}
Events::~Events()
{
delete[] keys;
delete[] frames;
}
bool Events::Pressed(int keycode)
{
if(keycode < 0 || keycode >= MOUSE_BUTTONS)
return false;
return keys[keycode];
}
bool Events::Jpressed(int keycode)
{
if(keycode < 0 || keycode >= MOUSE_BUTTONS)
return false;
return keys[keycode] && (frames[keycode] == cur_frame);
}
bool Events::Clicked(int button)
{
return keys[MOUSE_BUTTONS + button];
}
bool Events::Jclicked(int button)
{
int idx = MOUSE_BUTTONS + button;
return keys[idx] && (frames[idx] == cur_frame);
}
void Events::NextFrame()
{
cur_frame++;
}
//////////////////////////////////////////////////////////////////////////////
void Events::KeyHandle(int key, int scancode, int action, int mode)
{
if(action == GLFW_PRESS) {
keys[key] = true;
frames[key] = cur_frame;
}
else if(action == GLFW_RELEASE) {
keys[key] = false;
frames[key] = cur_frame;
}
}
void Events::CursorPosHandle(double xpos, double ypos)
{
delta_x = xpos - x;
delta_y = ypos - y;
x = xpos;
y = ypos;
}
void Events::MouseButtonHandle(int button, int action, int mode)
{
if(action == GLFW_PRESS) {
keys[MOUSE_BUTTONS + button] = true;
frames[MOUSE_BUTTONS + button] = cur_frame;
}
else if (action == GLFW_RELEASE){
keys[MOUSE_BUTTONS + button] = false;
frames[MOUSE_BUTTONS + button] = cur_frame;
}
}
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