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#ifndef ENGINE_WINDOW_H
#define ENGINE_WINDOW_H
class GLFWwindow;
class Window {
GLFWwindow *win;
int width, height;
Window(GLFWwindow *a_win, int a_w, int a_h) : win(a_win),
width(a_w), height(a_h) { }
public:
~Window() { }
GLFWwindow *GetWin() { return win; }
void GetWinSize(int &w, int &h)
{ w = width; h = height; }
static Window *Initialize(int width, int height, const char *title);
void Resize(int w, int h);
void MakeContextCurrent();
int GetCursorMode();
void ToggleCursorMode();
bool IsShouldClose();
void SetShouldClose(int flag);
void SwapBuffers();
};
#endif /* ENGINE_WINDOW_H */
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